mirror of
https://github.com/YatopiaMC/Yatopia.git
synced 2024-12-02 15:43:44 +01:00
c09ee99f7e
Closes #257 Ports 2 patches from Purpur: Infinity-bow-settings & Allow-infinite-and-mending-enchantments-together Added an option for infinity with no arrows too. Option for custom locale has come! You can put a locale.json file in your server folder to change it. We've got the finest patches from Hydrinity ( Mykyta approved & allowed ) too. We have some amazing new options in yatopia.yml, we're gonna have documentation for them soon so stay tuned! Last but not least, chunk generation patches. We've tested them extensively so no weirdness happens. Thanks for using Yatopia as your production server software. Co-authored-by: Ivan Pekov <ivan@mrivanplays.com>
170 lines
8.3 KiB
Diff
170 lines
8.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: JellySquid <jellysquid+atwork@protonmail.com>
|
|
Date: Fri, 23 Oct 2020 16:45:51 -0500
|
|
Subject: [PATCH] lithium NoiseChunkGeneratorMixin
|
|
|
|
Additional Optimizations By YatopiaMC,
|
|
Original code by SuperCoder79, licensed under LGPLv3
|
|
you can find the original code on https://github.com/jellysquid3/lithium-fabric/ (Yarn mappings)
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/ChunkGeneratorAbstract.java b/src/main/java/net/minecraft/server/ChunkGeneratorAbstract.java
|
|
index 119804e5c12aca3f4fbfeaf424f46152f43b3941..e012510612a25fee850e583b3733ff49e8e41319 100644
|
|
--- a/src/main/java/net/minecraft/server/ChunkGeneratorAbstract.java
|
|
+++ b/src/main/java/net/minecraft/server/ChunkGeneratorAbstract.java
|
|
@@ -5,6 +5,8 @@ import com.mojang.serialization.codecs.RecordCodecBuilder;
|
|
import it.unimi.dsi.fastutil.objects.ObjectArrayList;
|
|
import it.unimi.dsi.fastutil.objects.ObjectList;
|
|
import it.unimi.dsi.fastutil.objects.ObjectListIterator;
|
|
+import org.apache.commons.math3.util.FastMath; // Yatopia Fast Math
|
|
+
|
|
import java.util.Iterator;
|
|
import java.util.List;
|
|
import java.util.Random;
|
|
@@ -112,7 +114,15 @@ public final class ChunkGeneratorAbstract extends ChunkGenerator {
|
|
return this.w == i && ((GeneratorSettingBase) this.h.get()).a(resourcekey);
|
|
}
|
|
|
|
+ // Yatopia start
|
|
+ private static double sampleOctave(NoiseGeneratorPerlin sampler, double x, double y, double z, double scaledVerticalSize, double scaledY, double frequency) {
|
|
+ return sampler.sample(x, y, z, scaledVerticalSize, scaledY) / frequency;
|
|
+ }
|
|
+ // Yatopia end
|
|
+
|
|
private double a(int i, int j, int k, double d0, double d1, double d2, double d3) {
|
|
+ // Yatopia start - replaced logic
|
|
+ /*
|
|
double d4 = 0.0D;
|
|
double d5 = 0.0D;
|
|
double d6 = 0.0D;
|
|
@@ -148,7 +158,85 @@ public final class ChunkGeneratorAbstract extends ChunkGenerator {
|
|
}
|
|
|
|
return MathHelper.b(d4 / 512.0D, d5 / 512.0D, (d6 / 10.0D + 1.0D) / 2.0D);
|
|
+ */
|
|
+ double frequency = 1.0;
|
|
+ double interpolationValue = 0.0;
|
|
+
|
|
+ // Calculate interpolation data to decide what noise to sample.
