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https://github.com/YatopiaMC/Yatopia.git
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cc7670f815
Upstream/An Sidestream has released updates that appears to apply and compile correctly This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing. Tuinity Changes: de6c239 Merge branch 'master' of https://github.com/Spottedleaf/Tuinity into ver/1.16.4 cc34294 Copy passenger list in enderTeleportTo 8c5d945 Improve abnormal server shutdown process 0ae7e67 Do not load chunks during a crash report 0fbcf78 Fix small issue with handling of step height in colliding 4722d59 Updated Upstream (Paper) EMC Changes: 1d0cc885 Updated Paper Purpur Changes: 3776636 Implement TPSBar 258ae07 Updated Upstream (Paper) c51e391 Add back --zero-commit ef0b93d Rebuild patches 0ae637c Option for chests to open even with a solid block on top ce4ab83 Phantom flames on swoop 5e2d697 Don't apply potion effects on load either bbe5a58 Don't apply potion effect to wolves during worldgen 06c4f83 Get max health attribute even closer to vanilla 41f23a7 Updated Upstream (Tuinity) 787e35c Get max health equations for horse types closer to vanilla aed0867 Fix CraftSound backwards compatibility dfabf51 Start of the configurable base attributes a1fa221 Updated Upstream (Paper) 0174fcd Configurable default wolf collar color (#116) da48e0a [ci-skip] fix comment in last patch 65fde28 Add option for using milk to cure wolves 38efb4d Use a ThreadLocal SimpleDateFormat for CriterionProgress deserialization 4e6e1ff Revert "Fix concurrency issue with CriterionProgress deserialization" 55bde37 Fix concurrency issue with CriterionProgress deserialization b4be9ab Small fixes to rabid wolves patch 5943978 Updated Upstream (Paper) ac34692 Chance to spawn wolves as "rabid" (#114) 1b40f87 Updated Upstream (Paper) 69790ff Alphabetize in-game /plugins list AirplaneLite Changes: 76810f1 Updated Upstream (Tuinity)
171 lines
9.1 KiB
Diff
171 lines
9.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: tr7zw <tr7zw@live.de>
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Date: Fri, 31 Jul 2020 21:58:24 -0500
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Subject: [PATCH] Option for simpler Villagers
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diff --git a/src/main/java/net/minecraft/server/EntityVillager.java b/src/main/java/net/minecraft/server/EntityVillager.java
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index 4103f3c39e2ed7466824e8fecbb8d21b515b5f01..bb187418cb9e38f266753ae8efae61147d5ef101 100644
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--- a/src/main/java/net/minecraft/server/EntityVillager.java
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+++ b/src/main/java/net/minecraft/server/EntityVillager.java
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@@ -31,6 +31,7 @@ import org.bukkit.event.entity.VillagerReplenishTradeEvent;
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public class EntityVillager extends EntityVillagerAbstract implements ReputationHandler, VillagerDataHolder {
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+ private boolean simplerVillagerBehavior = org.yatopiamc.yatopia.server.YatopiaConfig.simplerVillagerBehavior; // Yatopia - so we don't make them bork upon reload
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private static final DataWatcherObject<VillagerData> br = DataWatcher.a(EntityVillager.class, DataWatcherRegistry.q);
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public static final Map<Item, Integer> bp = ImmutableMap.of(Items.BREAD, 4, Items.POTATO, 1, Items.CARROT, 1, Items.BEETROOT, 1);
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private static final Set<Item> bs = ImmutableSet.of(Items.BREAD, Items.POTATO, Items.CARROT, Items.WHEAT, Items.WHEAT_SEEDS, Items.BEETROOT, new Item[]{Items.BEETROOT_SEEDS});
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@@ -67,13 +68,55 @@ public class EntityVillager extends EntityVillagerAbstract implements Reputation
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public EntityVillager(EntityTypes<? extends EntityVillager> entitytypes, World world, VillagerType villagertype) {
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super(entitytypes, world);
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this.by = new Reputation();
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+ if (!simplerVillagerBehavior) {
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((Navigation) this.getNavigation()).a(true);
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this.getNavigation().d(true);
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+ // Yatopia start
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+ } else {
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+ initPathfinder();
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+ }
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+ // Yatopia end
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this.setCanPickupLoot(true);
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this.setVillagerData(this.getVillagerData().withType(villagertype).withProfession(VillagerProfession.NONE));
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this.brainTickOffset = getRandom().nextInt(100); // Purpur
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}
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+ // Yatopia start
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+ @Override
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+ public void initPathfinder() {
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+ if (!simplerVillagerBehavior) {
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+ // safety
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+ return;
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+ }
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+ this.goalSelector.a(0, new PathfinderGoalFloat(this));
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+ if (org.yatopiamc.yatopia.server.YatopiaConfig.villagersHideAtNight) {
