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https://github.com/YatopiaMC/Yatopia.git
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180 lines
8.9 KiB
Diff
180 lines
8.9 KiB
Diff
From 305dd8622536f1bd9fc924945f51d3dde8179353 Mon Sep 17 00:00:00 2001
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From: tr7zw <tr7zw@live.de>
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Date: Fri, 19 Jun 2020 19:21:35 +0200
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Subject: [PATCH] Option for simpler Villagers
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Option to extremly simplefy the villager AI.
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---
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src/main/java/de/tr7zw/yapfa/YapfaConfig.java | 10 +++
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.../net/minecraft/server/EntityVillager.java | 83 ++++++++++++++++++-
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2 files changed, 91 insertions(+), 2 deletions(-)
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diff --git a/src/main/java/de/tr7zw/yapfa/YapfaConfig.java b/src/main/java/de/tr7zw/yapfa/YapfaConfig.java
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index 78d21c2ea..5af955493 100644
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--- a/src/main/java/de/tr7zw/yapfa/YapfaConfig.java
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+++ b/src/main/java/de/tr7zw/yapfa/YapfaConfig.java
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@@ -231,4 +231,14 @@ public class YapfaConfig {
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itemStuckSleepTicks = getInt("settings.itemStuckSleepTicks", 1);
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}
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+ public static boolean simplerVillagerBehavior = false;
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+ private static void simplerVillagerBehavior() {
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+ simplerVillagerBehavior = getBoolean("settings.villager.simplerVillagerBehavior", false);
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+ }
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+
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+ public static boolean villagersHideAtNight = false;
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+ private static void villagersHideAtNight() {
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+ villagersHideAtNight = getBoolean("settings.villager.villagersHideAtNight", false);
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+ }
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+
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}
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\ No newline at end of file
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diff --git a/src/main/java/net/minecraft/server/EntityVillager.java b/src/main/java/net/minecraft/server/EntityVillager.java
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index 7da267d28..48f0d8127 100644
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--- a/src/main/java/net/minecraft/server/EntityVillager.java
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+++ b/src/main/java/net/minecraft/server/EntityVillager.java
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@@ -6,6 +6,8 @@ import com.google.common.collect.ImmutableSet;
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import com.mojang.datafixers.Dynamic;
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import com.mojang.datafixers.types.DynamicOps;
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import com.mojang.datafixers.util.Pair;
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+
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+import de.tr7zw.yapfa.YapfaConfig;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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import java.util.Iterator;
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import java.util.List;
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@@ -29,6 +31,9 @@ import org.bukkit.event.entity.VillagerReplenishTradeEvent;
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public class EntityVillager extends EntityVillagerAbstract implements ReputationHandler, VillagerDataHolder {
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+ //YAPFA
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+ private boolean simplerVillagerBehavior = YapfaConfig.simplerVillagerBehavior; //get this during villager creation so a reloaded config doesn't get them into an invalid state
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+
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private static final DataWatcherObject<VillagerData> bz = DataWatcher.a(EntityVillager.class, DataWatcherRegistry.q);
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public static final Map<Item, Integer> bx = ImmutableMap.of(Items.BREAD, 4, Items.POTATO, 1, Items.CARROT, 1, Items.BEETROOT, 1);
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private static final Set<Item> bA = ImmutableSet.of(Items.BREAD, Items.POTATO, Items.CARROT, Items.WHEAT, Items.WHEAT_SEEDS, Items.BEETROOT, new Item[]{Items.BEETROOT_SEEDS});
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@@ -61,13 +66,52 @@ public class EntityVillager extends EntityVillagerAbstract implements Reputation
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public EntityVillager(EntityTypes<? extends EntityVillager> entitytypes, World world, VillagerType villagertype) {
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super(entitytypes, world);
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this.bG = new Reputation();
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- ((Navigation) this.getNavigation()).a(true);
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- this.getNavigation().d(true);
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+ if(!simplerVillagerBehavior) {
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+ ((Navigation) this.getNavigation()).a(true);
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+ this.getNavigation().d(true);
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+ }else {
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+ initPathfinder();
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+ }
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this.setCanPickupLoot(true);
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this.setVillagerData(this.getVillagerData().withType(villagertype).withProfession(VillagerProfession.NONE));
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this.bo = this.a(new Dynamic(DynamicOpsNBT.a, new NBTTagCompound()));
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+
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}
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+ //YAPFA start
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+ @Override
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+ protected void initPathfinder() {
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+ if(!simplerVillagerBehavior)return;
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+ this.goalSelector.a(0, new PathfinderGoalFloat(this));
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+ if(YapfaConfig.villagersHideAtNight) {
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+ this.goalSelector.a(0, new PathfinderGoalUseItem<>(this, PotionUtil.a(new ItemStack(Items.POTION), Potions.INVISIBILITY), SoundEffects.ENTITY_WANDERING_TRADER_DISAPPEARED, (entityvillagertrader) -> {
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+ return !this.world.isDay() && !entityvillagertrader.isInvisible();
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+ }));
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+ this.goalSelector.a(0, new PathfinderGoalUseItem<>(this, new ItemStack(Items.MILK_BUCKET), SoundEffects.ENTITY_WANDERING_TRADER_REAPPEARED, (entityvillagertrader) -> {
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+ return this.world.isDay() && entityvillagertrader.isInvisible();
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+ }));
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+ }
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+ this.goalSelector.a(1, new PathfinderGoalTradeWithPlayer(this));
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+ this.goalSelector.a(1, new PathfinderGoalAvoidTarget<>(this, EntityZombie.class, 8.0F, 0.5D, 0.5D));
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+ this.goalSelector.a(1, new PathfinderGoalAvoidTarget<>(this, EntityEvoker.class, 12.0F, 0.5D, 0.5D));
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+ this.goalSelector.a(1, new PathfinderGoalAvoidTarget<>(this, EntityVindicator.class, 8.0F, 0.5D, 0.5D));
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+ this.goalSelector.a(1, new PathfinderGoalAvoidTarget<>(this, EntityVex.class, 8.0F, 0.5D, 0.5D));
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+ this.goalSelector.a(1, new PathfinderGoalAvoidTarget<>(this, EntityPillager.class, 15.0F, 0.5D, 0.5D));
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+ this.goalSelector.a(1, new PathfinderGoalAvoidTarget<>(this, EntityIllagerIllusioner.class, 12.0F, 0.5D, 0.5D));
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+ this.goalSelector.a(1, new PathfinderGoalPanic(this, 0.5D));
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+ this.goalSelector.a(1, new PathfinderGoalLookAtTradingPlayer(this));
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+ // These targets don't seem to work on villagers?
