mirror of
https://github.com/YatopiaMC/Yatopia.git
synced 2024-11-06 02:42:34 +01:00
ff560e687c
* Update build.yml
* Remove 3rd party patches
* Add Upsteam Submodules
* Fix patches
* ?
* Fix patches
* Add Fast Init script
* Lots of stuff
also it's broke
* more broken
* fixes
* mor stuff
* gfhfgh
hg
* fix patch
* fix up script
* update submodule
* add papercut
* update tuinity
* update gitmodules
* fix var name
* fix more var stuff
* some how it's not deleting shit anymore
* should now use the branch it just made
why are we doing this again?
* now it does thing thing
* return previous so YAPFA can use it
* ok now it really does the thing
* for REAL it does the thing
* don't do the thing because it causes too many problems
* fix api
* work
* use better patching for YAPFA patches
* fix better patching
* more fixes
* new patches stuff
* remove old 3rd parry patches add removed akarin patches
* make new branch for making patches
* hopefully build patches correctly
* fix gitignore and add config patches
* remove papercut files
* fix some weirdness
* fix bug
* time to do some fixin' 👀
* New Patch System Rebased Patches
* fix full build
* exit 1
* fix
* Remove patch
* Hopefully fix compile errors
* fixes
* this might work
* don't use rej for our patches
* tmp disable cache
* some times case sensitivity is dumb
* my sanity is at an all time low :)
* dfg
* readd cahce
* fix?
* Update Upstream
* fix perms
* fix
* fix api
* Redo API
* rm folders
* fix villager brain patch
* emc explosion pref
* fixed aikar's shit
* betterfix
* fix lagggg
* Origami
* Origami Fixes
* Update readme
* test async path finding
* WIP Async Path Finding
* WIP fix async path finding
* same as bellow
* same
* update to newer funcs
* fix newer funcs
* fix author
* Updates, Fixes, and new patches
* fixes
* possibly async flying path finding
* minor asnyc pathfinding fix
* test remove non asnyc path finder
* WIP make all path finding async
* Rename everything
* Exec flag
* Rebuild hashes
* remove dupe patch
* fix?
* Fix packages, redirect config
* old nav class is now async and back
* add getchatcolor.getbyid and handle patches with a . in them better
Co-authored-by: tr7zw <tr7zw@live.de>
Co-authored-by: Unknown <unknown@example.com>
Co-authored-by: Ovydux <68059159+Ovydux@users.noreply.github.com>
188 lines
9.6 KiB
Diff
188 lines
9.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: tr7zw <tr7zw@live.de>
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Date: Fri, 31 Jul 2020 21:58:24 -0500
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Subject: [PATCH] Option for simpler Villagers
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diff --git a/src/main/java/dev/tr7zw/yatopia/YatopiaConfig.java b/src/main/java/dev/tr7zw/yatopia/YatopiaConfig.java
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index 0273d800eb75ba83edb36dff9e76f4d34031d600..9f04500e167b8403c7487044a4ae03a6be61062a 100644
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--- a/src/main/java/dev/tr7zw/yatopia/YatopiaConfig.java
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+++ b/src/main/java/dev/tr7zw/yatopia/YatopiaConfig.java
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@@ -220,4 +220,13 @@ public class YatopiaConfig {
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private static void itemStuckSleepTicks() {
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itemStuckSleepTicks = getInt("settings.itemStuckSleepTicks", 1);
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}
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+ public static boolean simplerVillagerBehavior = false;
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+ private static void simplerVillagerBehavior() {
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+ simplerVillagerBehavior = getBoolean("settings.villager.simplerVillagerBehavior", false);
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+ }
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+
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+ public static boolean villagersHideAtNight = false;
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+ private static void villagersHideAtNight() {
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+ villagersHideAtNight = getBoolean("settings.villager.villagersHideAtNight", false);
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+ }
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}
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\ No newline at end of file
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diff --git a/src/main/java/net/minecraft/server/EntityVillager.java b/src/main/java/net/minecraft/server/EntityVillager.java
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index d906c5e530c2e7f779df079223aee619a73b5d51..2fb7f23275acad54d2f5e2ecd57d5bbb333facbe 100644
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--- a/src/main/java/net/minecraft/server/EntityVillager.java
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+++ b/src/main/java/net/minecraft/server/EntityVillager.java
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@@ -7,6 +7,8 @@ import com.mojang.datafixers.util.Pair;
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import com.mojang.serialization.DataResult;
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import com.mojang.serialization.Dynamic;
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import com.mojang.serialization.DynamicOps;
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+
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+import dev.tr7zw.yatopia.YatopiaConfig;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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import java.util.*;
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@@ -27,6 +29,8 @@ import org.bukkit.event.entity.VillagerReplenishTradeEvent;
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public class EntityVillager extends EntityVillagerAbstract implements ReputationHandler, VillagerDataHolder {
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+ //Yatopia
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+ private boolean simplerVillagerBehavior = YatopiaConfig.simplerVillagerBehavior; //get this during villager creation so a reloaded config doesn't get them into an invalid state
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private static final DataWatcherObject<VillagerData> by = DataWatcher.a(EntityVillager.class, DataWatcherRegistry.q);
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public static final Map<Item, Integer> bw = ImmutableMap.of(Items.BREAD, 4, Items.POTATO, 1, Items.CARROT, 1, Items.BEETROOT, 1);
