Yatopia/patches/server/0049-lithium-PerlinNoiseSamplerMixin.patch
Zoe 985b5655f5
Use modified toothpick for our build & patch system.
This has been in work for a bunch of time. Zoe ( duplexsystem or budgidiere, whatever ) has put a ton of work into this. 
We now have a bugfree build system that works flawlessly. 

Co-authored-by: Ivan Pekov <ivan@mrivanplays.com>
Co-authored-by: Simon Gardling <titaniumtown@gmail.com>
Co-authored-by: toinouH <toinouh2003@gmail.com>

P.s the one who merged this is ivan and not bud.
2021-01-21 12:58:52 +02:00

183 lines
6.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: JellySquid <jellysquid+atwork@protonmail.com>
Date: Sat, 26 Sep 2020 11:37:25 -0500
Subject: [PATCH] lithium PerlinNoiseSamplerMixin
This is a more optimized version of Lithium's PerlinNoiseSamplerMixin.
Original code by JellySquid, licensed under LGPLv3
you can find the original code on https://github.com/jellysquid3/lithium-fabric/ (Yarn mappings)
Co-authored-by: Bud Gidiere <sgidiere@gmail.com>
diff --git a/src/main/java/net/minecraft/server/NoiseGeneratorPerlin.java b/src/main/java/net/minecraft/server/NoiseGeneratorPerlin.java
index d7ca619b228e2a5a461085e0c5222e6a36a66fe0..ea157542df2617eec6b5a62331e1daa3c086ffae 100644
--- a/src/main/java/net/minecraft/server/NoiseGeneratorPerlin.java
+++ b/src/main/java/net/minecraft/server/NoiseGeneratorPerlin.java
@@ -1,6 +1,7 @@
package net.minecraft.server;
import java.util.Random;
+import org.apache.commons.math3.util.FastMath; // Yatopia
public final class NoiseGeneratorPerlin {
@@ -8,6 +9,12 @@ public final class NoiseGeneratorPerlin {
public final double a;
public final double b;
public final double c;
+ // Yatopia start - Faster Perlin
+ private static final int GRADIENT_STRIDE = 4;
+ private static final int GRADIENT_STRIDE_SH = 2;
+
+ private final byte[] gradientTable = new byte[256 * GRADIENT_STRIDE];
+ // Yatopia end
public NoiseGeneratorPerlin(Random random) {
this.a = random.nextDouble() * 256.0D;
@@ -29,8 +36,19 @@ public final class NoiseGeneratorPerlin {
this.d[i + j] = b0;
}
+ // Yatopia start
+ for (i = 0; i < 256; i++) {
+ int hash = this.d[i & 255] & 15;
+
+ for (int j = 0; j < 3; j++) {
+ this.gradientTable[(i * GRADIENT_STRIDE) + j] = (byte) NoiseGenerator3Handler.a[hash][j];
+ }
+ }
+ // Yatopia end
}
+ // Yatopia start - replaced logic
+ /*
public double a(double d0, double d1, double d2, double d3, double d4) {
double d5 = d0 + this.a;
double d6 = d1 + this.b;
@@ -55,6 +73,125 @@ public final class NoiseGeneratorPerlin {
}
return this.a(i, j, k, d8, d9 - d14, d10, d11, d12, d13);
+ */
+ public final double sample(double x, double y, double z, double d, double e) { return a(x, y, z, d, e); } // Yatopia - OBFHELPER
+ public final double a(double x, double y, double z, double d, double e) {
+ final double ox = x + this.a;
+ final double oy = y + this.b;
+ final double oz = z + this.c;
+
+ final double fox = FastMath.floor(ox);
+ final double foy = FastMath.floor(oy);
+ final double foz = FastMath.floor(oz);
+
+ final double oox = ox - fox;
+ double ooy = oy - foy;
+ final double ooz = oz - foz;
+
+ final double fx = oox * oox * oox * (oox * (oox * 6.0 - 15.0) + 10.0);
+ final double fy = ooy * ooy * ooy * (ooy * (ooy * 6.0 - 15.0) + 10.0);
