mirror of
https://github.com/YatopiaMC/Yatopia.git
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a24d3fc1a7
It looks like that for 2 purpur patches we need to update the upstream. Updated also the script and now we have `yatopia tup`, which will only update tuinity.
204 lines
9.8 KiB
Diff
204 lines
9.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: MrIvanPlays <ivan@mrivanplays.com>
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Date: Thu, 13 Aug 2020 15:14:36 +0300
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Subject: [PATCH] Per entity (type) collision settings
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Base patch was the only player collisions patch, the original author of was tr7zw <tr7zw@live.de>
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but pretty much the whole implementation changed.
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This patch implements per entity (type) collision settings with 100% compatibility with bukkit api and
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vanilla.
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The whole code is based around 1 class, the EntityFilter class. Whole filtering logic is there.
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Co-authored-by: tr7zw <tr7zw@live.de>
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diff --git a/src/main/java/de/minebench/origami/OrigamiConfig.java b/src/main/java/de/minebench/origami/OrigamiConfig.java
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index be8daf986eb9c83bd5974eca78a00f717e4f5061..755e5f6ebf1559c3f4359d356b49615cbd0f19e1 100644
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--- a/src/main/java/de/minebench/origami/OrigamiConfig.java
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+++ b/src/main/java/de/minebench/origami/OrigamiConfig.java
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@@ -125,6 +125,37 @@ public final class OrigamiConfig {
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private void fastFeatureSearchDontLoad() {
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fastFeatureSearchDontLoad = getBoolean("fast-feature-search-dont-load", false);
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}
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+
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+ public boolean playerCollisions = true;
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+ public boolean animalCollisions = true;
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+ public boolean ambientCollisions = true;
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+ public boolean monsterCollisions = true;
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+ public boolean villagerCollisions = true;
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+ public boolean pillagerCollisions = true;
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+ public boolean ironGolemCollisions = true;
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+ public boolean miscCollisions = true;
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+ public boolean itemCollisions = true;
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+ public boolean waterCreatureCollisions = true;
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+ public boolean waterAmbientCollisions = true;
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+ public boolean allCollisionsEnabled = false;
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+ private void specificCollisionSettings() {
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+ playerCollisions = getBoolean("collisions.players", playerCollisions);
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+ animalCollisions = getBoolean("collisions.animals", animalCollisions);
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+ ambientCollisions = getBoolean("collisions.ambient", ambientCollisions);
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+ monsterCollisions = getBoolean("collisions.monsters", monsterCollisions);
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+ villagerCollisions = getBoolean("collisions.villagers", villagerCollisions);
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+ pillagerCollisions = getBoolean("collisions.pillagers", pillagerCollisions);
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+ ironGolemCollisions = getBoolean("collisions.iron-golems", ironGolemCollisions);
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+ miscCollisions = getBoolean("collisions.misc", miscCollisions);
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+ itemCollisions = getBoolean("collisions.items", itemCollisions);
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+ waterCreatureCollisions = getBoolean("collisions.water-creature", waterCreatureCollisions);
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+ waterAmbientCollisions = getBoolean("collisions.water-ambient", waterAmbientCollisions);
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+
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+ allCollisionsEnabled =
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+ playerCollisions && animalCollisions && ambientCollisions && monsterCollisions && villagerCollisions
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+ && pillagerCollisions && ironGolemCollisions && miscCollisions && itemCollisions
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+ && waterCreatureCollisions && waterAmbientCollisions;
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+ }
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// Yatopia end
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}
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diff --git a/src/main/java/dev/tr7zw/yatopia/EntityFilter.java b/src/main/java/dev/tr7zw/yatopia/EntityFilter.java
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new file mode 100644
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index 0000000000000000000000000000000000000000..e20dfbdfc07e5bc68e66940ef12d7e847ebd35d9
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--- /dev/null
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+++ b/src/main/java/dev/tr7zw/yatopia/EntityFilter.java
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@@ -0,0 +1,127 @@
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+package dev.tr7zw.yatopia;
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+
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+import com.google.common.base.Predicates;
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+import de.minebench.origami.OrigamiConfig;
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+import java.util.function.Predicate;
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+import net.minecraft.server.Entity;
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+import net.minecraft.server.EntityTypes;
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+import net.minecraft.server.EnumCreatureType;
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+import net.minecraft.server.IEntitySelector;
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+import net.minecraft.server.ScoreboardTeamBase;
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+
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+public class EntityFilter {
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+
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+ public static Predicate<Entity> getFilter(Entity entity) {
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+ OrigamiConfig.WorldConfig config = entity.world.origamiConfig;
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+ if (config.allCollisionsEnabled) {
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+ return IEntitySelector.a(entity);
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+ }
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+
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+ ScoreboardTeamBase entityTeam = entity.getScoreboardTeam();
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+ ScoreboardTeamBase.EnumTeamPush entityTeamPush =
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+ entityTeam == null ?
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+ ScoreboardTeamBase.EnumTeamPush.ALWAYS :
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+ entityTeam.getCollisionRule();
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+
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+ if (entityTeamPush == ScoreboardTeamBase.EnumTeamPush.NEVER || entity.world.isClientSide
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+ || entity.isSpectator()) {
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+ return Predicates.alwaysFalse();
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+ }
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+
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+ Predicate<Entity> ret = (tested) -> {
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+ if (!tested.canCollideWith(entity) || !entity.canCollideWith(tested)) {
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+ return false;
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+ }
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+ ScoreboardTeamBase testedTeam = tested.getScoreboardTeam();
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+ ScoreboardTeamBase.EnumTeamPush testedPush =
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+ testedTeam == null ?
