Yatopia/patches/server/0050-PlayerAttackEntityEvent.patch
Mykyta Komarn 5431509f72 Greatly improve recipe and furnace performance
Remove more fucked up stream conversions. Also use cached recipe in furnaces when possible, and only lookup when absolutely necessary.

On a server with 8.8K furnaces, the average tick rate was ~0.3-1ms higher when furnaces were burning vs idle furnaces, as compared to ~10ms difference in earlier revisions of these patches.
2020-10-06 18:36:00 -07:00

60 lines
2.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Ivan Pekov <ivan@mrivanplays.com>
Date: Tue, 22 Sep 2020 12:52:34 +0300
Subject: [PATCH] PlayerAttackEntityEvent
Added per request
diff --git a/src/main/java/net/minecraft/server/EntityHuman.java b/src/main/java/net/minecraft/server/EntityHuman.java
index 9fa597b49f156be49777a5b51e7c231c7728a42f..ff6a8473027d82db1fbf3ab18fd0cfe08e2d9d78 100644
--- a/src/main/java/net/minecraft/server/EntityHuman.java
+++ b/src/main/java/net/minecraft/server/EntityHuman.java
@@ -1049,11 +1049,47 @@ public abstract class EntityHuman extends EntityLiving {
flag2 = flag2 && !world.paperConfig.disablePlayerCrits; // Paper
flag2 = flag2 && !this.isSprinting();
+ /* // Yatopia start - PlayerAttackEntityEvent
if (flag2) {
f *= 1.5F;
}
f += f1;
+ */
+ net.yatopia.api.event.PlayerAttackEntityEvent playerAttackEntityEvent =
+ new net.yatopia.api.event.PlayerAttackEntityEvent(
+ getBukkitEntity(),
+ entity.getBukkitEntity(),
+ org.bukkit.craftbukkit.inventory.CraftItemStack.asBukkitCopy(getItemInMainHand()),
+ flag2, f + f1
+ );
+ float totalDamage = f + f1;
+ org.bukkit.Bukkit.getPluginManager().callEvent(playerAttackEntityEvent);
+ if (playerAttackEntityEvent.isCancelled()) {
+ return;
+ }
+ flag2 = playerAttackEntityEvent.isCritical() && !world.paperConfig.disablePlayerCrits;
+ if (playerAttackEntityEvent.getDamage() == totalDamage) {
+ if (flag2) {
+ f *= 1.5F;
+ }
+ f += f1;
+ } else {
+ if (playerAttackEntityEvent.getDamage() < 0) {
+ return;
+ }
+ float damage = playerAttackEntityEvent.getDamage() - f1;
+ if (damage < 0) {
+ return;
+ }
+ if (flag2) {
+ damage *= 1.5F;
+ }
+ damage += f1;
+ f = damage;
+ }
+ // Yatopia end
+
boolean flag3 = false;
double d0 = (double) (this.A - this.z);