Yatopia/patches/server/0040-PlayerAttackEntityEvent.patch
Zoe 985b5655f5
Use modified toothpick for our build & patch system.
This has been in work for a bunch of time. Zoe ( duplexsystem or budgidiere, whatever ) has put a ton of work into this. 
We now have a bugfree build system that works flawlessly. 

Co-authored-by: Ivan Pekov <ivan@mrivanplays.com>
Co-authored-by: Simon Gardling <titaniumtown@gmail.com>
Co-authored-by: toinouH <toinouh2003@gmail.com>

P.s the one who merged this is ivan and not bud.
2021-01-21 12:58:52 +02:00

67 lines
3.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Ivan Pekov <ivan@mrivanplays.com>
Date: Tue, 22 Sep 2020 12:52:34 +0300
Subject: [PATCH] PlayerAttackEntityEvent
Added per request
diff --git a/src/main/java/net/minecraft/server/EntityHuman.java b/src/main/java/net/minecraft/server/EntityHuman.java
index 434cfd0a224a8dc1f13809edcd4b98f0c7aa0899..d2b3db34d69269a220185d203bc1232042a9e437 100644
--- a/src/main/java/net/minecraft/server/EntityHuman.java
+++ b/src/main/java/net/minecraft/server/EntityHuman.java
@@ -1071,12 +1071,50 @@ public abstract class EntityHuman extends EntityLiving {
flag2 = flag2 && !world.paperConfig.disablePlayerCrits; // Paper
flag2 = flag2 && !this.isSprinting();
- if (flag2) {
- this.isCritical = true; // Purpur
- f *= 1.5F;
+ /* // Yatopia start - PlayerAttackEntityEvent
+ if (flag2) {
+ this.isCritical = true; // Purpur
+ f *= 1.5F;
+ }
+
+ f += f1;
+ */
+ net.yatopia.api.event.PlayerAttackEntityEvent playerAttackEntityEvent =
+ new net.yatopia.api.event.PlayerAttackEntityEvent(
+ getBukkitEntity(),
+ entity.getBukkitEntity(),
+ org.bukkit.craftbukkit.inventory.CraftItemStack.asBukkitCopy(getItemInMainHand()),
+ flag2, f + f1
+ );
+ float totalDamage = f + f1;
+ org.bukkit.Bukkit.getPluginManager().callEvent(playerAttackEntityEvent);
+ if (playerAttackEntityEvent.isCancelled()) {
+ return;
}
+ flag2 = playerAttackEntityEvent.isCritical() && !world.paperConfig.disablePlayerCrits;
+ if (playerAttackEntityEvent.getDamage() == totalDamage) {
+ if (flag2) {
+ this.isCritical = true; // Purpur
+ f *= 1.5F;
+ }
+ f += f1;
+ } else {
+ if (playerAttackEntityEvent.getDamage() < 0) {
+ return;
+ }
+ float damage = playerAttackEntityEvent.getDamage() - f1;
+ if (damage < 0) {
+ return;
+ }
+ if (flag2) {
+ this.isCritical = true; // Purpur
+ damage *= 1.5F;
+ }
+ damage += f1;
+ f = damage;
+ }
+ // Yatopia end
- f += f1;
boolean flag3 = false;
double d0 = (double) (this.A - this.z);