Yatopia/patches/server/0016-lithium-MixinLandPathNodeMaker.patch
budgidiere ff560e687c
[WIP] Better Patch System (#18)
* Update build.yml

* Remove 3rd party patches

* Add Upsteam Submodules

* Fix patches

* ?

* Fix patches

* Add Fast Init script

* Lots of stuff

also it's broke

* more broken

* fixes

* mor stuff

* gfhfgh

hg

* fix patch

* fix up script

* update submodule

* add papercut

* update tuinity

* update gitmodules

* fix var name

* fix more var stuff

* some how it's not deleting shit anymore

* should now use the branch it just made

why are we doing this again?

* now it does thing thing

* return previous so YAPFA can use it

* ok now it really does the thing

* for REAL it does the thing

* don't do the thing because it causes too many problems

* fix api

* work

* use better patching for YAPFA patches

* fix better patching

* more fixes

* new patches stuff

* remove old 3rd parry patches add removed akarin patches

* make new branch for making patches

* hopefully build patches correctly

* fix gitignore and add config patches

* remove papercut files

* fix some weirdness

* fix bug

* time to do some fixin' 👀

* New Patch System Rebased Patches

* fix full build

* exit 1

* fix

* Remove patch

* Hopefully fix compile errors

* fixes

* this might work

* don't use rej for our patches

* tmp disable cache

* some times case sensitivity is dumb

* my sanity is at an all time low :)

* dfg

* readd cahce

* fix?

* Update Upstream

* fix perms

* fix

* fix api

* Redo API

* rm folders

* fix villager brain patch

* emc explosion pref

* fixed aikar's shit

* betterfix

* fix lagggg

* Origami

* Origami Fixes

* Update readme

* test async path finding

* WIP Async Path Finding

* WIP fix async path finding

* same as bellow

* same

* update to newer funcs

* fix newer funcs

* fix author

* Updates, Fixes, and new patches

* fixes

* possibly async flying path finding

* minor asnyc pathfinding fix

* test remove non asnyc path finder

* WIP make all path finding async

* Rename everything

* Exec flag

* Rebuild hashes

* remove dupe patch

* fix?

* Fix packages, redirect config

* old nav class is now async and back

* add getchatcolor.getbyid and handle patches with a . in them better

Co-authored-by: tr7zw <tr7zw@live.de>
Co-authored-by: Unknown <unknown@example.com>
Co-authored-by: Ovydux <68059159+Ovydux@users.noreply.github.com>
2020-08-03 11:48:42 -05:00

97 lines
4.6 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: JellySquid <jellysquid+atwork@protonmail.com>
Date: Mon, 11 May 2020 22:56:27 +0200
Subject: [PATCH] lithium MixinLandPathNodeMaker
diff --git a/src/main/java/net/minecraft/server/PathfinderNormal.java b/src/main/java/net/minecraft/server/PathfinderNormal.java
index 49fc87b6e196d4bde8b99929a4a42f00d2f462e8..97d2b88570037ad9f4efe037ae7410598b031c40 100644
--- a/src/main/java/net/minecraft/server/PathfinderNormal.java
+++ b/src/main/java/net/minecraft/server/PathfinderNormal.java
@@ -4,12 +4,23 @@ import it.unimi.dsi.fastutil.longs.Long2ObjectMap;
import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
import it.unimi.dsi.fastutil.objects.Object2BooleanMap;
import it.unimi.dsi.fastutil.objects.Object2BooleanOpenHashMap;
+import com.google.common.collect.Sets;
+
+import it.unimi.dsi.fastutil.objects.Reference2ReferenceMap;
+import it.unimi.dsi.fastutil.objects.Reference2ReferenceOpenHashMap;
+
import java.util.EnumSet;
import java.util.Iterator;
import javax.annotation.Nullable;
public class PathfinderNormal extends PathfinderAbstract {
+ // Yatopia start
+
+ // This is not thread-safe!
+ private static final Reference2ReferenceMap<IBlockData, PathType> commonTypes = new Reference2ReferenceOpenHashMap<>();
+ // Yatopia end
+
protected float j;
private final Long2ObjectMap<PathType> k = new Long2ObjectOpenHashMap();
private final Object2BooleanMap<AxisAlignedBB> l = new Object2BooleanOpenHashMap();
@@ -508,13 +519,44 @@ public class PathfinderNormal extends PathfinderAbstract {
protected static PathType b(IBlockAccess iblockaccess, BlockPosition blockposition) {
IBlockData iblockdata = iblockaccess.getTypeIfLoaded(blockposition); // Paper
if (iblockdata == null) return PathType.BLOCKED; // Paper
- Block block = iblockdata.getBlock();
- Material material = iblockdata.getMaterial();
+ // Check early if the block is air as it will always be open regardless of other conditions
+ if(iblockdata.isAir())return PathType.OPEN;
+
+ // Get the cached type for this block state
+ PathType type = commonTypes.get(iblockdata);
+
+ // No result has been cached for this block state yet, so calculate and cache it
+ if (type == null) {
+ commonTypes.put(iblockdata, type = getPathType(iblockaccess, blockposition, iblockdata));
+ }
+ // If the node type is open, it means that we were unable to determine a more specific type, so we need
+ // to check the fallback path.
+ if (type == PathType.OPEN) {
+ // This is only ever called in vanilla after all other possibilities are exhausted, but before fluid checks
+ // It should be safe to perform it last in actuality and take advantage of the cache for fluid types as well
+ // since fluids will always pass this check.
+ if (!iblockdata.a(iblockaccess, blockposition, PathMode.LAND)) {
+ return PathType.BLOCKED;
+ }
- if (iblockdata.isAir()) {
+ // All checks succeed, this path node really is open!
return PathType.OPEN;
- } else if (!iblockdata.a((Tag) TagsBlock.TRAPDOORS) && !iblockdata.a(Blocks.LILY_PAD)) {
- if (iblockdata.a(Blocks.CACTUS)) {
+ }
+
+ // Return the cached value since we found an obstacle earlier
+ return type;
+
+ }
+
+ private static PathType getPathType(IBlockAccess iblockaccess, BlockPosition blockposition,
+ IBlockData iblockdata) {
+ Block block = iblockdata.getBlock();
+ Material material = iblockdata.getMaterial();
+
+ if (!block.a(TagsBlock.TRAPDOORS) && block != Blocks.LILY_PAD) {
+ if (block == Blocks.FIRE) {
+ return PathType.DAMAGE_FIRE;
+ } else if (block == Blocks.CACTUS) {
return PathType.DAMAGE_CACTUS;
} else if (iblockdata.a(Blocks.SWEET_BERRY_BUSH)) {
return PathType.DAMAGE_OTHER;
@@ -540,7 +582,10 @@ public class PathfinderNormal extends PathfinderAbstract {
} else {
Fluid fluid = iblockdata.getFluid(); // Tuinity - remove another getType call
- return fluid.a((Tag) TagsFluid.WATER) ? PathType.WATER : (fluid.a((Tag) TagsFluid.LAVA) ? PathType.LAVA : PathType.OPEN);
+ if(fluid.a(TagsFluid.WATER))return PathType.WATER;
+ if(fluid.a(TagsFluid.LAVA))return PathType.LAVA;
+
+ return PathType.OPEN;
}
} else {
return PathType.FENCE;