Yatopia/patches/Airplane/patches/server/0008-Reduce-projectile-chun...

73 lines
3.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Paul Sauve <paul@technove.co>
Date: Sun, 13 Dec 2020 17:52:35 -0600
Subject: [PATCH] Reduce projectile chunk loading
Airplane
Copyright (C) 2020 Technove LLC
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
diff --git a/src/main/java/net/minecraft/world/entity/projectile/EntityProjectile.java b/src/main/java/net/minecraft/world/entity/projectile/EntityProjectile.java
index 8bc65e9c0fa5e134a8eb4e03f0da5b2ccd06cd7c..c48bcb89464ecffeb8805eae460d76ae8b37ccb6 100644
--- a/src/main/java/net/minecraft/world/entity/projectile/EntityProjectile.java
+++ b/src/main/java/net/minecraft/world/entity/projectile/EntityProjectile.java
@@ -4,6 +4,8 @@ import net.minecraft.core.BlockPosition;
import net.minecraft.core.particles.Particles;
import net.minecraft.network.protocol.Packet;
import net.minecraft.network.protocol.game.PacketPlayOutSpawnEntity;
+import net.minecraft.server.MinecraftServer;
+import net.minecraft.util.MathHelper;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.EntityLiving;
import net.minecraft.world.entity.EntityTypes;
@@ -102,6 +104,37 @@ public abstract class EntityProjectile extends IProjectile {
this.setPosition(d0, d1, d2);
}
+ private static int loadedThisTick = 0;
+ private static int loadedTick;
+
+ private int buffered = 0;
+
+ // Airplane start
+ @Override
+ public void setPosition(double d0, double d1, double d2) {
+ if (loadedTick != MinecraftServer.currentTick) {
+ loadedTick = MinecraftServer.currentTick;
+ loadedThisTick = 0;
+ }
+ int previousX = MathHelper.floor(this.locX()) >> 4, previousZ = MathHelper.floor(this.locZ()) >> 4;
+ int newX = MathHelper.floor(d0) >> 4, newZ = MathHelper.floor(d2) >> 4;
+ if (previousX != newX || previousZ != newZ) {
+ boolean isLoaded = this.world.isChunkLoaded(newX, newZ);
+ if (!isLoaded) {
+ if (loadedThisTick > 10) { // Airplane 10 = max chunks to load from projectiles in a tick todo config
+ if (++buffered > 20) { // Airplane 20 = max chunks a single projectile loads overall todo config
+ this.die();
+ }
+ return;
+ }
+ loadedThisTick++;
+ }
+ buffered = 0;
+ }
+ super.setPosition(d0, d1, d2);
+ }
+ // Airplane end
+
protected float k() {
return 0.03F;
}