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+ ScoreboardTeamBase.EnumTeamPush.ALWAYS :
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+ testedTeam.getCollisionRule();
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+
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+ if (testedPush == ScoreboardTeamBase.EnumTeamPush.NEVER) {
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+ return false;
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+ }
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+ if (testedTeam != null && entityTeam != null) {
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+ // see IEntitySelector#a(Entity)
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+ // copied from there, although for me this logic doesn't seem quite right
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+ boolean ally = entityTeam.isAlly(testedTeam);
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+
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+ if ((entityTeamPush == ScoreboardTeamBase.EnumTeamPush.PUSH_OWN_TEAM ||
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+ testedPush == ScoreboardTeamBase.EnumTeamPush.PUSH_OWN_TEAM) && ally) {
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+ return false;
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+ }
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+ return (entityTeamPush != ScoreboardTeamBase.EnumTeamPush.PUSH_OTHER_TEAMS
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+ && testedPush != ScoreboardTeamBase.EnumTeamPush.PUSH_OTHER_TEAMS) || ally;
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+ } else {
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+ return testedPush == ScoreboardTeamBase.EnumTeamPush.ALWAYS &&
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+ entityTeamPush == ScoreboardTeamBase.EnumTeamPush.ALWAYS;
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+ }
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+ };
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+
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+ ret = ret.and((tested) -> {
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+ // no need to continue if we already got false from this check
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+ if (!tested.canCollideWith(entity) || !entity.canCollideWith(tested)) {
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+ return false;
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+ }
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+
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+ Predicate<Entity> entitySpecific = (es) -> {
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+ if (config.playerCollisions) {
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+ return es.getEntityType() == EntityTypes.PLAYER;
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+ }
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+ return false;
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+ };
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+
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+ if (config.animalCollisions) {
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+ entitySpecific = entitySpecific.or((es) -> es.getEntityType().getEnumCreatureType() == EnumCreatureType.CREATURE);
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+ }
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+
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+ if (config.ambientCollisions) {
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+ entitySpecific = entitySpecific.or((es) -> es.getEntityType().getEnumCreatureType() == EnumCreatureType.AMBIENT);
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+ }
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+
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+ if (config.monsterCollisions) {
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+ entitySpecific = entitySpecific.or((es) -> es.getEntityType().getEnumCreatureType() == EnumCreatureType.MONSTER
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+ && (config.pillagerCollisions || es.getEntityType() != EntityTypes.PILLAGER));
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+ }
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+
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+ if (config.miscCollisions) {
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+ entitySpecific = entitySpecific.or((es) -> {
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+ if (es.getEntityType().getEnumCreatureType() == EnumCreatureType.MISC) {
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+ return miscVPI(es, config, true);
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+ }
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+ return false;
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+ });
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+ } else {
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+ entitySpecific = entitySpecific.or((es) -> miscVPI(es, config, false));
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+ }
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+
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+ if (config.waterCreatureCollisions) {
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+ entitySpecific = entitySpecific.or((es) -> es.getEntityType().getEnumCreatureType() == EnumCreatureType.WATER_CREATURE);
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+ }
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+
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+ if (config.waterAmbientCollisions) {
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+ entitySpecific = entitySpecific.or((es) -> es.getEntityType().getEnumCreatureType() == EnumCreatureType.WATER_AMBIENT);
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+ }
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+
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+ return entitySpecific.test(tested);
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+ });
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+
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+ return ret;
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+ }
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+
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+ private static boolean miscVPI(Entity es, OrigamiConfig.WorldConfig config, boolean isMisc) {
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+ Predicate<Entity> ret = (p) -> {
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+ if (config.villagerCollisions) {
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+ return p.getEntityType() == EntityTypes.VILLAGER;
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+ }
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+ return isMisc;
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+ };
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+ if (config.ironGolemCollisions) {
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+ ret = ret.or((p) -> p.getEntityType() == EntityTypes.IRON_GOLEM);
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+ }
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+ if (config.itemCollisions) {
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+ ret = ret.or((p) -> p.getEntityType() == EntityTypes.ITEM);
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+ }
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+ return ret.test(es);
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+ }
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+}
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diff --git a/src/main/java/net/minecraft/server/EntityLiving.java b/src/main/java/net/minecraft/server/EntityLiving.java
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index 88f4c30a03e9139b0284ff1a545ad80941dbd46c..dca7a86dba22bca9bfd830a353a2c9561d1cf0ec 100644
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--- a/src/main/java/net/minecraft/server/EntityLiving.java
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+++ b/src/main/java/net/minecraft/server/EntityLiving.java
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@@ -2849,7 +2849,7 @@ public abstract class EntityLiving extends Entity {
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// Paper - end don't run getEntities if we're not going to use its result
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// Tuinity start - reduce memory allocation from collideNearby
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List<Entity> list = com.tuinity.tuinity.util.CachedLists.getTempGetEntitiesList();
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- this.world.getEntities(this, this.getBoundingBox(), IEntitySelector.a(this), list);
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+ this.world.getEntities(this, this.getBoundingBox(), dev.tr7zw.yatopia.EntityFilter.getFilter(this), list); // Yatopia
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try {
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// Tuinity end - reduce memory allocation from collideNearby
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