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Fixes #152 There is still the issue with doors which I will try to fix later on, but the new option should make them more "vanilla". See the description of the new patch for more information.
30 lines
1.7 KiB
Diff
30 lines
1.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: MrIvanPlays <ivan@mrivanplays.com>
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Date: Mon, 17 Aug 2020 08:51:44 +0300
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Subject: [PATCH] Send more packets immediately
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Paper did some changes around packet sending by introducing a queue and making (most of) the PLAY packets
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send synchronously. This is completely fine, however the are some people who want to have better experience
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with "cosmetic" stuff such as boss bar's, title's and scoreboard's. We allow those packets to pass instantly,
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as the server shouldn't really care about those packets - they're not related with overall gameplay.
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Additionally, I'm thinking of making those packets send asynchronously.
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diff --git a/src/main/java/net/minecraft/server/NetworkManager.java b/src/main/java/net/minecraft/server/NetworkManager.java
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index fe123dc746c96b465393b2af788fae9519e5e55c..5b4901acf7d4661e52839a7ab0ebe24b93bec0d6 100644
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--- a/src/main/java/net/minecraft/server/NetworkManager.java
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+++ b/src/main/java/net/minecraft/server/NetworkManager.java
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@@ -229,7 +229,11 @@ public class NetworkManager extends SimpleChannelInboundHandler<Packet<?>> {
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return networkManager.isPending || networkManager.protocol != EnumProtocol.PLAY ||
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packet instanceof PacketPlayOutKeepAlive ||
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packet instanceof PacketPlayOutChat ||
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- packet instanceof PacketPlayOutTabComplete;
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+ packet instanceof PacketPlayOutTabComplete || // Yatopia
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+ // Yatopia start
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+ packet instanceof PacketPlayOutBoss ||
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+ packet instanceof PacketPlayOutTitle;
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+ // Yatopia end
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}
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// Paper end
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}
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