Yatopia/patches/server/0054-Respect-rotation-when-respawning.patch
Mykyta Komarn 5431509f72 Greatly improve recipe and furnace performance
Remove more fucked up stream conversions. Also use cached recipe in furnaces when possible, and only lookup when absolutely necessary.

On a server with 8.8K furnaces, the average tick rate was ~0.3-1ms higher when furnaces were burning vs idle furnaces, as compared to ~10ms difference in earlier revisions of these patches.
2020-10-06 18:36:00 -07:00

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1.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Ivan Pekov <ivan@mrivanplays.com>
Date: Mon, 28 Sep 2020 16:23:11 +0300
Subject: [PATCH] Respect rotation when respawning
diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
index 41fb2bcd6c4a2c99ff5f71d059c5485eaa3a6193..c097804cc19e88b8425b28a53d1258c929cf52b9 100644
--- a/src/main/java/net/minecraft/server/PlayerList.java
+++ b/src/main/java/net/minecraft/server/PlayerList.java
@@ -814,7 +814,7 @@ public abstract class PlayerList {
entityplayer1.setRespawnPosition(worldserver1.getDimensionKey(), blockposition, f, flag1, false);
flag2 = !flag && flag3;
isBedSpawn = true;
- location = new Location(worldserver1.getWorld(), vec3d.x, vec3d.y, vec3d.z);
+ location = new Location(worldserver1.getWorld(), vec3d.x, vec3d.y, vec3d.z, f1, 0.0F); // Yatopia - respect rotation
} else if (blockposition != null) {
entityplayer1.playerConnection.sendPacket(new PacketPlayOutGameStateChange(PacketPlayOutGameStateChange.a, 0.0F));
}