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private static final Set<Item> bz = ImmutableSet.of(Items.BREAD, Items.POTATO, Items.CARROT, Items.WHEAT, Items.WHEAT_SEEDS, Items.BEETROOT, new Item[]{Items.BEETROOT_SEEDS});
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@@ -63,12 +67,49 @@ public class EntityVillager extends EntityVillagerAbstract implements Reputation
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public EntityVillager(EntityTypes<? extends EntityVillager> entitytypes, World world, VillagerType villagertype) {
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super(entitytypes, world);
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this.bF = new Reputation();
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+ if(!simplerVillagerBehavior) {
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((Navigation) this.getNavigation()).a(true);
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this.getNavigation().d(true);
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+ }else {
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+ initPathfinder();
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+ }
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this.setCanPickupLoot(true);
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this.setVillagerData(this.getVillagerData().withType(villagertype).withProfession(VillagerProfession.NONE));
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this.brainTickOffset = getRandom().nextInt(100); // Purpur
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}
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+ //Yatopia start
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+
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+ @Override
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+ protected void initPathfinder() {
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+ if(!simplerVillagerBehavior)return;
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+ this.goalSelector.a(0, new PathfinderGoalFloat(this));
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+ if(YatopiaConfig.villagersHideAtNight) {
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+ this.goalSelector.a(0, new PathfinderGoalUseItem<>(this, PotionUtil.a(new ItemStack(Items.POTION), Potions.INVISIBILITY), SoundEffects.ENTITY_WANDERING_TRADER_DISAPPEARED, (entityvillagertrader) -> {
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+ return !this.world.isDay() && !entityvillagertrader.isInvisible();
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+ }));
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+ this.goalSelector.a(0, new PathfinderGoalUseItem<>(this, new ItemStack(Items.MILK_BUCKET), SoundEffects.ENTITY_WANDERING_TRADER_REAPPEARED, (entityvillagertrader) -> {
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+ return this.world.isDay() && entityvillagertrader.isInvisible();
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+ }));
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+ }
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+ this.goalSelector.a(1, new PathfinderGoalTradeWithPlayer(this));
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+ this.goalSelector.a(1, new PathfinderGoalAvoidTarget<>(this, EntityZombie.class, 8.0F, 0.5D, 0.5D));
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+ this.goalSelector.a(1, new PathfinderGoalAvoidTarget<>(this, EntityEvoker.class, 12.0F, 0.5D, 0.5D));
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+ this.goalSelector.a(1, new PathfinderGoalAvoidTarget<>(this, EntityVindicator.class, 8.0F, 0.5D, 0.5D));
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+ this.goalSelector.a(1, new PathfinderGoalAvoidTarget<>(this, EntityVex.class, 8.0F, 0.5D, 0.5D));
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+ this.goalSelector.a(1, new PathfinderGoalAvoidTarget<>(this, EntityPillager.class, 15.0F, 0.5D, 0.5D));
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+ this.goalSelector.a(1, new PathfinderGoalAvoidTarget<>(this, EntityIllagerIllusioner.class, 12.0F, 0.5D, 0.5D));
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+ this.goalSelector.a(1, new PathfinderGoalPanic(this, 0.5D));
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+ this.goalSelector.a(1, new PathfinderGoalLookAtTradingPlayer(this));
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+ this.goalSelector.a(2, new PathfinderGoalStrollVillageGolem(this, 0.6D));
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+ this.goalSelector.a(3, new PathfinderGoalMoveThroughVillage(this, 0.6D, false, 4, () -> {
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+ return false;
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+ }));
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+ this.goalSelector.a(4, new PathfinderGoalMoveTowardsRestriction(this, 0.35D));
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+ this.goalSelector.a(8, new PathfinderGoalRandomStrollLand(this, 0.35D));
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+ this.goalSelector.a(9, new PathfinderGoalInteract(this, EntityHuman.class, 3.0F, 1.0F));
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+ this.goalSelector.a(10, new PathfinderGoalLookAtPlayer(this, EntityInsentient.class, 8.0F));
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+ }
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+ //Yatopia end
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@Override
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public BehaviorController<EntityVillager> getBehaviorController() {
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@@ -82,6 +123,7 @@ public class EntityVillager extends EntityVillagerAbstract implements Reputation
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@Override
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protected BehaviorController<?> a(Dynamic<?> dynamic) {
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+ if(simplerVillagerBehavior)return super.a(dynamic); //Yatopia Don't use behaviorcontroller for simple Villagers
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BehaviorController<EntityVillager> behaviorcontroller = this.cJ().a(dynamic);
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this.a(behaviorcontroller);
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@@ -159,15 +201,47 @@ public class EntityVillager extends EntityVillagerAbstract implements Reputation
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super.inactiveTick();
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}
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// Spigot End
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+ // Yatopia start
