mirror of
https://github.com/YatopiaMC/Yatopia.git
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213 lines
10 KiB
Diff
213 lines
10 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: MrIvanPlays <ivan@mrivanplays.com>
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Date: Thu, 13 Aug 2020 15:14:36 +0300
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Subject: [PATCH] Per entity (type) collision settings
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Base patch was the only player collisions patch, the original author of was tr7zw <tr7zw@live.de>
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but pretty much the whole implementation changed.
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This patch implements per entity (type) collision settings with 100% compatibility with bukkit api and
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vanilla.
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The whole code is based around 1 class, the EntityFilter class. Whole filtering logic is there.
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Co-authored-by: tr7zw <tr7zw@live.de>
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diff --git a/src/main/java/de/minebench/origami/OrigamiConfig.java b/src/main/java/de/minebench/origami/OrigamiConfig.java
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index cb344a424bf4c657bb1bbca286a1136c9b21b489..82fc63dbfc0d48267e0c1972a312b7143f62e6f0 100644
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--- a/src/main/java/de/minebench/origami/OrigamiConfig.java
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+++ b/src/main/java/de/minebench/origami/OrigamiConfig.java
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@@ -134,6 +134,39 @@ public final class OrigamiConfig {
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private void observerClock() {
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disableObserverClocks = getBoolean("disable-observer-clocks", disableObserverClocks);
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}
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+
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+ // Yatopia start
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+ public boolean playerCollisions = true;
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+ public boolean animalCollisions = true;
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+ public boolean ambientCollisions = true;
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+ public boolean monsterCollisions = true;
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+ public boolean villagerCollisions = true;
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+ public boolean pillagerCollisions = true;
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+ public boolean ironGolemCollisions = true;
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+ public boolean miscCollisions = true;
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+ public boolean itemCollisions = true;
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+ public boolean waterCreatureCollisions = true;
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+ public boolean waterAmbientCollisions = true;
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+ public boolean allCollisionsEnabled = false;
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+ private void specificCollisionSettings() {
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+ playerCollisions = getBoolean("collisions.players", playerCollisions);
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+ animalCollisions = getBoolean("collisions.animals", animalCollisions);
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+ ambientCollisions = getBoolean("collisions.ambient", ambientCollisions);
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+ monsterCollisions = getBoolean("collisions.monsters", monsterCollisions);
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+ villagerCollisions = getBoolean("collisions.villagers", villagerCollisions);
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+ pillagerCollisions = getBoolean("collisions.pillagers", pillagerCollisions);
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+ ironGolemCollisions = getBoolean("collisions.iron-golems", ironGolemCollisions);
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+ miscCollisions = getBoolean("collisions.misc", miscCollisions);
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+ itemCollisions = getBoolean("collisions.items", itemCollisions);
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+ waterCreatureCollisions = getBoolean("collisions.water-creature", waterCreatureCollisions);
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+ waterAmbientCollisions = getBoolean("collisions.water-ambient", waterAmbientCollisions);
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+
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+ allCollisionsEnabled =
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+ playerCollisions && animalCollisions && ambientCollisions && monsterCollisions && villagerCollisions
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+ && pillagerCollisions && ironGolemCollisions && miscCollisions && itemCollisions
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+ && waterCreatureCollisions && waterAmbientCollisions;
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+ }
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+ // Yatopia end
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}
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}
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\ No newline at end of file
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diff --git a/src/main/java/dev/tr7zw/yatopia/EntityFilter.java b/src/main/java/dev/tr7zw/yatopia/EntityFilter.java
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new file mode 100644
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index 0000000000000000000000000000000000000000..e8211826a342d743b897d816d7ece2e8d4cd0388
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--- /dev/null
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+++ b/src/main/java/dev/tr7zw/yatopia/EntityFilter.java
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@@ -0,0 +1,133 @@
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+package dev.tr7zw.yatopia;
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+
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+import de.minebench.origami.OrigamiConfig;
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+import java.util.function.Predicate;
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+import net.minecraft.server.Entity;
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+import net.minecraft.server.EntityTypes;
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+import net.minecraft.server.EnumCreatureType;
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+import net.minecraft.server.IEntitySelector;
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+import net.minecraft.server.ScoreboardTeamBase;
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+
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+public class EntityFilter {
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+
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+ public static Predicate<Entity> getFilter(Entity entity) {
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+ OrigamiConfig.WorldConfig config = entity.world.origamiConfig;
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+ if (config.allCollisionsEnabled) {
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+ return IEntitySelector.a(entity);
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+ }
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+
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+ ScoreboardTeamBase entityTeam = entity.getScoreboardTeam();
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+ ScoreboardTeamBase.EnumTeamPush entityTeamPush =
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+ entityTeam == null ?
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+ ScoreboardTeamBase.EnumTeamPush.ALWAYS :
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+ entityTeam.getCollisionRule();
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+
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+ if (entityTeamPush == ScoreboardTeamBase.EnumTeamPush.NEVER || entity.world.isClientSide
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+ || entity.isSpectator()) {
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+ return tested -> false;
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+ }
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+
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+ Predicate<Entity> ret = (tested) -> {
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+ if (!tested.canCollideWith(entity) || !entity.canCollideWith(tested)) {
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+ return false;
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+ }
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+ ScoreboardTeamBase testedTeam = tested.getScoreboardTeam();
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+ ScoreboardTeamBase.EnumTeamPush testedPush =
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+ testedTeam == null ?
