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https://github.com/YatopiaMC/Yatopia.git
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b512028dea
Upstream/An Sidestream has released updates that appears to apply and compile correctly This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing. Tuinity Changes: c9cfdba Updated Upstream (Paper) Purpur Changes: d4301d4 Updated Upstream (Paper) 0e1cb93 wandering trader spawn rate config 67a42f6 Despawn rate config options per projectile type 7a1012e Drop "Use-arrow-despawn-rate-for-all-projectiles.patch" 8767574 Fix #56 Fix #50 - Ridable baby and tameable settings 8ec6f6f Fix #46 - Essentials EC overriding Purpur a919aa3 Updated Upstream (Paper & Tuinity)
39 lines
1.6 KiB
Diff
39 lines
1.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Ivan Pekov <ivan@mrivanplays.com>
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Date: Mon, 14 Sep 2020 09:48:35 +0300
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Subject: [PATCH] Fix villager dupe
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diff --git a/src/main/java/net/minecraft/server/EntityVillager.java b/src/main/java/net/minecraft/server/EntityVillager.java
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index da2bd7c597a3f691ec13ff37dd2ef87d44271a97..a78f48739850ca8f0a21d63bda81c60020179079 100644
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--- a/src/main/java/net/minecraft/server/EntityVillager.java
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+++ b/src/main/java/net/minecraft/server/EntityVillager.java
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@@ -204,7 +204,7 @@ public class EntityVillager extends EntityVillagerAbstract implements Reputation
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} else {
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this.mobTick(true);
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}
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- }
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+ } else { checkWorkstationBreakOpenInventory(); } // Yatopia
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doReputationTick();
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// Paper end
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@@ -284,6 +284,7 @@ public class EntityVillager extends EntityVillagerAbstract implements Reputation
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if (this.getVillagerData().getProfession() == VillagerProfession.NONE && this.eN()) {
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this.eT();
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}
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+ checkWorkstationBreakOpenInventory(); // Yatopia
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if (inactive) return; // Paper
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super.mobTick();
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@@ -1085,4 +1086,10 @@ public class EntityVillager extends EntityVillagerAbstract implements Reputation
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return optional.isPresent() ? i - (Long) optional.get() < 24000L : false;
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}
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+
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+ // Yatopia start
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+ private void checkWorkstationBreakOpenInventory() {
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+ if ((!getBehaviorController().hasMemory(MemoryModuleType.JOB_SITE) || isSleeping()) && getTrader() != null) { getTrader().closeInventory(); setTradingPlayer(null); }
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+ }
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+ // Yatopia end
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}
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