mirror of
https://github.com/BentoBoxWorld/Challenges.git
synced 2024-11-28 05:25:21 +01:00
Create StringListGUI class that allows to edit list of strings.
This commit is contained in:
parent
c79173b411
commit
1508492a69
@ -0,0 +1,241 @@
|
||||
package world.bentobox.challenges.panel.util;
|
||||
|
||||
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import java.util.Arrays;
|
||||
import java.util.Collections;
|
||||
import java.util.List;
|
||||
|
||||
import world.bentobox.bentobox.api.commands.CompositeCommand;
|
||||
import world.bentobox.bentobox.api.panels.PanelItem;
|
||||
import world.bentobox.bentobox.api.panels.builders.PanelBuilder;
|
||||
import world.bentobox.bentobox.api.panels.builders.PanelItemBuilder;
|
||||
import world.bentobox.bentobox.api.user.User;
|
||||
import world.bentobox.challenges.panel.CommonGUI;
|
||||
|
||||
|
||||
/**
|
||||
* This GUI allows to edit List of strings. AnvilGUI has limited text space, so splitting
|
||||
* text in multiple rows allows to edit each row separately.
|
||||
*/
|
||||
public class StringListGUI
|
||||
{
|
||||
public StringListGUI(CommonGUI parentGUI,
|
||||
User user,
|
||||
List<String> value,
|
||||
CompositeCommand command,
|
||||
String... parameters)
|
||||
{
|
||||
this.parentGUI = parentGUI;
|
||||
this.user = user;
|
||||
this.value = value;
|
||||
this.command = command;
|
||||
this.parameters = parameters;
|
||||
|
||||
if (this.value.size() > 18)
|
||||
{
|
||||
// TODO: throw error that so large list cannot be edited.
|
||||
this.parentGUI.build();
|
||||
}
|
||||
else
|
||||
{
|
||||
this.build();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This method builds panel that allows to change given string value.
|
||||
*/
|
||||
private void build()
|
||||
{
|
||||
PanelBuilder panelBuilder = new PanelBuilder().name(this.user.getTranslation("challenges.gui.text-edit-title"));
|
||||
|
||||
panelBuilder.item(0, this.getButton(Button.SAVE));
|
||||
panelBuilder.item(1, this.getButton(Button.VALUE));
|
||||
|
||||
panelBuilder.item(3, this.getButton(Button.ADD));
|
||||
panelBuilder.item(4, this.getButton(Button.REMOVE));
|
||||
panelBuilder.item(4, this.getButton(Button.CLEAR));
|
||||
|
||||
panelBuilder.item(8, this.getButton(Button.CANCEL));
|
||||
|
||||
for (String element : this.value)
|
||||
{
|
||||
panelBuilder.item(this.createStringElement(element));
|
||||
}
|
||||
|
||||
panelBuilder.build();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This method create button that does some functionality in current gui.
|
||||
* @param button Button functionality.
|
||||
* @return PanelItem.