+ final double fz = ooz * ooz * ooz * (ooz * (ooz * 6.0 - 15.0) + 10.0);
+
+ if (d != 0.0D) { ooy = ooy - (FastMath.floor(FastMath.min(e, ooy) / d) * d); }
+
+ final int sectionX = (int) fox;
+ final int sectionY = (int) foy;
+ final int sectionZ = (int) foz;
+
+ final byte[] perm = this.d;
+
+ final int i = (perm[sectionX & 255] & 255) + sectionY;
+ final int l = (perm[(sectionX + 1) & 255] & 255) + sectionY;
+
+ final int j = (perm[255 & i] & 255) + sectionZ;
+ final int m = (perm[l & 255] & 255) + sectionZ;
+
+ final int k = (perm[(i + 1) & 255] & 255) + sectionZ;
+ final int n = (perm[(l + 1) & 255] & 255) + sectionZ;
+
+ final double localX2 = oox - 1.0D;
+ final double localY2 = ooy - 1.0D;
+ final double localZ2 = ooz - 1.0D;
+
+ final int d00 = (j & 255) << GRADIENT_STRIDE_SH;
+ final int d01 = (m & 255) << GRADIENT_STRIDE_SH;
+ final int d02 = (k & 255) << GRADIENT_STRIDE_SH;
+ final int d03 = (n & 255) << GRADIENT_STRIDE_SH;
+
+ final int d10 = ((j + 1) & 255) << GRADIENT_STRIDE_SH;
+ final int d11 = ((m + 1) & 255) << GRADIENT_STRIDE_SH;
+ final int d12 = ((k + 1) & 255) << GRADIENT_STRIDE_SH;
+ final int d13 = ((n + 1) & 255) << GRADIENT_STRIDE_SH;
+
+ final byte[] grad = this.gradientTable;
+
+ final double g00x = grad[d00] * oox;
+ final double g00y = grad[d00 + 1] * ooy;
+ final double g00z = grad[d00 + 2] * ooz;
+
+ final double g01x = grad[d01] * localX2;
+ final double g01y = grad[d01 + 1] * ooy;
+ final double g01z = grad[d01 + 2] * ooz;
+
+ final double g02x = grad[d02] * oox;
+ final double g02y = grad[d02 + 1] * localY2;
+ final double g02z = grad[d02 + 2] * ooz;
+
+ final double g03x = grad[d03] * localX2;
+ final double g03y = grad[d03 + 1] * localY2;
+ final double g03z = grad[d03 + 2] * ooz;
+
+ final double g10x = grad[d10] * oox;
+ final double g10y = grad[d10 + 1] * ooy;
+ final double g10z = grad[d10 + 2] * localZ2;
+
+ final double g11x = grad[d11] * localX2;
+ final double g11y = grad[d11 + 1] * ooy;
+ final double g11z = grad[d11 + 2] * localZ2;
+
+ final double g12x = grad[d12] * oox;
+ final double g12y = grad[d12 + 1] * localY2;
+ final double g12z = grad[d12 + 2] * localZ2;
+
+ final double g13x = grad[d13] * localX2;
+ final double g13y = grad[d13 + 1] * localY2;
+ final double g13z = grad[d13 + 2] * localZ2;
+
+ final double g00 = g00x + g00y + g00z;
+ final double g01 = g01x + g01y + g01z;
+ final double g02 = g02x + g02y + g02z;
+ final double g03 = g03x + g03y + g03z;
+ final double g10 = g10x + g10y + g10z;
+ final double g11 = g11x + g11y + g11z;
+ final double g12 = g12x + g12y + g12z;
+ final double g13 = g13x + g13y + g13z;
+
+ final double ba1 = g01 - g00;
+ final double ba2 = g11 - g10;
+ final double dc1 = g03 - g02;
+ final double dc2 = g13 - g12;
+
+ final double dba1 = fx * ba1;
+ final double dba2 = fx * ba2;
+ final double ddc1 = fx * dc1;
+ final double ddc2 = fx * dc2;
+
+ final double dd0 = g00 + dba1;
+ final double dd1 = g10 + dba2;
+ final double dd2 = g02 + ddc1;
+ final double dd3 = g12 + ddc2;
+
+ final double aa0 = dd2 - dd0;
+ final double aa1 = dd3 - dd1;
+
+ final double y20 = fy * aa0;
+ final double y31 = fy * aa1;
+
+ final double aa2 = dd0 + y20;
+ final double aa3 = dd1 + y31;
+
+ return dd0 + y20 + (fz * (aa3 - aa2));
+ // Yatopia end
}
private static double a(int i, double d0, double d1, double d2) {