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+ this.goalSelector.a(0, new PathfinderGoalUseItem<>(this, PotionUtil.a(new ItemStack(Items.POTION), Potions.INVISIBILITY), SoundEffects.ENTITY_WANDERING_TRADER_DISAPPEARED, (entityvillagertrader) -> {
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+ return !this.world.isDay() && !entityvillagertrader.isInvisible();
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+ }));
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+ this.goalSelector.a(0, new PathfinderGoalUseItem<>(this, new ItemStack(Items.MILK_BUCKET), SoundEffects.ENTITY_WANDERING_TRADER_REAPPEARED, (entityvillagertrader) -> {
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+ return this.world.isDay() && entityvillagertrader.isInvisible();
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+ }));
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+ }
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+ this.goalSelector.a(1, new PathfinderGoalTradeWithPlayer(this));
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+ this.goalSelector.a(1, new PathfinderGoalAvoidTarget<>(this, EntityZombie.class, 8.0F, 0.5D, 0.5D));
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+ this.goalSelector.a(1, new PathfinderGoalAvoidTarget<>(this, EntityEvoker.class, 12.0F, 0.5D, 0.5D));
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+ this.goalSelector.a(1, new PathfinderGoalAvoidTarget<>(this, EntityVindicator.class, 8.0F, 0.5D, 0.5D));
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+ this.goalSelector.a(1, new PathfinderGoalAvoidTarget<>(this, EntityVex.class, 8.0F, 0.5D, 0.5D));
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+ this.goalSelector.a(1, new PathfinderGoalAvoidTarget<>(this, EntityPillager.class, 15.0F, 0.5D, 0.5D));
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+ this.goalSelector.a(1, new PathfinderGoalAvoidTarget<>(this, EntityIllagerIllusioner.class, 12.0F, 0.5D, 0.5D));
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+ this.goalSelector.a(1, new PathfinderGoalPanic(this, 0.5D));
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+ this.goalSelector.a(1, new PathfinderGoalLookAtTradingPlayer(this));
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+ this.goalSelector.a(2, new PathfinderGoalStrollVillageGolem(this, 0.6D));
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+ this.goalSelector.a(3, new PathfinderGoalMoveThroughVillage(this, 0.6D, false, 4, () -> {
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+ return false;
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+ }));
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+ this.goalSelector.a(4, new PathfinderGoalMoveTowardsRestriction(this, 0.35D));
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+ this.goalSelector.a(8, new PathfinderGoalRandomStrollLand(this, 0.35D));
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+ this.goalSelector.a(9, new PathfinderGoalInteract(this, EntityHuman.class, 3.0F, 1.0F));
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+ this.goalSelector.a(10, new PathfinderGoalLookAtPlayer(this, EntityInsentient.class, 8.0F));
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+ }
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+ // Yatopia end
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+
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@Override
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public BehaviorController<EntityVillager> getBehaviorController() {
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return (BehaviorController<EntityVillager>) super.getBehaviorController(); // CraftBukkit - decompile error
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@@ -86,6 +129,7 @@ public class EntityVillager extends EntityVillagerAbstract implements Reputation
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@Override
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protected BehaviorController<?> a(Dynamic<?> dynamic) {
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+ if (simplerVillagerBehavior) return super.a(dynamic); // Yatopia
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BehaviorController<EntityVillager> behaviorcontroller = this.cK().a(dynamic);
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this.a(behaviorcontroller);
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@@ -171,10 +215,39 @@ public class EntityVillager extends EntityVillagerAbstract implements Reputation
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}
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// Spigot End
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+ // Yatopia start
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+ private VillagerProfession getRandomProfession() {
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+ int type = random.nextInt(13);
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+ switch(type) {
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+ case 0: return VillagerProfession.ARMORER;
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+ case 1: return VillagerProfession.BUTCHER;
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+ case 2: return VillagerProfession.CARTOGRAPHER;
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+ case 3: return VillagerProfession.CLERIC;
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+ case 4: return VillagerProfession.FARMER;
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+ case 5: return VillagerProfession.FISHERMAN;
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+ case 6: return VillagerProfession.FLETCHER;
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+ case 7: return VillagerProfession.LEATHERWORKER;
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+ case 8: return VillagerProfession.LIBRARIAN;
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+ case 9: return VillagerProfession.MASON;
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+ case 10: return VillagerProfession.SHEPHERD;
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+ case 11: return VillagerProfession.TOOLSMITH;
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+ case 12: return VillagerProfession.WEAPONSMITH;