|
||||
*/
|
||||
private PanelItem getButton(Button button)
|
||||
{
|
||||
ItemStack icon;
|
||||
String name;
|
||||
List<String> description;
|
||||
PanelItem.ClickHandler clickHandler;
|
||||
|
||||
switch (button)
|
||||
{
|
||||
case SAVE:
|
||||
{
|
||||
name = this.user.getTranslation("challenges.gui.buttons.save");
|
||||
description = Collections.emptyList();
|
||||
icon = new ItemStack(Material.COMMAND_BLOCK);
|
||||
clickHandler = (panel, user, clickType, slot) -> {
|
||||
List<String> values = Arrays.asList(this.parameters);
|
||||
values.addAll(this.value);
|
||||
|
||||
if (this.command.execute(this.user, "STRING_LIST_GUI", values))
|
||||
{
|
||||
this.user.closeInventory();
|
||||
this.parentGUI.build();
|
||||
}
|
||||
else
|
||||
{
|
||||
this.build();
|
||||
}
|
||||
|
||||
return true;
|
||||
};
|
||||
break;
|
||||
}
|
||||
case CANCEL:
|
||||
{
|
||||
name = this.user.getTranslation("challenges.gui.buttons.cancel");
|
||||
description = Collections.emptyList();
|
||||
icon = new ItemStack(Material.IRON_DOOR);
|
||||
clickHandler = (panel, user, clickType, slot) -> {
|
||||
this.parentGUI.build();
|
||||
return true;
|
||||
};
|
||||
break;
|
||||
}
|
||||
case VALUE:
|
||||
{
|
||||
name = this.user.getTranslation("challenges.gui.buttons.value");
|
||||
description = this.value;
|
||||
icon = new ItemStack(Material.PAPER);
|
||||
clickHandler = (panel, user, clickType, slot) -> true;
|
||||
break;
|
||||
}
|
||||
case ADD:
|
||||
{
|
||||
name = this.user.getTranslation("challenges.gui.buttons.add");
|
||||
description = Collections.emptyList();
|
||||
icon = new ItemStack(Material.WHITE_STAINED_GLASS_PANE);
|
||||
clickHandler = (panel, user, clickType, slot) -> {
|
||||
|
||||
// TODO: Open Anvil GUI.
|
||||
|
||||
this.build();
|
||||
return true;
|
||||
};
|
||||
break;
|
||||
}
|
||||
case CLEAR:
|
||||
{
|
||||
name = this.user.getTranslation("challenges.gui.buttons.clear");
|
||||
description = Collections.emptyList();
|
||||
icon = new ItemStack(Material.RED_STAINED_GLASS_PANE);
|
||||
clickHandler = (panel, user, clickType, slot) -> {
|
||||
this.value.clear();
|
||||
this.build();
|
||||
return true;
|
||||
};
|
||||
break;
|
||||
}
|
||||
case REMOVE:
|
||||
{
|
||||
name = this.user.getTranslation("challenges.gui.buttons.remove");
|
||||
description = Collections.emptyList();
|
||||
icon = new ItemStack(Material.BLUE_STAINED_GLASS_PANE);
|
||||
clickHandler = (panel, user, clickType, slot) -> {
|
||||
this.value.removeIf(String::isEmpty);
|
||||
|
||||
this.build();
|
||||
return true;
|
||||
};
|
||||
break;
|
||||
}
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
|
||||
return new PanelItem(icon, name, description, false, clickHandler, false);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This method creates paper icon that represents single line from list.
|
||||
* @param element Paper Icon name
|
||||
* @return PanelItem.
|
||||
*/
|
||||
private PanelItem createStringElement(String element)
|
||||
{
|
||||
return new PanelItemBuilder().
|
||||
name(element).
|
||||
icon(Material.PAPER).
|
||||
clickHandler((panel, user1, clickType, i) -> {
|
||||
// TODO: open anvil gui.
|
||||
return true;
|
||||
}).build();
|
||||
}
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
// Section: Enums
|
||||
// ---------------------------------------------------------------------
|
||||
|
||||
|
||||
/**
|
||||
* This enum holds all button values in current gui.
|
||||
*/
|
||||
private enum Button
|
||||
{
|
||||
VALUE,
|
||||
ADD,
|
||||
REMOVE,
|
||||
CANCEL,
|
||||
CLEAR,
|
||||
SAVE
|
||||
}
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
// Section: Variables
|
||||
// ---------------------------------------------------------------------
|
||||
|
||||
|
||||
/**
|
||||
* This variable stores return GUI.
|
||||
*/
|
||||
private CommonGUI parentGUI;
|
||||
|
||||
/**
|
||||
* User who runs GUI.
|
||||
*/
|
||||
private User user;
|
||||
|
||||
/**
|
||||
* Current value.
|
||||
*/
|
||||
private List<String> value;
|
||||
|
||||
/**
|
||||
* Command that must be processed on save.
|
||||
*/
|
||||
private CompositeCommand command;
|
||||
|
||||
/**
|
||||
* Command input parameters before number.
|
||||
*/
|
||||
private String[] parameters;
|
||||
}
|
Loading…
Reference in New Issue
Block a user