Yatopia/patches/server/0019-Option-for-simpler-Villagers.patch
Ivan Pekov 43f2b8b2ea
Refactor internals to net.yatopia.server
api refactor to that domain is coming in next major release
2020-09-01 09:38:17 +03:00

169 lines
9.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: tr7zw <tr7zw@live.de>
Date: Fri, 31 Jul 2020 21:58:24 -0500
Subject: [PATCH] Option for simpler Villagers
diff --git a/src/main/java/net/minecraft/server/EntityVillager.java b/src/main/java/net/minecraft/server/EntityVillager.java
index 1104196cf6dc448dada2e190e5e9e27c9f18d2dc..da2bd7c597a3f691ec13ff37dd2ef87d44271a97 100644
--- a/src/main/java/net/minecraft/server/EntityVillager.java
+++ b/src/main/java/net/minecraft/server/EntityVillager.java
@@ -27,6 +27,7 @@ import org.bukkit.event.entity.VillagerReplenishTradeEvent;
public class EntityVillager extends EntityVillagerAbstract implements ReputationHandler, VillagerDataHolder {
+ private boolean simplerVillagerBehavior = net.yatopia.server.YatopiaConfig.simplerVillagerBehavior; // Yatopia - so we don't make them bork upon reload
private static final DataWatcherObject<VillagerData> br = DataWatcher.a(EntityVillager.class, DataWatcherRegistry.q);
public static final Map<Item, Integer> bp = ImmutableMap.of(Items.BREAD, 4, Items.POTATO, 1, Items.CARROT, 1, Items.BEETROOT, 1);
private static final Set<Item> bs = ImmutableSet.of(Items.BREAD, Items.POTATO, Items.CARROT, Items.WHEAT, Items.WHEAT_SEEDS, Items.BEETROOT, new Item[]{Items.BEETROOT_SEEDS});
@@ -63,8 +64,14 @@ public class EntityVillager extends EntityVillagerAbstract implements Reputation
public EntityVillager(EntityTypes<? extends EntityVillager> entitytypes, World world, VillagerType villagertype) {
super(entitytypes, world);
this.by = new Reputation();
+ if (!simplerVillagerBehavior) {
((Navigation) this.getNavigation()).a(true);
this.getNavigation().d(true);
+ // Yatopia start
+ } else {
+ initPathfinder();
+ }
+ // Yatopia end
this.setCanPickupLoot(true);
this.setVillagerData(this.getVillagerData().withType(villagertype).withProfession(VillagerProfession.NONE));
this.brainTickOffset = getRandom().nextInt(100); // Purpur
@@ -74,6 +81,38 @@ public class EntityVillager extends EntityVillagerAbstract implements Reputation
@Override
protected void initPathfinder() {
if (world.purpurConfig.villagerFollowEmeraldBlock) this.goalSelector.a(3, new PathfinderGoalTempt(this, 1.0D, false, TEMPT_ITEMS));
+ // Yatopia start
+ if (!simplerVillagerBehavior) {
+ // safety
+ return;
+ }
+ this.goalSelector.a(0, new PathfinderGoalFloat(this));
+ if (net.yatopia.server.YatopiaConfig.villagersHideAtNight) {
+ this.goalSelector.a(0, new PathfinderGoalUseItem<>(this, PotionUtil.a(new ItemStack(Items.POTION), Potions.INVISIBILITY), SoundEffects.ENTITY_WANDERING_TRADER_DISAPPEARED, (entityvillagertrader) -> {
+ return !this.world.isDay() && !entityvillagertrader.isInvisible();
+ }));
+ this.goalSelector.a(0, new PathfinderGoalUseItem<>(this, new ItemStack(Items.MILK_BUCKET), SoundEffects.ENTITY_WANDERING_TRADER_REAPPEARED, (entityvillagertrader) -> {
+ return this.world.isDay() && entityvillagertrader.isInvisible();
+ }));
+ }
+ this.goalSelector.a(1, new PathfinderGoalTradeWithPlayer(this));
+ this.goalSelector.a(1, new PathfinderGoalAvoidTarget<>(this, EntityZombie.class, 8.0F, 0.5D, 0.5D));
+ this.goalSelector.a(1, new PathfinderGoalAvoidTarget<>(this, EntityEvoker.class, 12.0F, 0.5D, 0.5D));
+ this.goalSelector.a(1, new PathfinderGoalAvoidTarget<>(this, EntityVindicator.class, 8.0F, 0.5D, 0.5D));
+ this.goalSelector.a(1, new PathfinderGoalAvoidTarget<>(this, EntityVex.class, 8.0F, 0.5D, 0.5D));
+ this.goalSelector.a(1, new PathfinderGoalAvoidTarget<>(this, EntityPillager.class, 15.0F, 0.5D, 0.5D));
+ this.goalSelector.a(1, new PathfinderGoalAvoidTarget<>(this, EntityIllagerIllusioner.class, 12.0F, 0.5D, 0.5D));
+ this.goalSelector.a(1, new PathfinderGoalPanic(this, 0.5D));
+ this.goalSelector.a(1, new PathfinderGoalLookAtTradingPlayer(this));
+ this.goalSelector.a(2, new PathfinderGoalStrollVillageGolem(this, 0.6D));
+ this.goalSelector.a(3, new PathfinderGoalMoveThroughVillage(this, 0.6D, false, 4, () -> {
+ return false;
+ }));
+ this.goalSelector.a(4, new PathfinderGoalMoveTowardsRestriction(this, 0.35D));
+ this.goalSelector.a(8, new PathfinderGoalRandomStrollLand(this, 0.35D));
