mirror of
https://github.com/YatopiaMC/Yatopia.git
synced 2024-10-01 08:38:00 +02:00
2e894832ed
- Removed async entity tracking, as this is not a good implementation and has caused issues numerous times - Removed "0037-Load-also-the-chunk-that-you-re-teleporting-to" as it does not fix the core problem - Removed "0048-Fix-villager-dupe" as it was deemed unnecessary
20 lines
1.2 KiB
Diff
20 lines
1.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Ivan Pekov <ivan@mrivanplays.com>
|
|
Date: Mon, 28 Sep 2020 16:23:11 +0300
|
|
Subject: [PATCH] Respect rotation when respawning
|
|
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
|
|
index 41fb2bcd6c4a2c99ff5f71d059c5485eaa3a6193..c097804cc19e88b8425b28a53d1258c929cf52b9 100644
|
|
--- a/src/main/java/net/minecraft/server/PlayerList.java
|
|
+++ b/src/main/java/net/minecraft/server/PlayerList.java
|
|
@@ -814,7 +814,7 @@ public abstract class PlayerList {
|
|
entityplayer1.setRespawnPosition(worldserver1.getDimensionKey(), blockposition, f, flag1, false);
|
|
flag2 = !flag && flag3;
|
|
isBedSpawn = true;
|
|
- location = new Location(worldserver1.getWorld(), vec3d.x, vec3d.y, vec3d.z);
|
|
+ location = new Location(worldserver1.getWorld(), vec3d.x, vec3d.y, vec3d.z, f1, 0.0F); // Yatopia - respect rotation
|
|
} else if (blockposition != null) {
|
|
entityplayer1.playerConnection.sendPacket(new PacketPlayOutGameStateChange(PacketPlayOutGameStateChange.a, 0.0F));
|
|
}
|