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+ //this.goalSelector.a(2, new PathfinderGoalStrollVillage(this, 0.6D));
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+ /*this.goalSelector.a(3, new PathfinderGoalMoveThroughVillage(this, 0.6D, false, 4, () -> {
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+ return false;
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+ }));*/
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+ this.goalSelector.a(4, new PathfinderGoalMoveTowardsRestriction(this, 0.35D));
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+ this.goalSelector.a(8, new PathfinderGoalRandomStrollLand(this, 0.35D));
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+ this.goalSelector.a(9, new PathfinderGoalInteract(this, EntityHuman.class, 3.0F, 1.0F));
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+ this.goalSelector.a(10, new PathfinderGoalLookAtPlayer(this, EntityInsentient.class, 8.0F));
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+ }
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+ //YAPFA end
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+
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@Override
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public BehaviorController<EntityVillager> getBehaviorController() {
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return (BehaviorController<EntityVillager>) super.getBehaviorController(); // CraftBukkit - decompile error
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@@ -75,6 +119,7 @@ public class EntityVillager extends EntityVillagerAbstract implements Reputation
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@Override
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protected BehaviorController<?> a(Dynamic<?> dynamic) {
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+ if(simplerVillagerBehavior)return super.a(dynamic); //YAPFA Don't use behaviorcontroller for simple Villagers
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BehaviorController<EntityVillager> behaviorcontroller = new BehaviorController<>(EntityVillager.bN, EntityVillager.bO, dynamic);
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this.a(behaviorcontroller);
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@@ -153,10 +198,42 @@ public class EntityVillager extends EntityVillagerAbstract implements Reputation
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}
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// Spigot End
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+ // YAPFA start
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+ private VillagerProfession getRandomProfession() {
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+ int type = random.nextInt(13);
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+ switch(type) {
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+ case 0: return VillagerProfession.ARMORER;
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+ case 1: return VillagerProfession.BUTCHER;
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+ case 2: return VillagerProfession.CARTOGRAPHER;
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+ case 3: return VillagerProfession.CLERIC;
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+ case 4: return VillagerProfession.FARMER;
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+ case 5: return VillagerProfession.FISHERMAN;
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+ case 6: return VillagerProfession.FLETCHER;
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+ case 7: return VillagerProfession.LEATHERWORKER;
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+ case 8: return VillagerProfession.LIBRARIAN;
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+ case 9: return VillagerProfession.MASON;
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+ case 10: return VillagerProfession.SHEPHERD;
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+ case 11: return VillagerProfession.TOOLSMITH;
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+ case 12: return VillagerProfession.WEAPONSMITH;
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+ default: return VillagerProfession.FARMER;
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+ }
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+ }
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+
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+ // YAPFA end
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+
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@Override // Paper start - tick trades while inactive
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protected void mobTick() { mobTick(false); }
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protected void mobTick(boolean inactive) {
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// Paper end
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+ // YAPFA start
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+ if(simplerVillagerBehavior && this.getVillagerData().getProfession() == VillagerProfession.NONE)
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+ this.setVillagerData(this.getVillagerData().withProfession(getRandomProfession()));
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+ if(simplerVillagerBehavior) {
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+ if (eF()) {
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+ eE();
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+ }
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+ }
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+ // YAPFA end
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this.world.getMethodProfiler().enter("brain");
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if (!inactive) this.getBehaviorController().a((WorldServer) this.world, this); // CraftBukkit - decompile error // Paper
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this.world.getMethodProfiler().exit();
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@@ -556,6 +633,7 @@ public class EntityVillager extends EntityVillagerAbstract implements Reputation
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}
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private void a(Entity entity) {
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+ if(simplerVillagerBehavior)return; // YAPFA
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if (this.world instanceof WorldServer) {
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Optional<List<EntityLiving>> optional = this.bo.getMemory(MemoryModuleType.VISIBLE_MOBS);
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@@ -572,6 +650,7 @@ public class EntityVillager extends EntityVillagerAbstract implements Reputation
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}
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public void a(MemoryModuleType<GlobalPos> memorymoduletype) {
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+ if(simplerVillagerBehavior)return; // YAPFA
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if (this.world instanceof WorldServer) {
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MinecraftServer minecraftserver = ((WorldServer) this.world).getMinecraftServer();
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--
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2.25.1.windows.1
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