Yatopia/patches/server/0049-PlayerAttackEntityEvent.patch
budgidiere c09ee99f7e
Hydrinity optimizations & Lithium generation patches & more
Closes #257 

Ports 2 patches from Purpur: Infinity-bow-settings & Allow-infinite-and-mending-enchantments-together
Added an option for infinity with no arrows too.

Option for custom locale has come! You can put a locale.json file in your server folder to change it. 

We've got the finest patches from Hydrinity ( Mykyta approved & allowed ) too.

We have some amazing new options in yatopia.yml, we're gonna have documentation for them soon so stay tuned!
Last but not least, chunk generation patches. We've tested them extensively so no weirdness happens.

Thanks for using Yatopia as your production server software.

Co-authored-by: Ivan Pekov <ivan@mrivanplays.com>
2020-10-27 21:15:13 +02:00

60 lines
2.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Ivan Pekov <ivan@mrivanplays.com>
Date: Tue, 22 Sep 2020 12:52:34 +0300
Subject: [PATCH] PlayerAttackEntityEvent
Added per request
diff --git a/src/main/java/net/minecraft/server/EntityHuman.java b/src/main/java/net/minecraft/server/EntityHuman.java
index 9fa597b49f156be49777a5b51e7c231c7728a42f..ff6a8473027d82db1fbf3ab18fd0cfe08e2d9d78 100644
--- a/src/main/java/net/minecraft/server/EntityHuman.java
+++ b/src/main/java/net/minecraft/server/EntityHuman.java
@@ -1049,11 +1049,47 @@ public abstract class EntityHuman extends EntityLiving {
flag2 = flag2 && !world.paperConfig.disablePlayerCrits; // Paper
flag2 = flag2 && !this.isSprinting();
+ /* // Yatopia start - PlayerAttackEntityEvent
if (flag2) {
f *= 1.5F;
}
f += f1;
+ */
+ net.yatopia.api.event.PlayerAttackEntityEvent playerAttackEntityEvent =
+ new net.yatopia.api.event.PlayerAttackEntityEvent(
+ getBukkitEntity(),
+ entity.getBukkitEntity(),
+ org.bukkit.craftbukkit.inventory.CraftItemStack.asBukkitCopy(getItemInMainHand()),
+ flag2, f + f1
+ );
+ float totalDamage = f + f1;
+ org.bukkit.Bukkit.getPluginManager().callEvent(playerAttackEntityEvent);
+ if (playerAttackEntityEvent.isCancelled()) {
+ return;
+ }
+ flag2 = playerAttackEntityEvent.isCritical() && !world.paperConfig.disablePlayerCrits;
+ if (playerAttackEntityEvent.getDamage() == totalDamage) {
+ if (flag2) {
+ f *= 1.5F;
+ }
+ f += f1;
+ } else {
+ if (playerAttackEntityEvent.getDamage() < 0) {
+ return;
+ }
+ float damage = playerAttackEntityEvent.getDamage() - f1;
+ if (damage < 0) {
+ return;
+ }
+ if (flag2) {
+ damage *= 1.5F;
+ }
+ damage += f1;
+ f = damage;
+ }
+ // Yatopia end
+
boolean flag3 = false;
double d0 = (double) (this.A - this.z);