Yatopia/patches/server/0028-Optimize-player-loops-around-weather.patch
Ivan Pekov 5620825b39
Upstream update & more
Dropped hopper optimizations patch by tr7zw. Sorry buddy, but the patch was making more
problems than it was solving. By no means this is an unneded patch, we will reimplement
it in the future the way it should've been implemented. Fixes #148
2020-08-26 09:17:38 +03:00

40 lines
2.0 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: MrIvanPlays <ivan@mrivanplays.com>
Date: Sun, 9 Aug 2020 16:58:18 -0500
Subject: [PATCH] Optimize player loops around weather
diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
index 0d8cf0adc9d42b8909c3d6af754f1487cc46d6c4..31a97c4ccfa23ef0547c783e9ca9da656689ee7d 100644
--- a/src/main/java/net/minecraft/server/WorldServer.java
+++ b/src/main/java/net/minecraft/server/WorldServer.java
@@ -814,12 +814,17 @@ public class WorldServer extends World implements GeneratorAccessSeed {
this.server.getPlayerList().sendAll(new PacketPlayOutGameStateChange(PacketPlayOutGameStateChange.i, this.thunderLevel));
}
// */
- for (int idx = 0; idx < this.players.size(); ++idx) {
- if (((EntityPlayer) this.players.get(idx)).world == this) {
- ((EntityPlayer) this.players.get(idx)).tickWeather();
+ // Yatopia start
+ for (EntityPlayer player : players) {
+ if (player.world == this) {
+ player.tickWeather();
+ player.updateWeather(this.lastRainLevel, this.rainLevel, this.lastThunderLevel, this.thunderLevel);
+ if (flag != this.isRaining()) player.setPlayerWeather((!flag ? WeatherType.DOWNFALL : WeatherType.CLEAR), false);
+ // Yatopia end
}
}
+ /* // Yatopia start - moved up
if (flag != this.isRaining()) {
// Only send weather packets to those affected
for (int idx = 0; idx < this.players.size(); ++idx) {
@@ -833,6 +838,7 @@ public class WorldServer extends World implements GeneratorAccessSeed {
((EntityPlayer) this.players.get(idx)).updateWeather(this.lastRainLevel, this.rainLevel, this.lastThunderLevel, this.thunderLevel);
}
}
+ */ // Yatopia end
// CraftBukkit end
if (this.everyoneSleeping) {