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https://github.com/YatopiaMC/Yatopia.git
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d99cf54b0c
* on the latest version now * MEGA port PR (#459) * add all of the patches * cleanup patches * update README.md and LICENSE.md * forgot about tic-tacs! * ...and AI-Improvements * give JellySquid credit for lithium-gen.patch * drop AI-improvements * rebuild * [CI-SKIP] co-author Hugo for some patches
139 lines
6.1 KiB
Diff
139 lines
6.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: JellySquid <jellysquid+atwork@protonmail.com>
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Date: Fri, 5 Feb 2021 00:16:30 -0600
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Subject: [PATCH] Lithium: CompactSineLUT
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Original code by JellySquid, licensed under GNU Lesser General Public License v3.0
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you can find the original code on https://github.com/CaffeineMC/lithium-fabric/ (Yarn mappings)
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diff --git a/src/main/java/net/minecraft/util/MathHelper.java b/src/main/java/net/minecraft/util/MathHelper.java
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index e9e7fcf2b63febe2a7d055826fabb86bc13a5cf3..b95115aca72ba0cf6451096ddbd8b50a8f3bb5c6 100644
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--- a/src/main/java/net/minecraft/util/MathHelper.java
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+++ b/src/main/java/net/minecraft/util/MathHelper.java
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@@ -5,6 +5,7 @@ import java.util.UUID;
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import java.util.function.IntPredicate;
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import net.minecraft.SystemUtils;
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import net.minecraft.core.BaseBlockPosition;
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+import org.yatopiamc.yatopia.server.math.CompactSineLUT;
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public class MathHelper {
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@@ -15,6 +16,7 @@ public class MathHelper {
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}
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});
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+ public static float[] getSinTable() { return b; } // Yatopia - OBFHELPER
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private static final Random c = new Random();
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private static final int[] d = new int[]{0, 1, 28, 2, 29, 14, 24, 3, 30, 22, 20, 15, 25, 17, 4, 8, 31, 27, 13, 23, 21, 19, 16, 7, 26, 12, 18, 6, 11, 5, 10, 9};
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private static final double e = Double.longBitsToDouble(4805340802404319232L);
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@@ -22,11 +24,11 @@ public class MathHelper {
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private static final double[] g = new double[257];
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public static float sin(float f) {
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- return MathHelper.b[(int) (f * 10430.378F) & '\uffff'];
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+ return CompactSineLUT.sin(f); // Yatopia - CompactSineLUT
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}
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public static float cos(float f) {
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- return MathHelper.b[(int) (f * 10430.378F + 16384.0F) & '\uffff'];
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+ return CompactSineLUT.cos(f); // Yatopia - CompactSineLUT
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}
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public static float c(float f) {
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diff --git a/src/main/java/org/yatopiamc/yatopia/server/math/CompactSineLUT.java b/src/main/java/org/yatopiamc/yatopia/server/math/CompactSineLUT.java
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new file mode 100644
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index 0000000000000000000000000000000000000000..1bb8ba3836af872bc2e58898f16a0b91036b9b02
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--- /dev/null
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+++ b/src/main/java/org/yatopiamc/yatopia/server/math/CompactSineLUT.java
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@@ -0,0 +1,90 @@
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+package org.yatopiamc.yatopia.server.math;
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+
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+import net.minecraft.util.MathHelper;
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+
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+/**
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+ * A replacement for the sine angle lookup table used in {@link MathHelper}, both reducing the size of LUT and improving
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+ * the access patterns for common paired sin/cos operations.
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+ *
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+ * sin(-x) = -sin(x)
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+ * ... to eliminate negative angles from the LUT.
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+ *
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+ * sin(x) = sin(pi/2 - x)
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+ * ... to eliminate supplementary angles from the LUT.
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+ *
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+ * Using these identities allows us to reduce the LUT from 64K entries (256 KB) to just 16K entries (64 KB), enabling
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+ * it to better fit into the CPU's caches at the expense of some cycles on the fast path. The implementation has been
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+ * tightly optimized to avoid branching where possible and to use very quick integer operations.
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+ *
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+ * Generally speaking, reducing the size of a lookup table is always a good optimization, but since we need to spend
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+ * extra CPU cycles trying to maintain parity with vanilla, there is the potential risk that this implementation ends
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+ * up being slower than vanilla when the lookup table is able to be kept in cache memory.
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+ *
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+ * Unlike other "fast math" implementations, the values returned by this class are *bit-for-bit identical* with those
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+ * from {@link MathHelper}. Validation is performed during runtime to ensure that the table is correct.
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+ *
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+ * @author coderbot16 Author of the original (and very clever) implementation in Rust:
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+ * https://gitlab.com/coderbot16/i73/-/tree/master/i73-trig/src
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+ * @author jellysquid3 Additional optimizations, port to Java
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+ */
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+public class CompactSineLUT {
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+ private static final int[] SINE_TABLE_INT = new int[16384 + 1];
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+ private static final float SINE_TABLE_MIDPOINT;
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+
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+ static {
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+ final float[] SINE_TABLE = MathHelper.getSinTable();
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+ // Copy the sine table, covering to raw int bits
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+ for (int i = 0; i < SINE_TABLE_INT.length; i++) {
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+ SINE_TABLE_INT[i] = Float.floatToRawIntBits(SINE_TABLE[i]);
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+ }
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+
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+ SINE_TABLE_MIDPOINT = SINE_TABLE[SINE_TABLE.length / 2];
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+
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+ // Test that the lookup table is correct during runtime
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+ for (int i = 0; i < SINE_TABLE.length; i++) {
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+ float expected = SINE_TABLE[i];
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+ float value = lookup(i);
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+
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+ if (expected != value) {
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+ throw new IllegalArgumentException(String.format("LUT error at index %d (expected: %s, found: %s)", i, expected, value));
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+ }
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+ }
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+ }
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+
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+ // [VanillaCopy] MathHelper#sin(float)
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+ public static float sin(float f) {
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+ return lookup((int) (f * 10430.38) & 0xFFFF);
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+ }
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+
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+ // [VanillaCopy] MathHelper#cos(float)
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+ public static float cos(float f) {
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+ return lookup((int) (f * 10430.38 + 16384.0) & 0xFFFF);
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+ }
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+
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+ private static float lookup(int index) {
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+ // A special case... Is there some way to eliminate this?
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+ if (index == 32768) {
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+ return SINE_TABLE_MIDPOINT;
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+ }
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+
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+ // Trigonometric identity: sin(-x) = -sin(x)
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+ // Given a domain of 0 <= x <= 2*pi, just negate the value if x > pi.
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+ // This allows the sin table size to be halved.
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+ int neg = (index & 0x8000) << 16;
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+
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+ // All bits set if (pi/2 <= x), none set otherwise
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+ // Extracts the 15th bit from 'half'
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+ int mask = (index << 17) >> 31;
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+
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+ // Trigonometric identity: sin(x) = sin(pi/2 - x)
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+ int pos = (0x8001 & mask) + (index ^ mask);
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+
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+ // Wrap the position in the table. Moving this down to immediately before the array access
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+ // seems to help the Hotspot compiler optimize the bit math better.
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+ pos &= 0x7fff;
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+
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+ // Fetch the corresponding value from the LUT and invert the sign bit as needed
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+ // This directly manipulate the sign bit on the float bits to simplify logic
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+ return Float.intBitsToFloat(SINE_TABLE_INT[pos] ^ neg);
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+ }
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+}
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