Yatopia/patches/server/0065-Optimize-advancement-loading.patch
Mykyta Komarn 5431509f72 Greatly improve recipe and furnace performance
Remove more fucked up stream conversions. Also use cached recipe in furnaces when possible, and only lookup when absolutely necessary.

On a server with 8.8K furnaces, the average tick rate was ~0.3-1ms higher when furnaces were burning vs idle furnaces, as compared to ~10ms difference in earlier revisions of these patches.
2020-10-06 18:36:00 -07:00

100 lines
4.6 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Ivan Pekov <ivan@mrivanplays.com>
Date: Tue, 6 Oct 2020 15:10:12 +0300
Subject: [PATCH] Optimize advancement loading
Removed some object allocations and reduced loops
diff --git a/src/main/java/net/minecraft/server/Advancement.java b/src/main/java/net/minecraft/server/Advancement.java
index c405047c00d354bbc1449fd2f917b73f980ef1a5..8b31098032dc7a08d201e20c917f27348dd2f437 100644
--- a/src/main/java/net/minecraft/server/Advancement.java
+++ b/src/main/java/net/minecraft/server/Advancement.java
@@ -68,6 +68,7 @@ public class Advancement {
return this.display;
}
+ public final AdvancementRewards getRewards() { return d(); } // Yatopia - OBFHELPER
public AdvancementRewards d() {
return this.rewards;
}
diff --git a/src/main/java/net/minecraft/server/AdvancementDataPlayer.java b/src/main/java/net/minecraft/server/AdvancementDataPlayer.java
index 17789407b9e86896a963a305a13357286aa5f319..8a18fc380016c0df6bc5821defa4408df291679b 100644
--- a/src/main/java/net/minecraft/server/AdvancementDataPlayer.java
+++ b/src/main/java/net/minecraft/server/AdvancementDataPlayer.java
@@ -160,10 +160,13 @@ public class AdvancementDataPlayer {
}
Stream<Entry<MinecraftKey, AdvancementProgress>> stream = map.entrySet().stream().sorted(Comparator.comparing(Entry::getValue));
+ /* // Yatopia start - avoid calling collect and iterator
Iterator iterator = ((List) stream.collect(Collectors.toList())).iterator();
while (iterator.hasNext()) {
Entry<MinecraftKey, AdvancementProgress> entry = (Entry) iterator.next();
+ */
+ stream.forEach(entry -> {
Advancement advancement = advancementdataworld.a((MinecraftKey) entry.getKey());
if (advancement == null) {
@@ -175,7 +178,7 @@ public class AdvancementDataPlayer {
} else {
this.a(advancement, (AdvancementProgress) entry.getValue());
}
- }
+ }); // Yatopia end
} catch (Throwable throwable1) {
throwable = throwable1;
throw throwable1;
@@ -200,10 +203,36 @@ public class AdvancementDataPlayer {
}
}
+ /* // Yatopia start
this.c(advancementdataworld);
this.c();
this.b(advancementdataworld);
+ */
+ loadAdvancements(advancementdataworld);
+ // Yatopia end
+ }
+
+ // Yatopia start - reduce overload by post io load of advancements
+ // this combines c(AdvancementDataWorld), c() and b(AdvancementDataWorld) into 1 method
+ // the changes done: loops thru all the advancements only once, does not create an additional list
+ // and does not loop thru the additional list, does not create an additional set when checking for progress and
+ // does not additionally loop thru it
+ private void loadAdvancements(AdvancementDataWorld serverAdvancementManager) {
+ for (Advancement advancement : serverAdvancementManager.getAdvancements()) {
+ if (advancement.getCriteria().isEmpty()) {
+ grantCriteria(advancement, "");
+ advancement.getRewards().a(player); // todo: too lazy to import AdvancementRewards for an obfhelper
+ }
+ AdvancementProgress progress = getProgress(advancement);
+ if (progress.isDone()) {
+ this.j.add(advancement);
+ updateVisibility(advancement);
+ continue; // Do not double check isDone
+ }
+ beginTracking(advancement);
+ }
}
+ // Yatopia end
public void b() {
if (org.spigotmc.SpigotConfig.disableAdvancementSaving) return; // Spigot
@@ -325,6 +354,7 @@ public class AdvancementDataPlayer {
return flag;
}
+ private final void beginTracking(Advancement advancement) { c(advancement); } // Yatopia - OBFHELPER
private void c(Advancement advancement) {
AdvancementProgress advancementprogress = this.getProgress(advancement);
@@ -442,6 +472,7 @@ public class AdvancementDataPlayer {
this.data.put(advancement, advancementprogress);
}
+ private final void updateVisibility(Advancement advancement) { e(advancement); } // Yatopia
private void e(Advancement advancement) {
// Paper start
e(advancement, IterationEntryPoint.ROOT);