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+ private VillagerProfession getRandomProfession() {
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+ int type = random.nextInt(13);
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+ switch(type) {
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+ case 0: return VillagerProfession.ARMORER;
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+ case 1: return VillagerProfession.BUTCHER;
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+ case 2: return VillagerProfession.CARTOGRAPHER;
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+ case 3: return VillagerProfession.CLERIC;
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+ case 4: return VillagerProfession.FARMER;
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+ case 5: return VillagerProfession.FISHERMAN;
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+ case 6: return VillagerProfession.FLETCHER;
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+ case 7: return VillagerProfession.LEATHERWORKER;
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+ case 8: return VillagerProfession.LIBRARIAN;
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+ case 9: return VillagerProfession.MASON;
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+ case 10: return VillagerProfession.SHEPHERD;
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+ case 11: return VillagerProfession.TOOLSMITH;
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+ case 12: return VillagerProfession.WEAPONSMITH;
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+ default: return VillagerProfession.FARMER;
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+ }
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+ }
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+
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+// Yatopia end
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@Override
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protected void mobTick() { mobTick(false); }
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protected void mobTick(boolean inactive) {
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+ // Yatopia start
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+ if(simplerVillagerBehavior && this.getVillagerData().getProfession() == VillagerProfession.NONE)
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+ this.setVillagerData(this.getVillagerData().withProfession(getRandomProfession()));
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+ if(simplerVillagerBehavior) {
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+ if (canRefresh()) {
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+ restUses();
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+ }
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+ }
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+ // Yatopia end
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//this.world.getMethodProfiler().enter("villagerBrain"); // Akarin - remove caller
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// Purpur start
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boolean tick = (world.getTime() + brainTickOffset) % world.purpurConfig.villagerBrainTicks == 0;
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if (((WorldServer) world).getMinecraftServer().lagging ? tick : world.purpurConfig.villagerUseBrainTicksOnlyWhenLagging || tick)
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// Purpur end
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+ if(!simplerVillagerBehavior) // Yatopia
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if (!inactive) this.getBehaviorController().a((WorldServer) this.world, this); // CraftBukkit - decompile error // Paper
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if (this.bM) {
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this.bM = false;
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@@ -298,6 +372,8 @@ public class EntityVillager extends EntityVillagerAbstract implements Reputation
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return true;
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}
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+ public void restUses() {fb();} // Yatopia obf helper
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+
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public void fb() {
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this.fp();
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Iterator iterator = this.getOffers().iterator();
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@@ -332,6 +408,8 @@ public class EntityVillager extends EntityVillagerAbstract implements Reputation
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return this.bK == 0 || this.bK < 2 && this.world.getTime() > this.bJ + 2400L;
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}
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+ public boolean canRefresh() {return fc();} // Yatopia obf helper
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+
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public boolean fc() {
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long i = this.bJ + 12000L;
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long j = this.world.getTime();
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@@ -579,6 +657,7 @@ public class EntityVillager extends EntityVillagerAbstract implements Reputation
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}
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private void a(Entity entity) {
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+ if(simplerVillagerBehavior)return; // Yatopia
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if (this.world instanceof WorldServer) {
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Optional<List<EntityLiving>> optional = this.bn.getMemory(MemoryModuleType.VISIBLE_MOBS);
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@@ -604,6 +683,7 @@ public class EntityVillager extends EntityVillagerAbstract implements Reputation
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}
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public void a(MemoryModuleType<GlobalPos> memorymoduletype) {
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+ if(simplerVillagerBehavior)return; // Yatopia
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if (this.world instanceof WorldServer) {
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MinecraftServer minecraftserver = ((WorldServer) this.world).getMinecraftServer();
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