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Updated Config Entries (markdown)
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@ -15,12 +15,15 @@ config-version: 1
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log-player-login-location: true
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log-player-login-location: true
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// Should the player location be logged when joining
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// Should the player location be logged when joining
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itemStuckSleepTicks: 1
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fixFallDistance: false
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// Controls how often a dropped item checks rather it's stuck inside a block (their most expansive operation). Higher values like 15 can be safely used and greatly improves dropped item performance if your server has thousands of them (from big farms/TNT/farming players etc).
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// Fixes the fall distance being incorrect
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disableEntityStuckChecks: false
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disableEntityStuckChecks: false
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// Should entities not check if they are stuck in a wall and should suffocate. E.g useful in hubs where player damage is canceled anyway.
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// Should entities not check if they are stuck in a wall and should suffocate. E.g useful in hubs where player damage is canceled anyway.
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itemStuckSleepTicks: 1
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// Controls how often a dropped item checks rather it's stuck inside a block (their most expansive operation). Higher values like 15 can be safely used and greatly improves dropped item performance if your server has thousands of them (from big farms/TNT/farming players etc).
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fire-block-physics-event: true
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fire-block-physics-event: true
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// Should the block physics event be fired
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// Should the block physics event be fired
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@ -42,28 +45,18 @@ config-version: 1
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// Change to false to disable this check
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// Change to false to disable this check
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vehicle-flight: true
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vehicle-flight: true
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// Change to false to disable this check
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// Change to false to disable this check
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```
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## intervals:
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```yml
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player-time-statistics: 1
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// How many ticks should it take to update the statistics of player. Recommended value is 20 for better performance with the same accurate counting.
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```
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```
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## tick:
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## tick:
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```yml
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```yml
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enchanting-tables: false
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enchanting-tables: false
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// Change to true to enable enchantment table ticking
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// Change to true to enable enchantment table ticking
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```
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```
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## villagers:
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## criterion-triggers:
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```yml
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simplerVillagerBehavior: false
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// Replaces the entire villager AI to the old AI system that all other mobs use. This breaks iron farms/villager breeders/villages (WIP to fix these problems), all villagers get a random profession (if they didn't have one) like in 1.8, don't need nor use workstations and refresh their trades after some time (trades are completely unaffected). This makes villagers as performant as all the other mobs by getting rid of their "brain" (Mojang's name^^) and behavior controller system, instead using the normal goal selector system. This way villagers are over twice as performant, but with the drawbacks that for now Iron farms/villager breeders are broken, so they can just be used for trading systems.
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villagersHideAtNight: false
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// Addon for ``simplerVillagerBehavior``, gives villagers the ability to drink an invisibility potion like wandering traders at night to make it less likely for them to be killed since (for now) they don't stay at the village/use their houses at night and no ability for them to respawn.
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```
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## intervals:
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```yml
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player-time-statistics: 1
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// How many ticks should it take to update the statistics of player. Recommended value is 20 for better performance with the same accurate counting.
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```
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# criterion-triggers:
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```yml
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```yml
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location: true
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location: true
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// You should turn this setting off, if You are not using any datapacks that use criterion triggers.
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// You should turn this setting off, if You are not using any datapacks that use criterion triggers.
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@ -73,82 +66,57 @@ config-version: 1
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tick: true
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tick: true
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// You should turn this setting off, if You are not using any datapacks that use criterion triggers.
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// You should turn this setting off, if You are not using any datapacks that use criterion triggers.
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# checks:
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### flight
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``Default``: ``true`` Change to ``false`` to disable this check.
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### vehicle-flight
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``Default``: ``true`` Change to ``false`` to disable this check.
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### moved-quickly
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``Default``: ``true`` Change to ``false`` to disable this check.
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### moved-wrongly
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``Default``: ``true`` Change to ``false`` to disable this check.
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### vehicle-moved-quickly
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``Default``: ``true`` Change to ``false`` to disable this check.
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### vehicle-moved-wrongly
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``Default``: ``true`` Change to ``false`` to disable this check.
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# worlds:
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## default:
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### disable-observer-clocks
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``Default``: ``false`` Change to ``true`` , if You want to disable observer clocks.
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### fast-feature-search-dont-load-chunk
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``Default``: ``false`` Change to ``true`` , to don't load chunks while using fast feature search.
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### tick-empty-hoppers
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``Default``: ``false`` Change this to ``true`` , to tick empty hoppers.
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# pigmen:
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### dont-target-unless-hit
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``Default``: ``false`` If pigmens should target You without being hit.
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# collisions:
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### players
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``Default``: ``true`` If players should collide.
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### animals
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``Default``: ``true`` If animals should collide.
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### ambient
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``Default``: ``true`` If ambient should collide.
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### monsters
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``Default``: ``true`` If monsters should collide.
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### villagers
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``Default``: ``true`` If villagers should collide.
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### pillagers
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``Default``: ``true`` If pillagers should collide.
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### iron-golems
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``Default``: ``true`` If iron golems should collide.
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### misc
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``Default``: ``true`` If misc should collide.
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### items
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``Default``: ``true`` If items should collide.
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### water-creature
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``Default``: ``true`` If water creatures should collide.
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### water-ambient
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``Default``: ``true`` If water ambient should collide.
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# ticks-per:
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### full-hopper-cooldown
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``Default``: ``128`` How many ticks for full hopper cooldown.
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```
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```
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## villagers:
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```yml
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simplerVillagerBehavior: false
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// Replaces the entire villager AI to the old AI system that all other mobs use. This breaks iron farms/villager breeders/villages (WIP to fix these problems), all villagers get a random profession (if they didn't have one) like in 1.8, don't need nor use workstations and refresh their trades after some time (trades are completely unaffected). This makes villagers as performant as all the other mobs by getting rid of their "brain" (Mojang's name^^) and behavior controller system, instead using the normal goal selector system. This way villagers are over twice as performant, but with the drawbacks that for now Iron farms/villager breeders are broken, so they can just be used for trading systems.
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villagersHideAtNight: false
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// Addon for ``simplerVillagerBehavior``, gives villagers the ability to drink an invisibility potion like wandering traders at night to make it less likely for them to be killed since (for now) they don't stay at the village/use their houses at night and no ability for them to respawn.
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```
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## worlds:
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### default:
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```yml
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disable-observer-clocks: false
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// Change to true , if You want to disable observer clocks.
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```
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#### pigmen:
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```yml
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dont-target-unless-hit
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// If pigmens should target players without being hit.
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```
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### collisions:
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```yml
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players: true
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// If players should collide.
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animals: true
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// If animals should collide.
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ambient: true
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// If ambient should collide.
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monsters: true
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// If monsters should collide.
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villagers: true
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// If villagers should collide.
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pillagers: true
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// If pillagers should collide.
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iron-golems: true
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// If iron golems should collide.
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misc: true
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// If misc entities should collide.
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items: true
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// If items should collide.
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water-creature: true
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// If water creatures should collide.
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water-ambient: true
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// If water ambient entities should collide.
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