+ this.goalSelector.a(9, new PathfinderGoalInteract(this, EntityHuman.class, 3.0F, 1.0F));
+ this.goalSelector.a(10, new PathfinderGoalLookAtPlayer(this, EntityInsentient.class, 8.0F));
+ // Yatopia end
}
@Override
@@ -94,6 +133,7 @@ public class EntityVillager extends EntityVillagerAbstract implements Reputation
@Override
protected BehaviorController<?> a(Dynamic<?> dynamic) {
+ if (simplerVillagerBehavior) return super.a(dynamic); // Yatopia
BehaviorController<EntityVillager> behaviorcontroller = this.cJ().a(dynamic);
this.a(behaviorcontroller);
@@ -172,10 +212,39 @@ public class EntityVillager extends EntityVillagerAbstract implements Reputation
}
// Spigot End
+ // Yatopia start
+ private VillagerProfession getRandomProfession() {
+ int type = random.nextInt(13);
+ switch(type) {
+ case 0: return VillagerProfession.ARMORER;
+ case 1: return VillagerProfession.BUTCHER;
+ case 2: return VillagerProfession.CARTOGRAPHER;
+ case 3: return VillagerProfession.CLERIC;
+ case 4: return VillagerProfession.FARMER;
+ case 5: return VillagerProfession.FISHERMAN;
+ case 6: return VillagerProfession.FLETCHER;
+ case 7: return VillagerProfession.LEATHERWORKER;
+ case 8: return VillagerProfession.LIBRARIAN;
+ case 9: return VillagerProfession.MASON;
+ case 10: return VillagerProfession.SHEPHERD;
+ case 11: return VillagerProfession.TOOLSMITH;
+ case 12: return VillagerProfession.WEAPONSMITH;
+ default: return VillagerProfession.FARMER;
+ }
+ }
+ // Yatopia end
+
@Override
protected void mobTick() { mobTick(false); }
protected void mobTick(boolean inactive) {
//this.world.getMethodProfiler().enter("villagerBrain"); // Akarin - remove caller
+ // Yatopia start
+ if (simplerVillagerBehavior && this.getVillagerData().getProfession() == VillagerProfession.NONE) {
+ this.setVillagerData(this.getVillagerData().withProfession(getRandomProfession()));
+ }
+ if (simplerVillagerBehavior && canRefresh()) restUses();
+ if (simplerVillagerBehavior) return;
+ // Yatopia end
// Purpur start
boolean tick = (world.getTime() + brainTickOffset) % world.purpurConfig.villagerBrainTicks == 0;
if (((WorldServer) world).getMinecraftServer().lagging ? tick : world.purpurConfig.villagerUseBrainTicksOnlyWhenLagging || tick)
@@ -345,6 +414,7 @@ public class EntityVillager extends EntityVillagerAbstract implements Reputation
return this.bD == 0 || this.bD < 2 && this.world.getTime() > this.bC + 2400L;
}
+ public final boolean canRefresh() { return fc(); } // Yatopia - OBFHELPER
public boolean fc() {
long i = this.bC + 12000L;
long j = this.world.getTime();
@@ -367,6 +437,7 @@ public class EntityVillager extends EntityVillagerAbstract implements Reputation
return this.fn() && this.fm();
}
+ public final void restUses() { fo(); } // Yatopia - OBFHELPER
private void fo() {
int i = 2 - this.bD;
@@ -597,6 +668,7 @@ public class EntityVillager extends EntityVillagerAbstract implements Reputation
}
private void a(Entity entity) {
+ if (simplerVillagerBehavior) return; // Yatopia
if (this.world instanceof WorldServer) {
Optional<List<EntityLiving>> optional = this.bg.getMemory(MemoryModuleType.VISIBLE_MOBS);
@@ -622,6 +694,7 @@ public class EntityVillager extends EntityVillagerAbstract implements Reputation
}
public void a(MemoryModuleType<GlobalPos> memorymoduletype) {
+ if (simplerVillagerBehavior) return;
if (this.world instanceof WorldServer) {
MinecraftServer minecraftserver = ((WorldServer) this.world).getMinecraftServer();
diff --git a/src/main/java/net/yatopia/server/YatopiaConfig.java b/src/main/java/net/yatopia/server/YatopiaConfig.java
index bf8b625c12a37108e0a071ca628f0f67ba51754b..3499f743e875338f51c2193dff0ded5881ac70b7 100644
--- a/src/main/java/net/yatopia/server/YatopiaConfig.java
+++ b/src/main/java/net/yatopia/server/YatopiaConfig.java
@@ -219,4 +219,11 @@ public class YatopiaConfig {
private static void itemStuckSleepTicks() {
itemStuckSleepTicks = getInt("settings.itemStuckSleepTicks", 1);
}
+
+ public static boolean simplerVillagerBehavior = false;
+ public static boolean villagersHideAtNight = false;
+ private static void villagerSettings() {
+ simplerVillagerBehavior = getBoolean("settings.villager.simplerVillagerBehavior", false);
+ villagersHideAtNight = getBoolean("settings.villager.villagersHideAtNight", false);
+ }
}