Yatopia/patches/server/0059-Option-for-simpler-Villagers.patch
2020-06-19 21:47:12 +02:00

183 lines
9.1 KiB
Diff

From 372230cb1a8d97665f82a7743d24c5cb6e98b52d Mon Sep 17 00:00:00 2001
From: tr7zw <tr7zw@live.de>
Date: Fri, 19 Jun 2020 19:21:35 +0200
Subject: [PATCH] Option for simpler Villagers
Option to extremly simplefy the villager AI.
---
src/main/java/de/tr7zw/yapfa/YapfaConfig.java | 10 +++
.../net/minecraft/server/EntityVillager.java | 85 ++++++++++++++++++-
2 files changed, 92 insertions(+), 3 deletions(-)
diff --git a/src/main/java/de/tr7zw/yapfa/YapfaConfig.java b/src/main/java/de/tr7zw/yapfa/YapfaConfig.java
index 78d21c2ea..5af955493 100644
--- a/src/main/java/de/tr7zw/yapfa/YapfaConfig.java
+++ b/src/main/java/de/tr7zw/yapfa/YapfaConfig.java
@@ -231,4 +231,14 @@ public class YapfaConfig {
itemStuckSleepTicks = getInt("settings.itemStuckSleepTicks", 1);
}
+ public static boolean simplerVillagerBehavior = false;
+ private static void simplerVillagerBehavior() {
+ simplerVillagerBehavior = getBoolean("settings.villager.simplerVillagerBehavior", false);
+ }
+
+ public static boolean villagersHideAtNight = false;
+ private static void villagersHideAtNight() {
+ villagersHideAtNight = getBoolean("settings.villager.villagersHideAtNight", false);
+ }
+
}
\ No newline at end of file
diff --git a/src/main/java/net/minecraft/server/EntityVillager.java b/src/main/java/net/minecraft/server/EntityVillager.java
index 7da267d28..4c819d2e2 100644
--- a/src/main/java/net/minecraft/server/EntityVillager.java
+++ b/src/main/java/net/minecraft/server/EntityVillager.java
@@ -6,6 +6,8 @@ import com.google.common.collect.ImmutableSet;
import com.mojang.datafixers.Dynamic;
import com.mojang.datafixers.types.DynamicOps;
import com.mojang.datafixers.util.Pair;
+
+import de.tr7zw.yapfa.YapfaConfig;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import java.util.Iterator;
import java.util.List;
@@ -29,6 +31,9 @@ import org.bukkit.event.entity.VillagerReplenishTradeEvent;
public class EntityVillager extends EntityVillagerAbstract implements ReputationHandler, VillagerDataHolder {
+ //YAPFA
+ private boolean simplerVillagerBehavior = YapfaConfig.simplerVillagerBehavior; //get this during villager creation so a reloaded config doesn't get them into an invalid state
+
private static final DataWatcherObject<VillagerData> bz = DataWatcher.a(EntityVillager.class, DataWatcherRegistry.q);
public static final Map<Item, Integer> bx = ImmutableMap.of(Items.BREAD, 4, Items.POTATO, 1, Items.CARROT, 1, Items.BEETROOT, 1);
private static final Set<Item> bA = ImmutableSet.of(Items.BREAD, Items.POTATO, Items.CARROT, Items.WHEAT, Items.WHEAT_SEEDS, Items.BEETROOT, new Item[]{Items.BEETROOT_SEEDS});
@@ -61,13 +66,52 @@ public class EntityVillager extends EntityVillagerAbstract implements Reputation
public EntityVillager(EntityTypes<? extends EntityVillager> entitytypes, World world, VillagerType villagertype) {
super(entitytypes, world);
this.bG = new Reputation();
- ((Navigation) this.getNavigation()).a(true);
- this.getNavigation().d(true);
+ if(!simplerVillagerBehavior) {
+ ((Navigation) this.getNavigation()).a(true);
+ this.getNavigation().d(true);
+ }else {
+ initPathfinder();
+ }
this.setCanPickupLoot(true);
this.setVillagerData(this.getVillagerData().withType(villagertype).withProfession(VillagerProfession.NONE));
this.bo = this.a(new Dynamic(DynamicOpsNBT.a, new NBTTagCompound()));
+
}
+ //YAPFA start
+ @Override
+ protected void initPathfinder() {
+ if(!simplerVillagerBehavior)return;
+ this.goalSelector.a(0, new PathfinderGoalFloat(this));
+ if(YapfaConfig.villagersHideAtNight) {
+ this.goalSelector.a(0, new PathfinderGoalUseItem<>(this, PotionUtil.a(new ItemStack(Items.POTION), Potions.INVISIBILITY), SoundEffects.ENTITY_WANDERING_TRADER_DISAPPEARED, (entityvillagertrader) -> {
+ return !this.world.isDay() && !entityvillagertrader.isInvisible();
+ }));
+ this.goalSelector.a(0, new PathfinderGoalUseItem<>(this, new ItemStack(Items.MILK_BUCKET), SoundEffects.ENTITY_WANDERING_TRADER_REAPPEARED, (entityvillagertrader) -> {
+ return this.world.isDay() && entityvillagertrader.isInvisible();
+ }));
+ }
+ this.goalSelector.a(1, new PathfinderGoalTradeWithPlayer(this));
+ this.goalSelector.a(1, new PathfinderGoalAvoidTarget<>(this, EntityZombie.class, 8.0F, 0.5D, 0.5D));
+ this.goalSelector.a(1, new PathfinderGoalAvoidTarget<>(this, EntityEvoker.class, 12.0F, 0.5D, 0.5D));
+ this.goalSelector.a(1, new PathfinderGoalAvoidTarget<>(this, EntityVindicator.class, 8.0F, 0.5D, 0.5D));
+ this.goalSelector.a(1, new PathfinderGoalAvoidTarget<>(this, EntityVex.class, 8.0F, 0.5D, 0.5D));
+ this.goalSelector.a(1, new PathfinderGoalAvoidTarget<>(this, EntityPillager.class, 15.0F, 0.5D, 0.5D));
+ this.goalSelector.a(1, new PathfinderGoalAvoidTarget<>(this, EntityIllagerIllusioner.class, 12.0F, 0.5D, 0.5D));
+ this.goalSelector.a(1, new PathfinderGoalPanic(this, 0.5D));
+ this.goalSelector.a(1, new PathfinderGoalLookAtTradingPlayer(this));
+ // These targets don't seem to work on villagers?
