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https://github.com/BentoBoxWorld/Challenges.git
synced 2024-11-13 06:05:46 +01:00
Improve cache management.
Do not load players in memory, and unload them when they leave.
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@ -133,7 +133,8 @@ public class ChallengesManager
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this.challengeDatabase.loadObjects().forEach(this::loadChallenge);
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this.levelDatabase.loadObjects().forEach(this::loadLevel);
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this.playersDatabase.loadObjects().forEach(this::loadPlayerData);
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// It is not necessary to load all players in memory.
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// this.playersDatabase.loadObjects().forEach(this::loadPlayerData);
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}
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@ -150,7 +151,8 @@ public class ChallengesManager
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this.challengeDatabase.loadObjects().forEach(this::loadChallenge);
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this.levelDatabase.loadObjects().forEach(this::loadLevel);
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this.playersDatabase.loadObjects().forEach(this::loadPlayerData);
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// It is not necessary to load all players in memory.
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// this.playersDatabase.loadObjects().forEach(this::loadPlayerData);
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}
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@ -304,6 +306,28 @@ public class ChallengesManager
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}
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/**
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* This method removes given player from cache data.
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* @param playerID player ID which cache data must be removed.
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*/
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public void removeFromCache(UUID playerID)
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{
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if (!this.settings.isStoreAsIslandData())
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{
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if (this.playerCacheData.containsKey(playerID.toString()))
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{
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// save before remove
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this.savePlayerData(playerID.toString());
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this.playerCacheData.remove(playerID.toString());
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}
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}
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// TODO: It would be necessary to remove also data, if they stores islands.
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// Unfortunately, I do not know all worlds. Checking everything would be bad. Probably, I could
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// add extra map that links players with their cached island data?
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}
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// ---------------------------------------------------------------------
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// Section: Other storing related methods
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// ---------------------------------------------------------------------
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@ -356,17 +380,17 @@ public class ChallengesManager
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// The player is not in the cache
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// Check if the player exists in the database
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if (this.playersDatabase.objectExists(uniqueID.toString()))
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if (this.playersDatabase.objectExists(uniqueID))
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{
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// Load player from database
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ChallengesPlayerData data = this.playersDatabase.loadObject(uniqueID.toString());
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ChallengesPlayerData data = this.playersDatabase.loadObject(uniqueID);
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// Store in cache
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this.playerCacheData.put(uniqueID, data);
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}
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else
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{
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// Create the player data
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ChallengesPlayerData pd = new ChallengesPlayerData(uniqueID.toString());
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ChallengesPlayerData pd = new ChallengesPlayerData(uniqueID);
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this.playersDatabase.saveObject(pd);
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// Add to cache
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this.playerCacheData.put(uniqueID, pd);
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@ -4,6 +4,8 @@ package world.bentobox.challenges.listeners;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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import org.bukkit.event.player.PlayerKickEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import org.bukkit.event.world.WorldSaveEvent;
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import world.bentobox.challenges.ChallengesAddon;
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@ -20,16 +22,45 @@ public class SaveListener implements Listener
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}
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/**
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* This event listener handles world save event.
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* @param e World Save event.
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*/
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@EventHandler(priority = EventPriority.LOW, ignoreCancelled = true)
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public void onWorldSave(WorldSaveEvent e)
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{
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if (!this.addon.getChallengesManager().getAllChallenges(e.getWorld()).isEmpty())
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// Save only for worlds where exist any challenge addon data.
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if (this.addon.getChallengesManager().hasAnyChallengeData(e.getWorld()))
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{
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this.addon.getChallengesManager().save();
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}
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}
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/**
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* This event listener handles player kick event.
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* If player is kicked, then remove it from player cache data.
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* @param e PlayerKickEvent
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*/
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@EventHandler(priority = EventPriority.LOW, ignoreCancelled = true)
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public void onPlayerKickEvent(PlayerKickEvent e)
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{
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this.addon.getChallengesManager().removeFromCache(e.getPlayer().getUniqueId());
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}
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/**
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* This event listener handles player quit event.
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* If player quits server, then remove it from player cache data.
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* @param e PlayerQuitEvent
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*/
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@EventHandler(priority = EventPriority.LOW, ignoreCancelled = true)
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public void onPlayerQuitEvent(PlayerQuitEvent e)
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{
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this.addon.getChallengesManager().removeFromCache(e.getPlayer().getUniqueId());
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}
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// ---------------------------------------------------------------------
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// Section: Variables
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// ---------------------------------------------------------------------
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