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+ default: return VillagerProfession.FARMER;
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+ }
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+ }
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+ // Yatopia end
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+
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@Override
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protected void mobTick() { mobTick(false); }
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protected void mobTick(boolean inactive) {
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this.world.getMethodProfiler().enter("villagerBrain");
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+ // Yatopia start
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+ if (simplerVillagerBehavior && this.getVillagerData().getProfession() == VillagerProfession.NONE) {
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+ this.setVillagerData(this.getVillagerData().withProfession(getRandomProfession()));
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+ }
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+ if (simplerVillagerBehavior && canRefresh()) restUses();
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+ if (simplerVillagerBehavior) return;
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+ // Yatopia end
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// Purpur start
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boolean tick = (world.getTime() + brainTickOffset) % world.purpurConfig.villagerBrainTicks == 0;
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if (((WorldServer) world).getMinecraftServer().lagging ? tick : world.purpurConfig.villagerUseBrainTicksOnlyWhenLagging || tick)
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@@ -344,6 +417,7 @@ public class EntityVillager extends EntityVillagerAbstract implements Reputation
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return this.bD == 0 || this.bD < 2 && this.world.getTime() > this.bC + 2400L;
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}
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+ public final boolean canRefresh() { return fc(); } // Yatopia - OBFHELPER
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public boolean fc() {
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long i = this.bC + 12000L;
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long j = this.world.getTime();
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@@ -366,6 +440,7 @@ public class EntityVillager extends EntityVillagerAbstract implements Reputation
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return this.fn() && this.fm();
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}
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+ public final void restUses() { fo(); } // Yatopia - OBFHELPER
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private void fo() {
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int i = 2 - this.bD;
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@@ -598,6 +673,7 @@ public class EntityVillager extends EntityVillagerAbstract implements Reputation
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}
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private void a(Entity entity) {
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+ if (simplerVillagerBehavior) return; // Yatopia
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if (this.world instanceof WorldServer) {
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Optional<List<EntityLiving>> optional = this.bg.getMemory(MemoryModuleType.VISIBLE_MOBS);
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@@ -614,6 +690,7 @@ public class EntityVillager extends EntityVillagerAbstract implements Reputation
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}
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public void a(MemoryModuleType<GlobalPos> memorymoduletype) {
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+ if (simplerVillagerBehavior) return;
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if (this.world instanceof WorldServer) {
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MinecraftServer minecraftserver = ((WorldServer) this.world).getMinecraftServer();
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diff --git a/src/main/java/org/yatopiamc/yatopia/server/YatopiaConfig.java b/src/main/java/org/yatopiamc/yatopia/server/YatopiaConfig.java
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index a790e1e5161d956ccc1023b0d4bcac647627150a..0f3803757a81c7ecaad48637ede8a3dc95b93f13 100644
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--- a/src/main/java/org/yatopiamc/yatopia/server/YatopiaConfig.java
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+++ b/src/main/java/org/yatopiamc/yatopia/server/YatopiaConfig.java
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@@ -199,4 +199,11 @@ public class YatopiaConfig {
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private static void itemStuckSleepTicks() {
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itemStuckSleepTicks = getInt("settings.itemStuckSleepTicks", 1);
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}
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+
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+ public static boolean simplerVillagerBehavior = false;
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+ public static boolean villagersHideAtNight = false;
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+ private static void villagerSettings() {
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+ simplerVillagerBehavior = getBoolean("settings.villager.simplerVillagerBehavior", false);
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+ villagersHideAtNight = getBoolean("settings.villager.villagersHideAtNight", false);
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+ }
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}
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