Yatopia/patches/server/0030-Send-more-packets-immediately.patch
Ivan Pekov 37e61be6c2
Updated upstream and sidestream (Tuinity/Purpur)
Closes #289
Also dropped some patches which are useless.

Changes in Purpur: Paper upstream updates
Changes in Tuinity: Paper updated
2020-11-20 09:14:39 +02:00

30 lines
1.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: MrIvanPlays <ivan@mrivanplays.com>
Date: Mon, 17 Aug 2020 08:51:44 +0300
Subject: [PATCH] Send more packets immediately
Paper did some changes around packet sending by introducing a queue and making (most of) the PLAY packets
send synchronously. This is completely fine, however the are some people who want to have better experience
with "cosmetic" stuff such as boss bar's, title's and scoreboard's. We allow those packets to pass instantly,
as the server shouldn't really care about those packets - they're not related with overall gameplay.
Additionally, I'm thinking of making those packets send asynchronously.
diff --git a/src/main/java/net/minecraft/server/NetworkManager.java b/src/main/java/net/minecraft/server/NetworkManager.java
index 7a2a8acea90a0e6f08f366c3d397a515f38e5395..d346ecbd67f9ed48a343fdbc7e8b81b0e7dda3d9 100644
--- a/src/main/java/net/minecraft/server/NetworkManager.java
+++ b/src/main/java/net/minecraft/server/NetworkManager.java
@@ -289,7 +289,11 @@ public class NetworkManager extends SimpleChannelInboundHandler<Packet<?>> {
return networkManager.isPending || networkManager.protocol != EnumProtocol.PLAY ||
packet instanceof PacketPlayOutKeepAlive ||
packet instanceof PacketPlayOutChat ||
- packet instanceof PacketPlayOutTabComplete;
+ packet instanceof PacketPlayOutTabComplete || // Yatopia
+ // Yatopia start
+ packet instanceof PacketPlayOutBoss ||
+ packet instanceof PacketPlayOutTitle;
+ // Yatopia end
}
// Paper end
}