Yatopia/patches/server/0019-Option-for-simpler-Villagers.patch
budgidiere ff560e687c
[WIP] Better Patch System (#18)
* Update build.yml

* Remove 3rd party patches

* Add Upsteam Submodules

* Fix patches

* ?

* Fix patches

* Add Fast Init script

* Lots of stuff

also it's broke

* more broken

* fixes

* mor stuff

* gfhfgh

hg

* fix patch

* fix up script

* update submodule

* add papercut

* update tuinity

* update gitmodules

* fix var name

* fix more var stuff

* some how it's not deleting shit anymore

* should now use the branch it just made

why are we doing this again?

* now it does thing thing

* return previous so YAPFA can use it

* ok now it really does the thing

* for REAL it does the thing

* don't do the thing because it causes too many problems

* fix api

* work

* use better patching for YAPFA patches

* fix better patching

* more fixes

* new patches stuff

* remove old 3rd parry patches add removed akarin patches

* make new branch for making patches

* hopefully build patches correctly

* fix gitignore and add config patches

* remove papercut files

* fix some weirdness

* fix bug

* time to do some fixin' 👀

* New Patch System Rebased Patches

* fix full build

* exit 1

* fix

* Remove patch

* Hopefully fix compile errors

* fixes

* this might work

* don't use rej for our patches

* tmp disable cache

* some times case sensitivity is dumb

* my sanity is at an all time low :)

* dfg

* readd cahce

* fix?

* Update Upstream

* fix perms

* fix

* fix api

* Redo API

* rm folders

* fix villager brain patch

* emc explosion pref

* fixed aikar's shit

* betterfix

* fix lagggg

* Origami

* Origami Fixes

* Update readme

* test async path finding

* WIP Async Path Finding

* WIP fix async path finding

* same as bellow

* same

* update to newer funcs

* fix newer funcs

* fix author

* Updates, Fixes, and new patches

* fixes

* possibly async flying path finding

* minor asnyc pathfinding fix

* test remove non asnyc path finder

* WIP make all path finding async

* Rename everything

* Exec flag

* Rebuild hashes

* remove dupe patch

* fix?

* Fix packages, redirect config

* old nav class is now async and back

* add getchatcolor.getbyid and handle patches with a . in them better

Co-authored-by: tr7zw <tr7zw@live.de>
Co-authored-by: Unknown <unknown@example.com>
Co-authored-by: Ovydux <68059159+Ovydux@users.noreply.github.com>
2020-08-03 11:48:42 -05:00

