Yatopia/patches/server/0055-Respect-rotation-when-respawning.patch
Ivan Pekov e14836e8ea
Drop lithium noise patches & voronoi
Fixes #226

All these were doing some kind of weirdness to the chunk generation, thats why they were dropped.
Unfortunately this will decrease performance, but bugs is our priority before speed.
2020-10-01 19:51:56 +03:00

20 lines
1.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Ivan Pekov <ivan@mrivanplays.com>
Date: Mon, 28 Sep 2020 16:23:11 +0300
Subject: [PATCH] Respect rotation when respawning
diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
index 25186df83c41ae168bca30b28149005f4b9f45e9..95cd25230601d22f02a31667b048bfd1ecda6009 100644
--- a/src/main/java/net/minecraft/server/PlayerList.java
+++ b/src/main/java/net/minecraft/server/PlayerList.java
@@ -812,7 +812,7 @@ public abstract class PlayerList {
entityplayer1.setRespawnPosition(worldserver1.getDimensionKey(), blockposition, f, flag1, false);
flag2 = !flag && flag3;
isBedSpawn = true;
- location = new Location(worldserver1.getWorld(), vec3d.x, vec3d.y, vec3d.z);
+ location = new Location(worldserver1.getWorld(), vec3d.x, vec3d.y, vec3d.z, f1, 0.0F); // Yatopia - respect rotation
} else if (blockposition != null) {
entityplayer1.playerConnection.sendPacket(new PacketPlayOutGameStateChange(PacketPlayOutGameStateChange.a, 0.0F));
}