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Update default config value.
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@ -1,32 +1,57 @@
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# Challenges Configuration ${project.version}
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# Challenges 1.0.0-SNAPSHOT-LOCAL Configuration
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# This config file is dynamic and saved when the server is shutdown.
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# You cannot edit it while the server is running because changes will
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# be lost! Use in-game settings GUI or edit when server is offline.
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#
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commands:
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#
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# Allows to define common challenges command that will open User GUI
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# with all GameMode selection or Challenges from user world.
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# This will not affect /{gamemode_user} challenges command.
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user: challenges c
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#
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# Allows to define common challenges command that will open Admin GUI
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# with all GameMode selection.
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# This will not affect /{gamemode_admin} challenges command.
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admin: challengesadmin chadmin
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#
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# This enables/disables common command that will be independent from
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# all GameModes. For admins it will open selection with all GameModes
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# (unless there is one), but for users it will open GUI that corresponds
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# to their world (unless it is specified other way in Admin GUI).
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single-gui: false
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# This means that writing `/[user_global]` will open Challenges GUI's
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# and `/[admin_global]` will open Admin GUI's
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# /!\ In order to apply the changes made to this option, you must restart your server. Reloading BentoBox or the server won't work.
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global-command: false
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#
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# This allows for admins to define which GUI will be opened for admins
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# when users calls single-gui command.
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# This allows to define which GUI will be opened when `single-gui` is enabled.
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# This option is ignored if `single-gui` is disabled.
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# Acceptable values:
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# - CURRENT_WORLD - will open GUI that corresponds to user location.
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# - GAMEMODE_LIST - will open GUI with all installed game modes.
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single-gamemode: CURRENT_WORLD
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global-view-mode: GAMEMODE_LIST
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player:
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#
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# Allows to define a global challenges user command. This command will work
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# only if `global-commands` is enabled. This allows to execute `/challenges`
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# without referring to the gamemode.
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# /!\ In order to apply the changes made to this option, you must restart your server. Reloading BentoBox or the server won't work.
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global: challenges c
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#
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# Allows to define user command for opening challenges GUI's.
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# Unlike `global` command, this requires to have gamemode player command before it.
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# This will look like: `/[player_cmd] challenges`
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# /!\ In order to apply the changes made to this option, you must restart your server. Reloading BentoBox or the server won't work.
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main: challenges
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#
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# Allows to define complete command.
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# This will look like: `/[player_cmd] challenges complete`
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# /!\ In order to apply the changes made to this option, you must restart your server. Reloading BentoBox or the server won't work.
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complete: complete
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admin:
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#
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# Allows to define a global challenges admin command. This command will work
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# only if `global-commands` is enabled. This allows to execute `/chadmin`
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# without referring to the gamemode.
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# Note, this must not be the same as user global command.
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# /!\ In order to apply the changes made to this option, you must restart your server. Reloading BentoBox or the server won't work.
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global: challengesadmin chadmin
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#
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# Allows to define admin command for opening challenges GUI's.
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# Unlike `global` command, this requires to have gamemode admin command before it.
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# This will look like: `/[admin_cmd] challenges`
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# /!\ In order to apply the changes made to this option, you must restart your server. Reloading BentoBox or the server won't work.
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main: challenges
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history:
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#
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# This indicate if player challenges data history will be stored or not.
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@ -56,72 +81,11 @@ gui-settings:
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# their locked level icon, then it will be used, instead of this one.
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locked-level-icon:
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==: org.bukkit.inventory.ItemStack
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v: 1631
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type: BOOK
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#
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# This indicate if free challenges must be at the start (true) or at the end (false) of list.
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free-challenges-first: true
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#
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# This allows to change lore description line length. By default it is 25, but some server
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# owners may like it to be larger.
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lore-length: 25
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#
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# This string allows to change element order in Challenge description. Each letter represents
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# one object from challenge description. If letter is not used, then its represented part
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# will not be in description. If use any letter that is not recognized, then it will be
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# ignored. Some strings can be customized via lang file under 'challenges.gui.challenge-description'.
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# List of values and their meaning:
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# - LEVEL - Level String: '*.level'
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# - STATUS - Status String: '*.completed'
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# - COUNT - Times String: '*.completed-times', '*.completed-times-of' or '*.maxed-reached'
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# - DESCRIPTION - Description String: defined in challenge object - challenge.description
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# - WARNINGS - Warning String: '*.warning-items-take', '*.objects-close-by', '*.warning-entities-kill', '*.warning-blocks-remove'
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# - ENVIRONMENT - Environment String: defined in challenge object - challenge.environment
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# - REQUIREMENTS - Requirement String: '*.required-level', '*.required-money', '*.required-experience' and items, blocks or entities
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# - REWARD_TEXT - Reward String: message that is defined in challenge.rewardTest and challenge.repeatRewardText
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# - REWARD_OTHER - Reward extra String: '*.experience-reward', '*.money-reward', '*.not-repeatable'
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# - REWARD_ITEMS - Reward Items: List of items that will be rewarded.
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# - REWARD_COMMANDS - Reward Commands: List of commands that will be rewarded.
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# Requirement and reward items, blocks and entities that are defined in challenge and can be customized under 'challenges.gui.item-description.*'
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challenge-lore:
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- LEVEL
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- STATUS
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- COUNT
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- DESCRIPTION
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- WARNINGS
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- ENVIRONMENT
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- REQUIREMENTS
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- REWARD_TEXT
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- REWARD_OTHER
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- REWARD_ITEMS
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- REWARD_COMMANDS
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#
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# This string allows to change element order in Level description. Each letter represents
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# one object from level description. If letter is not used, then its represented part
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# will not be in description. If use any letter that is not recognized, then it will be
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# ignored. Some strings can be customized via lang file under 'challenges.gui.level-description'.
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# List of values and their meaning:
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# - LEVEL_STATUS - Status String: '*.completed'
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# - CHALLENGE_COUNT - Count of completed challenges String: '*.completed-challenges-of'
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# - UNLOCK_MESSAGE - Description String: defined in level object - challengeLevel.unlockMessage
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# - WAIVER_AMOUNT - WaiverAmount String: '*.waver-amount'
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# - LEVEL_REWARD_TEXT - Reward String: message that is defined in challengeLevel.rewardText.
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# - LEVEL_REWARD_OTHER - Reward extra String: '*.experience-reward', '*.money-reward'
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# - LEVEL_REWARD_ITEMS - Reward Items: List of items that will be rewarded.
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# - LEVEL_REWARD_COMMANDS - Reward Commands: List of commands that will be rewarded.
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# Reward items that are defined in challenge level and can be customized under 'challenges.gui.item-description.*'
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level-lore:
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- LEVEL_STATUS
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- CHALLENGE_COUNT
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- UNLOCK_MESSAGE
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- WAIVER_AMOUNT
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- LEVEL_REWARD_TEXT
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- LEVEL_REWARD_OTHER
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- LEVEL_REWARD_ITEMS
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- LEVEL_REWARD_COMMANDS
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v: 2730
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type: BARRIER
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#
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# This indicate if challenges data will be stored per island (true) or per player (false).
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store-island-data: false
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store-island-data: true
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#
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# Reset Challenges - if this is true, player's challenges will reset when users
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# reset an island or if users are kicked or leave a team. Prevents exploiting the
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@ -149,7 +113,4 @@ auto-saver: 30
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# disabled-gamemodes:
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# - BSkyBlock
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disabled-gamemodes: []
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#
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uniqueId: config
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#
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configVersion: v3
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