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e14836e8ea
Fixes #226 All these were doing some kind of weirdness to the chunk generation, thats why they were dropped. Unfortunately this will decrease performance, but bugs is our priority before speed.
20 lines
1.2 KiB
Diff
20 lines
1.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Ivan Pekov <ivan@mrivanplays.com>
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Date: Mon, 28 Sep 2020 16:23:11 +0300
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Subject: [PATCH] Respect rotation when respawning
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diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
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index 25186df83c41ae168bca30b28149005f4b9f45e9..95cd25230601d22f02a31667b048bfd1ecda6009 100644
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--- a/src/main/java/net/minecraft/server/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/PlayerList.java
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@@ -812,7 +812,7 @@ public abstract class PlayerList {
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entityplayer1.setRespawnPosition(worldserver1.getDimensionKey(), blockposition, f, flag1, false);
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flag2 = !flag && flag3;
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isBedSpawn = true;
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- location = new Location(worldserver1.getWorld(), vec3d.x, vec3d.y, vec3d.z);
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+ location = new Location(worldserver1.getWorld(), vec3d.x, vec3d.y, vec3d.z, f1, 0.0F); // Yatopia - respect rotation
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} else if (blockposition != null) {
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entityplayer1.playerConnection.sendPacket(new PacketPlayOutGameStateChange(PacketPlayOutGameStateChange.a, 0.0F));
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}
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