mirror of
https://github.com/YatopiaMC/Yatopia.git
synced 2024-09-12 23:58:20 +02:00
ff560e687c
* Update build.yml
* Remove 3rd party patches
* Add Upsteam Submodules
* Fix patches
* ?
* Fix patches
* Add Fast Init script
* Lots of stuff
also it's broke
* more broken
* fixes
* mor stuff
* gfhfgh
hg
* fix patch
* fix up script
* update submodule
* add papercut
* update tuinity
* update gitmodules
* fix var name
* fix more var stuff
* some how it's not deleting shit anymore
* should now use the branch it just made
why are we doing this again?
* now it does thing thing
* return previous so YAPFA can use it
* ok now it really does the thing
* for REAL it does the thing
* don't do the thing because it causes too many problems
* fix api
* work
* use better patching for YAPFA patches
* fix better patching
* more fixes
* new patches stuff
* remove old 3rd parry patches add removed akarin patches
* make new branch for making patches
* hopefully build patches correctly
* fix gitignore and add config patches
* remove papercut files
* fix some weirdness
* fix bug
* time to do some fixin' 👀
* New Patch System Rebased Patches
* fix full build
* exit 1
* fix
* Remove patch
* Hopefully fix compile errors
* fixes
* this might work
* don't use rej for our patches
* tmp disable cache
* some times case sensitivity is dumb
* my sanity is at an all time low :)
* dfg
* readd cahce
* fix?
* Update Upstream
* fix perms
* fix
* fix api
* Redo API
* rm folders
* fix villager brain patch
* emc explosion pref
* fixed aikar's shit
* betterfix
* fix lagggg
* Origami
* Origami Fixes
* Update readme
* test async path finding
* WIP Async Path Finding
* WIP fix async path finding
* same as bellow
* same
* update to newer funcs
* fix newer funcs
* fix author
* Updates, Fixes, and new patches
* fixes
* possibly async flying path finding
* minor asnyc pathfinding fix
* test remove non asnyc path finder
* WIP make all path finding async
* Rename everything
* Exec flag
* Rebuild hashes
* remove dupe patch
* fix?
* Fix packages, redirect config
* old nav class is now async and back
* add getchatcolor.getbyid and handle patches with a . in them better
Co-authored-by: tr7zw <tr7zw@live.de>
Co-authored-by: Unknown <unknown@example.com>
Co-authored-by: Ovydux <68059159+Ovydux@users.noreply.github.com>
97 lines
4.6 KiB
Diff
97 lines
4.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: JellySquid <jellysquid+atwork@protonmail.com>
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Date: Mon, 11 May 2020 22:56:27 +0200
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Subject: [PATCH] lithium MixinLandPathNodeMaker
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diff --git a/src/main/java/net/minecraft/server/PathfinderNormal.java b/src/main/java/net/minecraft/server/PathfinderNormal.java
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index 49fc87b6e196d4bde8b99929a4a42f00d2f462e8..97d2b88570037ad9f4efe037ae7410598b031c40 100644
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--- a/src/main/java/net/minecraft/server/PathfinderNormal.java
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+++ b/src/main/java/net/minecraft/server/PathfinderNormal.java
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@@ -4,12 +4,23 @@ import it.unimi.dsi.fastutil.longs.Long2ObjectMap;
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import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
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import it.unimi.dsi.fastutil.objects.Object2BooleanMap;
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import it.unimi.dsi.fastutil.objects.Object2BooleanOpenHashMap;
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+import com.google.common.collect.Sets;
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+
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+import it.unimi.dsi.fastutil.objects.Reference2ReferenceMap;
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+import it.unimi.dsi.fastutil.objects.Reference2ReferenceOpenHashMap;
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+
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import java.util.EnumSet;
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import java.util.Iterator;
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import javax.annotation.Nullable;
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public class PathfinderNormal extends PathfinderAbstract {
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+ // Yatopia start
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+
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+ // This is not thread-safe!
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+ private static final Reference2ReferenceMap<IBlockData, PathType> commonTypes = new Reference2ReferenceOpenHashMap<>();
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+ // Yatopia end
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+
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protected float j;
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private final Long2ObjectMap<PathType> k = new Long2ObjectOpenHashMap();
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private final Object2BooleanMap<AxisAlignedBB> l = new Object2BooleanOpenHashMap();
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@@ -508,13 +519,44 @@ public class PathfinderNormal extends PathfinderAbstract {
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protected static PathType b(IBlockAccess iblockaccess, BlockPosition blockposition) {
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IBlockData iblockdata = iblockaccess.getTypeIfLoaded(blockposition); // Paper
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if (iblockdata == null) return PathType.BLOCKED; // Paper
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- Block block = iblockdata.getBlock();
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- Material material = iblockdata.getMaterial();
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+ // Check early if the block is air as it will always be open regardless of other conditions
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+ if(iblockdata.isAir())return PathType.OPEN;
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+
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+ // Get the cached type for this block state
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+ PathType type = commonTypes.get(iblockdata);
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+
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+ // No result has been cached for this block state yet, so calculate and cache it
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+ if (type == null) {
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+ commonTypes.put(iblockdata, type = getPathType(iblockaccess, blockposition, iblockdata));
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+ }
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+ // If the node type is open, it means that we were unable to determine a more specific type, so we need
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+ // to check the fallback path.
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+ if (type == PathType.OPEN) {
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+ // This is only ever called in vanilla after all other possibilities are exhausted, but before fluid checks
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+ // It should be safe to perform it last in actuality and take advantage of the cache for fluid types as well
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+ // since fluids will always pass this check.
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+ if (!iblockdata.a(iblockaccess, blockposition, PathMode.LAND)) {
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+ return PathType.BLOCKED;
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+ }
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- if (iblockdata.isAir()) {
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+ // All checks succeed, this path node really is open!
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return PathType.OPEN;
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- } else if (!iblockdata.a((Tag) TagsBlock.TRAPDOORS) && !iblockdata.a(Blocks.LILY_PAD)) {
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- if (iblockdata.a(Blocks.CACTUS)) {
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+ }
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+
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+ // Return the cached value since we found an obstacle earlier
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+ return type;
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+
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+ }
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+
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+ private static PathType getPathType(IBlockAccess iblockaccess, BlockPosition blockposition,
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+ IBlockData iblockdata) {
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+ Block block = iblockdata.getBlock();
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+ Material material = iblockdata.getMaterial();
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+
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+ if (!block.a(TagsBlock.TRAPDOORS) && block != Blocks.LILY_PAD) {
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+ if (block == Blocks.FIRE) {
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+ return PathType.DAMAGE_FIRE;
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+ } else if (block == Blocks.CACTUS) {
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return PathType.DAMAGE_CACTUS;
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} else if (iblockdata.a(Blocks.SWEET_BERRY_BUSH)) {
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return PathType.DAMAGE_OTHER;
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@@ -540,7 +582,10 @@ public class PathfinderNormal extends PathfinderAbstract {
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} else {
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Fluid fluid = iblockdata.getFluid(); // Tuinity - remove another getType call
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- return fluid.a((Tag) TagsFluid.WATER) ? PathType.WATER : (fluid.a((Tag) TagsFluid.LAVA) ? PathType.LAVA : PathType.OPEN);
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+ if(fluid.a(TagsFluid.WATER))return PathType.WATER;
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+ if(fluid.a(TagsFluid.LAVA))return PathType.LAVA;
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+
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+ return PathType.OPEN;
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}
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} else {
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return PathType.FENCE;
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