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+ ScoreboardTeamBase.EnumTeamPush.ALWAYS :
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+ testedTeam.getCollisionRule();
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+
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+ if (testedPush == ScoreboardTeamBase.EnumTeamPush.NEVER) {
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+ return false;
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+ }
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+ if (testedTeam != null && entityTeam != null) {
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+ // see IEntitySelector#a(Entity)
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+ // copied from there, although for me this logic doesn't seem quite right
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+ boolean ally = entityTeam.isAlly(testedTeam);
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+
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+ if ((entityTeamPush == ScoreboardTeamBase.EnumTeamPush.PUSH_OWN_TEAM ||
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+ testedPush == ScoreboardTeamBase.EnumTeamPush.PUSH_OWN_TEAM) && ally) {
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+ return false;
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+ }
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+ return (entityTeamPush != ScoreboardTeamBase.EnumTeamPush.PUSH_OTHER_TEAMS
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+ && testedPush != ScoreboardTeamBase.EnumTeamPush.PUSH_OTHER_TEAMS) || ally;
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+ } else {
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+ return testedPush == ScoreboardTeamBase.EnumTeamPush.ALWAYS &&
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+ entityTeamPush == ScoreboardTeamBase.EnumTeamPush.ALWAYS;
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+ }
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+ };
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+
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+ ret = ret.and((tested) -> {
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+ if (tested.getEntityType() == EntityTypes.PLAYER && config.playerCollisions) {
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+ return true;
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+ }
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+ if (tested.getEntityType().getEnumCreatureType() == EnumCreatureType.CREATURE && config.animalCollisions) {
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+ return true;
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+ }
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+ if (tested.getEntityType().getEnumCreatureType() == EnumCreatureType.AMBIENT && config.ambientCollisions) {
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+ return true;
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+ }
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+ if (tested.getEntityType().getEnumCreatureType() == EnumCreatureType.MONSTER) {
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+ if (config.monsterCollisions) {
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+ if (config.pillagerCollisions) {
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+ return true;
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+ } else {
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+ return tested.getEntityType() != EntityTypes.PILLAGER;
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+ }
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+ } else {
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+ if (config.pillagerCollisions) {
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+ return tested.getEntityType() == EntityTypes.PILLAGER;
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+ } else {
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+ return false;
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+ }
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+ }
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+ }
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+ if (tested.getEntityType().getEnumCreatureType() == EnumCreatureType.MISC) {
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+ if (config.miscCollisions) {
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+ if (!config.villagerCollisions) {
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+ if (!config.ironGolemCollisions) {
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+ if (!config.itemCollisions) {
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+ return tested.getEntityType() != EntityTypes.VILLAGER
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+ && tested.getEntityType() != EntityTypes.IRON_GOLEM
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+ && tested.getEntityType() != EntityTypes.ITEM;
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+ } else {
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+ return tested.getEntityType() != EntityTypes.VILLAGER
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+ && tested.getEntityType() != EntityTypes.IRON_GOLEM;
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+ }
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+ } else {
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+ return tested.getEntityType() != EntityTypes.VILLAGER;
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+ }
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+ } else {
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+ return true;
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+ }
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+ } else {
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+ if (config.villagerCollisions) {
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+ if (config.ironGolemCollisions) {
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+ if (config.itemCollisions) {
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+ return tested.getEntityType() == EntityTypes.VILLAGER
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+ || tested.getEntityType() == EntityTypes.IRON_GOLEM
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+ || tested.getEntityType() == EntityTypes.ITEM;
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+ } else {
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+ return tested.getEntityType() == EntityTypes.VILLAGER
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+ || tested.getEntityType() == EntityTypes.IRON_GOLEM;
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+ }
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+ } else {
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+ return tested.getEntityType() == EntityTypes.VILLAGER;
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+ }
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+ } else {
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+ return false;
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+ }
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+ }
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+ }
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+ if (tested.getEntityType().getEnumCreatureType() == EnumCreatureType.WATER_CREATURE && config.waterCreatureCollisions) {
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+ return true;
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+ }
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+ if (tested.getEntityType().getEnumCreatureType() == EnumCreatureType.WATER_AMBIENT && config.waterAmbientCollisions) {
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+ return true;
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+ }
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+ return false;
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+ });
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+
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+ return ret;
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+ }
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+}
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diff --git a/src/main/java/net/minecraft/server/EntityLiving.java b/src/main/java/net/minecraft/server/EntityLiving.java
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index a3fd38a37c74226a2dc00036d5890759fc2f7653..0e7b032c4bbec414e0f55f98557c2d23470ea1d1 100644
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--- a/src/main/java/net/minecraft/server/EntityLiving.java
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+++ b/src/main/java/net/minecraft/server/EntityLiving.java
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@@ -2849,7 +2849,7 @@ public abstract class EntityLiving extends Entity {
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// Paper - end don't run getEntities if we're not going to use its result
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// Tuinity start - reduce memory allocation from collideNearby
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List<Entity> list = com.tuinity.tuinity.util.CachedLists.getTempGetEntitiesList();
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- this.world.getEntities(this, this.getBoundingBox(), IEntitySelector.a(this), list);
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+ this.world.getEntities(this, this.getBoundingBox(), dev.tr7zw.yatopia.EntityFilter.getFilter(this), list); // Yatopia
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try {
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// Tuinity end - reduce memory allocation from collideNearby
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