+ //this.goalSelector.a(2, new PathfinderGoalStrollVillage(this, 0.6D));
+ /*this.goalSelector.a(3, new PathfinderGoalMoveThroughVillage(this, 0.6D, false, 4, () -> {
+ return false;
+ }));*/
+ this.goalSelector.a(4, new PathfinderGoalMoveTowardsRestriction(this, 0.35D));
+ this.goalSelector.a(8, new PathfinderGoalRandomStrollLand(this, 0.35D));
+ this.goalSelector.a(9, new PathfinderGoalInteract(this, EntityHuman.class, 3.0F, 1.0F));
+ this.goalSelector.a(10, new PathfinderGoalLookAtPlayer(this, EntityInsentient.class, 8.0F));
+ }
+ //YAPFA end
+
@Override
public BehaviorController<EntityVillager> getBehaviorController() {
return (BehaviorController<EntityVillager>) super.getBehaviorController(); // CraftBukkit - decompile error
@@ -75,6 +119,7 @@ public class EntityVillager extends EntityVillagerAbstract implements Reputation
@Override
protected BehaviorController<?> a(Dynamic<?> dynamic) {
+ if(simplerVillagerBehavior)return super.a(dynamic); //YAPFA Don't use behaviorcontroller for simple Villagers
BehaviorController<EntityVillager> behaviorcontroller = new BehaviorController<>(EntityVillager.bN, EntityVillager.bO, dynamic);
this.a(behaviorcontroller);
@@ -153,12 +198,44 @@ public class EntityVillager extends EntityVillagerAbstract implements Reputation
}
// Spigot End
+ // YAPFA start
+ private VillagerProfession getRandomProfession() {
+ int type = random.nextInt(13);
+ switch(type) {
+ case 0: return VillagerProfession.ARMORER;
+ case 1: return VillagerProfession.BUTCHER;
+ case 2: return VillagerProfession.CARTOGRAPHER;
+ case 3: return VillagerProfession.CLERIC;
+ case 4: return VillagerProfession.FARMER;
+ case 5: return VillagerProfession.FISHERMAN;
+ case 6: return VillagerProfession.FLETCHER;
+ case 7: return VillagerProfession.LEATHERWORKER;
+ case 8: return VillagerProfession.LIBRARIAN;
+ case 9: return VillagerProfession.MASON;
+ case 10: return VillagerProfession.SHEPHERD;
+ case 11: return VillagerProfession.TOOLSMITH;
+ case 12: return VillagerProfession.WEAPONSMITH;
+ default: return VillagerProfession.FARMER;
+ }
+ }
+
+ // YAPFA end
+
@Override // Paper start - tick trades while inactive
protected void mobTick() { mobTick(false); }
protected void mobTick(boolean inactive) {
// Paper end
+ // YAPFA start
+ if(simplerVillagerBehavior && this.getVillagerData().getProfession() == VillagerProfession.NONE)
+ this.setVillagerData(this.getVillagerData().withProfession(getRandomProfession()));
+ if(simplerVillagerBehavior) {
+ if (eF()) {
+ eE();
+ }
+ }
+ // YAPFA end
this.world.getMethodProfiler().enter("brain");
- if (!inactive) this.getBehaviorController().a((WorldServer) this.world, this); // CraftBukkit - decompile error // Paper
+ if(!simplerVillagerBehavior) if (!inactive) this.getBehaviorController().a((WorldServer) this.world, this); // CraftBukkit - decompile error // Paper // YAPFA
this.world.getMethodProfiler().exit();
if (!this.et() && this.bB > 0) {
--this.bB;
@@ -556,6 +633,7 @@ public class EntityVillager extends EntityVillagerAbstract implements Reputation
}
private void a(Entity entity) {
+ if(simplerVillagerBehavior)return; // YAPFA
if (this.world instanceof WorldServer) {
Optional<List<EntityLiving>> optional = this.bo.getMemory(MemoryModuleType.VISIBLE_MOBS);
@@ -572,6 +650,7 @@ public class EntityVillager extends EntityVillagerAbstract implements Reputation
}
public void a(MemoryModuleType<GlobalPos> memorymoduletype) {
+ if(simplerVillagerBehavior)return; // YAPFA
if (this.world instanceof WorldServer) {
MinecraftServer minecraftserver = ((WorldServer) this.world).getMinecraftServer();
--
2.25.1.windows.1