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c09ee99f7e
Closes #257 Ports 2 patches from Purpur: Infinity-bow-settings & Allow-infinite-and-mending-enchantments-together Added an option for infinity with no arrows too. Option for custom locale has come! You can put a locale.json file in your server folder to change it. We've got the finest patches from Hydrinity ( Mykyta approved & allowed ) too. We have some amazing new options in yatopia.yml, we're gonna have documentation for them soon so stay tuned! Last but not least, chunk generation patches. We've tested them extensively so no weirdness happens. Thanks for using Yatopia as your production server software. Co-authored-by: Ivan Pekov <ivan@mrivanplays.com>
60 lines
2.7 KiB
Diff
60 lines
2.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Ivan Pekov <ivan@mrivanplays.com>
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Date: Tue, 22 Sep 2020 12:52:34 +0300
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Subject: [PATCH] PlayerAttackEntityEvent
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Added per request
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diff --git a/src/main/java/net/minecraft/server/EntityHuman.java b/src/main/java/net/minecraft/server/EntityHuman.java
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index 9fa597b49f156be49777a5b51e7c231c7728a42f..ff6a8473027d82db1fbf3ab18fd0cfe08e2d9d78 100644
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--- a/src/main/java/net/minecraft/server/EntityHuman.java
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+++ b/src/main/java/net/minecraft/server/EntityHuman.java
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@@ -1049,11 +1049,47 @@ public abstract class EntityHuman extends EntityLiving {
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flag2 = flag2 && !world.paperConfig.disablePlayerCrits; // Paper
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flag2 = flag2 && !this.isSprinting();
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+ /* // Yatopia start - PlayerAttackEntityEvent
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if (flag2) {
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f *= 1.5F;
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}
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f += f1;
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+ */
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+ net.yatopia.api.event.PlayerAttackEntityEvent playerAttackEntityEvent =
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+ new net.yatopia.api.event.PlayerAttackEntityEvent(
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+ getBukkitEntity(),
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+ entity.getBukkitEntity(),
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+ org.bukkit.craftbukkit.inventory.CraftItemStack.asBukkitCopy(getItemInMainHand()),
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+ flag2, f + f1
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+ );
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+ float totalDamage = f + f1;
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+ org.bukkit.Bukkit.getPluginManager().callEvent(playerAttackEntityEvent);
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+ if (playerAttackEntityEvent.isCancelled()) {
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+ return;
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+ }
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+ flag2 = playerAttackEntityEvent.isCritical() && !world.paperConfig.disablePlayerCrits;
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+ if (playerAttackEntityEvent.getDamage() == totalDamage) {
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+ if (flag2) {
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+ f *= 1.5F;
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+ }
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+ f += f1;
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+ } else {
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+ if (playerAttackEntityEvent.getDamage() < 0) {
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+ return;
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+ }
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+ float damage = playerAttackEntityEvent.getDamage() - f1;
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+ if (damage < 0) {
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+ return;
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+ }
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+ if (flag2) {
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+ damage *= 1.5F;
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+ }
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+ damage += f1;
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+ f = damage;
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+ }
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+ // Yatopia end
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+
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boolean flag3 = false;
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double d0 = (double) (this.A - this.z);
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