188 lines
9.6 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: tr7zw <tr7zw@live.de>
Date: Fri, 31 Jul 2020 21:58:24 -0500
Subject: [PATCH] Option for simpler Villagers
diff --git a/src/main/java/dev/tr7zw/yatopia/YatopiaConfig.java b/src/main/java/dev/tr7zw/yatopia/YatopiaConfig.java
index 0273d800eb75ba83edb36dff9e76f4d34031d600..9f04500e167b8403c7487044a4ae03a6be61062a 100644
--- a/src/main/java/dev/tr7zw/yatopia/YatopiaConfig.java
+++ b/src/main/java/dev/tr7zw/yatopia/YatopiaConfig.java
@@ -220,4 +220,13 @@ public class YatopiaConfig {
private static void itemStuckSleepTicks() {
itemStuckSleepTicks = getInt("settings.itemStuckSleepTicks", 1);
}
+ public static boolean simplerVillagerBehavior = false;
+ private static void simplerVillagerBehavior() {
+ simplerVillagerBehavior = getBoolean("settings.villager.simplerVillagerBehavior", false);
+ }
+
+ public static boolean villagersHideAtNight = false;
+ private static void villagersHideAtNight() {
+ villagersHideAtNight = getBoolean("settings.villager.villagersHideAtNight", false);
+ }
}
\ No newline at end of file
diff --git a/src/main/java/net/minecraft/server/EntityVillager.java b/src/main/java/net/minecraft/server/EntityVillager.java
index d906c5e530c2e7f779df079223aee619a73b5d51..2fb7f23275acad54d2f5e2ecd57d5bbb333facbe 100644
--- a/src/main/java/net/minecraft/server/EntityVillager.java
+++ b/src/main/java/net/minecraft/server/EntityVillager.java
@@ -7,6 +7,8 @@ import com.mojang.datafixers.util.Pair;
import com.mojang.serialization.DataResult;
import com.mojang.serialization.Dynamic;
import com.mojang.serialization.DynamicOps;
+
+import dev.tr7zw.yatopia.YatopiaConfig;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import java.util.*;
@@ -27,6 +29,8 @@ import org.bukkit.event.entity.VillagerReplenishTradeEvent;
public class EntityVillager extends EntityVillagerAbstract implements ReputationHandler, VillagerDataHolder {
+ //Yatopia
+ private boolean simplerVillagerBehavior = YatopiaConfig.simplerVillagerBehavior; //get this during villager creation so a reloaded config doesn't get them into an invalid state
private static final DataWatcherObject<VillagerData> by = DataWatcher.a(EntityVillager.class, DataWatcherRegistry.q);
public static final Map<Item, Integer> bw = ImmutableMap.of(Items.BREAD, 4, Items.POTATO, 1, Items.CARROT, 1, Items.BEETROOT, 1);
private static final Set<Item> bz = ImmutableSet.of(Items.BREAD, Items.POTATO, Items.CARROT, Items.WHEAT, Items.WHEAT_SEEDS, Items.BEETROOT, new Item[]{Items.BEETROOT_SEEDS});
@@ -63,12 +67,49 @@ public class EntityVillager extends EntityVillagerAbstract implements Reputation
public EntityVillager(EntityTypes<? extends EntityVillager> entitytypes, World world, VillagerType villagertype) {
super(entitytypes, world);
this.bF = new Reputation();
+ if(!simplerVillagerBehavior) {
((Navigation) this.getNavigation()).a(true);
this.getNavigation().d(true);
+ }else {
+ initPathfinder();
+ }
this.setCanPickupLoot(true);
this.setVillagerData(this.getVillagerData().withType(villagertype).withProfession(VillagerProfession.NONE));
this.brainTickOffset = getRandom().nextInt(100); // Purpur
}
+ //Yatopia start
+
+ @Override
+ protected void initPathfinder() {
+ if(!simplerVillagerBehavior)return;
+ this.goalSelector.a(0, new PathfinderGoalFloat(this));
+ if(YatopiaConfig.villagersHideAtNight) {
+ this.goalSelector.a(0, new PathfinderGoalUseItem<>(this, PotionUtil.a(new ItemStack(Items.POTION), Potions.INVISIBILITY), SoundEffects.ENTITY_WANDERING_TRADER_DISAPPEARED, (entityvillagertrader) -> {
+ return !this.world.isDay() && !entityvillagertrader.isInvisible();
+ }));
+ this.goalSelector.a(0, new PathfinderGoalUseItem<>(this, new ItemStack(Items.MILK_BUCKET), SoundEffects.ENTITY_WANDERING_TRADER_REAPPEARED, (entityvillagertrader) -> {
+ return this.world.isDay() && entityvillagertrader.isInvisible();
+ }));
+ }
+ this.goalSelector.a(1, new PathfinderGoalTradeWithPlayer(this));
+ this.goalSelector.a(1, new PathfinderGoalAvoidTarget<>(this, EntityZombie.class, 8.0F, 0.5D, 0.5D));
+ this.goalSelector.a(1, new PathfinderGoalAvoidTarget<>(this, EntityEvoker.class, 12.0F, 0.5D, 0.5D));
+ this.goalSelector.a(1, new PathfinderGoalAvoidTarget<>(this, EntityVindicator.class, 8.0F, 0.5D, 0.5D));
+ this.goalSelector.a(1, new PathfinderGoalAvoidTarget<>(this, EntityVex.class, 8.0F, 0.5D, 0.5D));
+ this.goalSelector.a(1, new PathfinderGoalAvoidTarget<>(this, EntityPillager.class, 15.0F, 0.5D, 0.5D));