|
|
+ for (int octave = 0; octave < 8; octave++) {
|
|
+ double scaledVerticalScale = d3 * frequency;
|
|
+ double scaledY = j * scaledVerticalScale;
|
|
+
|
|
+ interpolationValue += sampleOctave(this.s.a(octave),
|
|
+ NoiseGeneratorOctaves.a(i * d2 * frequency),
|
|
+ NoiseGeneratorOctaves.a(scaledY),
|
|
+ NoiseGeneratorOctaves.a(k * d2 * frequency), scaledVerticalScale, scaledY, frequency);
|
|
+
|
|
+ frequency /= 2.0;
|
|
+ }
|
|
+
|
|
+ double clampedInterpolation = (interpolationValue / 10.0 + 1.0) / 2.0;
|
|
+
|
|
+ if (clampedInterpolation >= 1) {
|
|
+ // Sample only upper noise, as the lower noise will be interpolated out.
|
|
+ frequency = 1.0;
|
|
+ double noise = 0.0;
|
|
+ for (int octave = 0; octave < 16; octave++) {
|
|
+ double scaledVerticalScale = d1 * frequency;
|
|
+ double scaledY = j * scaledVerticalScale;
|
|
+
|
|
+ noise += sampleOctave(this.r.a(octave),
|
|
+ NoiseGeneratorOctaves.a(i * d0 * frequency),
|
|
+ NoiseGeneratorOctaves.a(scaledY),
|
|
+ NoiseGeneratorOctaves.a(k * d0 * frequency), scaledVerticalScale, scaledY, frequency);
|
|
+
|
|
+ frequency /= 2.0;
|
|
+ }
|
|
+
|
|
+ return noise / 512.0;
|
|
+ } else if (clampedInterpolation <= 0) {
|
|
+ // Sample only lower noise, as the upper noise will be interpolated out.
|
|
+ frequency = 1.0;
|
|
+ double noise = 0.0;
|
|
+ for (int octave = 0; octave < 16; octave++) {
|
|
+ double scaledVerticalScale = d1 * frequency;
|
|
+ double scaledY = j * scaledVerticalScale;
|
|
+ noise += sampleOctave(this.q.a(octave),
|
|
+ NoiseGeneratorOctaves.a(i * d0 * frequency),
|
|
+ NoiseGeneratorOctaves.a(scaledY),
|
|
+ NoiseGeneratorOctaves.a(k * d0 * frequency), scaledVerticalScale, scaledY, frequency);
|
|
+
|
|
+ frequency /= 2.0;
|
|
+ }
|
|
+
|
|
+ return noise / 512.0;
|
|
+ } else {
|
|
+ // [VanillaCopy] SurfaceChunkGenerator#sampleNoise
|
|
+ // Sample both and interpolate, as in vanilla.
|
|
+
|
|
+ frequency = 1.0;
|
|
+ double lowerNoise = 0.0;
|
|
+ double upperNoise = 0.0;
|
|
+
|
|
+ for (int octave = 0; octave < 16; octave++) {
|
|
+ // Pre calculate these values to share them
|
|
+ double scaledVerticalScale = d1 * frequency;
|
|
+ double scaledY = j * scaledVerticalScale;
|
|
+ double xVal = NoiseGeneratorOctaves.a(i * d0 * frequency);
|
|
+ double yVal = NoiseGeneratorOctaves.a(scaledY);
|
|
+ double zVal = NoiseGeneratorOctaves.a(k * d0 * frequency);
|
|
+
|
|
+ upperNoise += sampleOctave(this.r.a(octave), xVal, yVal, zVal, scaledVerticalScale, scaledY, frequency);
|
|
+ lowerNoise += sampleOctave(this.q.a(octave), xVal, yVal, zVal, scaledVerticalScale, scaledY, frequency);
|
|
+
|
|
+ frequency /= 2.0;
|
|
+ }
|
|
+
|
|
+ // Vanilla behavior, return interpolated noise
|
|
