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Comment out code that removes player from local cache on leaving server.
It is done due #246 reported that relog could be done faster than async saving.
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@ -430,12 +430,15 @@ public class ChallengesManager
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*/
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public void removeFromCache(UUID playerID)
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{
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if (!this.settings.isStoreAsIslandData() && this.playerCacheData.containsKey(playerID.toString()))
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{
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// save before remove
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this.savePlayerData(playerID.toString());
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this.playerCacheData.remove(playerID.toString());
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}
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// Remove due possible issues with saving... (#246)
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// if (!this.settings.isStoreAsIslandData() && this.playerCacheData.containsKey(playerID.toString()))
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// {
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// // save before remove
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// this.savePlayerData(playerID.toString());
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// this.playerCacheData.remove(playerID.toString());
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// }
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this.savePlayerData(playerID.toString());
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// TODO: It would be necessary to remove also data, if they stores islands.
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// Unfortunately, I do not know all worlds. Checking everything would be bad. Probably, I could
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