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https://github.com/YatopiaMC/Yatopia.git
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d072a3583a
removed "concurrent loadedchunkmap" and "concurrent visiblechunks and updating chunks" added "reduce projectile chunk loading" Should help with some crashes on leaflight builds.
22 lines
1.5 KiB
Diff
22 lines
1.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: tr7zw <tr7zw@live.de>
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Date: Wed, 5 Aug 2020 08:08:44 -0500
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Subject: [PATCH] Optimize TileEntity load/unload
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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index 107d7ac761bfb7667dfab88b31712e2061a46258..95b9663e072991004904365cfc2ba11edb01de20 100644
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--- a/src/main/java/net/minecraft/server/World.java
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+++ b/src/main/java/net/minecraft/server/World.java
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@@ -42,8 +42,8 @@ public abstract class World implements GeneratorAccess, AutoCloseable {
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public static final ResourceKey<World> THE_END = ResourceKey.a(IRegistry.L, new MinecraftKey("the_end"));
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private static final EnumDirection[] a = EnumDirection.values();
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//public final List<TileEntity> tileEntityList = Lists.newArrayList(); // Paper - remove unused list
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- public final List<TileEntity> tileEntityListTick = Lists.newArrayList();
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- protected final List<TileEntity> tileEntityListPending = Lists.newArrayList();
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+ public final List<TileEntity> tileEntityListTick = me.jellysquid.mods.lithium.common.util.collections.HashedList.wrapper(Lists.newArrayList()); // Yatopia
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+ protected final List<TileEntity> tileEntityListPending = me.jellysquid.mods.lithium.common.util.collections.HashedList.wrapper(Lists.newArrayList()); // Yatopia
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protected final java.util.Set<TileEntity> tileEntityListUnload = com.google.common.collect.Sets.newHashSet();
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public final Thread serverThread;
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private final boolean debugWorld;
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