+ this.goalSelector.a(1, new PathfinderGoalAvoidTarget<>(this, EntityIllagerIllusioner.class, 12.0F, 0.5D, 0.5D));
+ this.goalSelector.a(1, new PathfinderGoalPanic(this, 0.5D));
+ this.goalSelector.a(1, new PathfinderGoalLookAtTradingPlayer(this));
+ this.goalSelector.a(2, new PathfinderGoalStrollVillageGolem(this, 0.6D));
+ this.goalSelector.a(3, new PathfinderGoalMoveThroughVillage(this, 0.6D, false, 4, () -> {
+ return false;
+ }));
+ this.goalSelector.a(4, new PathfinderGoalMoveTowardsRestriction(this, 0.35D));
+ this.goalSelector.a(8, new PathfinderGoalRandomStrollLand(this, 0.35D));
+ this.goalSelector.a(9, new PathfinderGoalInteract(this, EntityHuman.class, 3.0F, 1.0F));
+ this.goalSelector.a(10, new PathfinderGoalLookAtPlayer(this, EntityInsentient.class, 8.0F));
+ }
+ //Yatopia end
@Override
public BehaviorController<EntityVillager> getBehaviorController() {
@@ -82,6 +123,7 @@ public class EntityVillager extends EntityVillagerAbstract implements Reputation
@Override
protected BehaviorController<?> a(Dynamic<?> dynamic) {
+ if(simplerVillagerBehavior)return super.a(dynamic); //Yatopia Don't use behaviorcontroller for simple Villagers
BehaviorController<EntityVillager> behaviorcontroller = this.cJ().a(dynamic);
this.a(behaviorcontroller);
@@ -159,15 +201,47 @@ public class EntityVillager extends EntityVillagerAbstract implements Reputation
super.inactiveTick();
}
// Spigot End
+ // Yatopia start
+ private VillagerProfession getRandomProfession() {
+ int type = random.nextInt(13);
+ switch(type) {
+ case 0: return VillagerProfession.ARMORER;
+ case 1: return VillagerProfession.BUTCHER;
+ case 2: return VillagerProfession.CARTOGRAPHER;
+ case 3: return VillagerProfession.CLERIC;
+ case 4: return VillagerProfession.FARMER;
+ case 5: return VillagerProfession.FISHERMAN;
+ case 6: return VillagerProfession.FLETCHER;
+ case 7: return VillagerProfession.LEATHERWORKER;
+ case 8: return VillagerProfession.LIBRARIAN;
+ case 9: return VillagerProfession.MASON;
+ case 10: return VillagerProfession.SHEPHERD;
+ case 11: return VillagerProfession.TOOLSMITH;
+ case 12: return VillagerProfession.WEAPONSMITH;
+ default: return VillagerProfession.FARMER;
+ }
+ }
+
+// Yatopia end
@Override
protected void mobTick() { mobTick(false); }
protected void mobTick(boolean inactive) {
+ // Yatopia start
+ if(simplerVillagerBehavior && this.getVillagerData().getProfession() == VillagerProfession.NONE)
+ this.setVillagerData(this.getVillagerData().withProfession(getRandomProfession()));
+ if(simplerVillagerBehavior) {
+ if (canRefresh()) {
+ restUses();
+ }
+ }
+ // Yatopia end
//this.world.getMethodProfiler().enter("villagerBrain"); // Akarin - remove caller
// Purpur start
boolean tick = (world.getTime() + brainTickOffset) % world.purpurConfig.villagerBrainTicks == 0;
if (((WorldServer) world).getMinecraftServer().lagging ? tick : world.purpurConfig.villagerUseBrainTicksOnlyWhenLagging || tick)
// Purpur end
+ if(!simplerVillagerBehavior) // Yatopia
if (!inactive) this.getBehaviorController().a((WorldServer) this.world, this); // CraftBukkit - decompile error // Paper
if (this.bM) {
this.bM = false;
@@ -298,6 +372,8 @@ public class EntityVillager extends EntityVillagerAbstract implements Reputation
return true;
}
+ public void restUses() {fb();} // Yatopia obf helper
+
public void fb() {
this.fp();
Iterator iterator = this.getOffers().iterator();
@@ -332,6 +408,8 @@ public class EntityVillager extends EntityVillagerAbstract implements Reputation
return this.bK == 0 || this.bK < 2 && this.world.getTime() > this.bJ + 2400L;
}
+ public boolean canRefresh() {return fc();} // Yatopia obf helper
+
public boolean fc() {
long i = this.bJ + 12000L;
long j = this.world.getTime();
@@ -579,6 +657,7 @@ public class EntityVillager extends EntityVillagerAbstract implements Reputation
}
private void a(Entity entity) {
+ if(simplerVillagerBehavior)return; // Yatopia
if (this.world instanceof WorldServer) {
Optional<List<EntityLiving>> optional = this.bn.getMemory(MemoryModuleType.VISIBLE_MOBS);
@@ -604,6 +683,7 @@ public class EntityVillager extends EntityVillagerAbstract implements Reputation
}
public void a(MemoryModuleType<GlobalPos> memorymoduletype) {
+ if(simplerVillagerBehavior)return; // Yatopia
if (this.world instanceof WorldServer) {
MinecraftServer minecraftserver = ((WorldServer) this.world).getMinecraftServer();