+ return MathHelper.d(clampedInterpolation, lowerNoise / 512.0, upperNoise / 512.0);
|
|
+ }
|
|
}
|
|
+ // Yatopia end
|
|
|
|
private double[] b(int i, int j) {
|
|
double[] adouble = new double[this.o + 1];
|
|
@@ -275,7 +363,7 @@ public final class ChunkGeneratorAbstract extends ChunkGenerator {
|
|
|
|
double d2 = d1 * 24.575625D - 2.0D;
|
|
|
|
- return d2 < 0.0D ? d2 * 0.009486607142857142D : Math.min(d2, 1.0D) * 0.006640625D;
|
|
+ return d2 < 0.0D ? d2 * 0.009486607142857142D : FastMath.min(d2, 1.0D) * 0.006640625D; // Yatopia Fast Math
|
|
}
|
|
|
|
@Override
|
|
@@ -292,10 +380,10 @@ public final class ChunkGeneratorAbstract extends ChunkGenerator {
|
|
}
|
|
|
|
private int a(int i, int j, @Nullable IBlockData[] aiblockdata, @Nullable Predicate<IBlockData> predicate) {
|
|
- int k = Math.floorDiv(i, this.m);
|
|
- int l = Math.floorDiv(j, this.m);
|
|
- int i1 = Math.floorMod(i, this.m);
|
|
- int j1 = Math.floorMod(j, this.m);
|
|
+ int k = FastMath.floorDiv(i, this.m); // Yatopia Fast Math
|
|
+ int l = FastMath.floorDiv(j, this.m); // Yatopia Fast Math
|
|
+ int i1 = FastMath.floorMod(i, this.m); // Yatopia Fast Math
|
|
+ int j1 = FastMath.floorMod(j, this.m); // Yatopia Fast Math
|
|
double d0 = (double) i1 / (double) this.m;
|
|
double d1 = (double) j1 / (double) this.m;
|
|
double[][] adouble = new double[][]{this.b(k, l), this.b(k, l + 1), this.b(k + 1, l), this.b(k + 1, l + 1)};
|
|
@@ -534,9 +622,9 @@ public final class ChunkGeneratorAbstract extends ChunkGenerator {
|
|
StructurePiece structurepiece = (StructurePiece) objectlistiterator.next();
|
|
StructureBoundingBox structureboundingbox = structurepiece.g();
|
|
|
|
- k4 = Math.max(0, Math.max(structureboundingbox.a - j3, j3 - structureboundingbox.d));
|
|
+ k4 = FastMath.max(0, FastMath.max(structureboundingbox.a - j3, j3 - structureboundingbox.d)); // Yatopia Fast Math
|
|
l4 = j2 - (structureboundingbox.b + (structurepiece instanceof WorldGenFeaturePillagerOutpostPoolPiece ? ((WorldGenFeaturePillagerOutpostPoolPiece) structurepiece).d() : 0));
|
|
- i5 = Math.max(0, Math.max(structureboundingbox.c - i4, i4 - structureboundingbox.f));
|
|
+ i5 = FastMath.max(0, FastMath.max(structureboundingbox.c - i4, i4 - structureboundingbox.f)); // Yatopia Fast Math
|
|
}
|
|
|
|
objectlistiterator.back(objectlist.size());
|
|
@@ -591,7 +679,7 @@ public final class ChunkGeneratorAbstract extends ChunkGenerator {
|
|
double d0 = (double) (i * i + k * k);
|
|
double d1 = (double) j + 0.5D;
|
|
double d2 = d1 * d1;
|
|
- double d3 = Math.pow(2.718281828459045D, -(d2 / 16.0D + d0 / 16.0D));
|
|
+ double d3 = FastMath.pow(2.718281828459045D, -(d2 / 16.0D + d0 / 16.0D)); // Yatopia Fast Math
|
|
double d4 = -d1 * MathHelper.i(d2 / 2.0D + d0 / 2.0D) / 2.0D;
|
|
|
|
return d4 * d3;
|