mirror of
https://github.com/BentoBoxWorld/Challenges.git
synced 2024-11-28 05:25:21 +01:00
Replace setValue method with BiConsumer.
This will provide ability to use setters directly in caller GUIs.
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parent
09f69bd46a
commit
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@ -8,12 +8,12 @@ import org.bukkit.inventory.ItemStack;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.List;
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import java.util.function.BiConsumer;
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import world.bentobox.bentobox.api.panels.PanelItem;
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import world.bentobox.bentobox.api.panels.PanelListener;
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import world.bentobox.bentobox.api.panels.builders.PanelBuilder;
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import world.bentobox.bentobox.api.user.User;
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import world.bentobox.challenges.panel.CommonGUI;
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/**
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@ -21,9 +21,9 @@ import world.bentobox.challenges.panel.CommonGUI;
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*/
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public class ItemSwitchGUI
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{
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public ItemSwitchGUI(CommonGUI parentGUI, User user, List<ItemStack> itemStacks)
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public ItemSwitchGUI(User user, List<ItemStack> itemStacks, BiConsumer<Boolean, List<ItemStack>> consumer)
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{
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this.parentGUI = parentGUI;
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this.consumer = consumer;
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this.user = user;
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this.itemStacks = itemStacks;
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this.build();
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@ -35,7 +35,7 @@ public class ItemSwitchGUI
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*/
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private void build()
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{
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PanelBuilder panelBuilder = new PanelBuilder().name(this.user.getTranslation("challenges.gui.change-items"));
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PanelBuilder panelBuilder = new PanelBuilder().user(this.user).name(this.user.getTranslation("challenges.gui.change-items"));
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// Size of inventory that user can set via GUI.
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panelBuilder.size(45);
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@ -94,9 +94,7 @@ public class ItemSwitchGUI
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}
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}
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this.parentGUI.setValue(returnItems);
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this.user.closeInventory();
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this.parentGUI.build();
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this.consumer.accept(true, returnItems);
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return true;
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};
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@ -108,7 +106,7 @@ public class ItemSwitchGUI
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description = Collections.emptyList();
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icon = new ItemStack(Material.IRON_DOOR);
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clickHandler = (panel, user, clickType, slot) -> {
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this.parentGUI.build();
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this.consumer.accept(false, Collections.emptyList());
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return true;
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};
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break;
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@ -219,10 +217,6 @@ public class ItemSwitchGUI
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// Section: Variables
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// ---------------------------------------------------------------------
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/**
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* ParentGUI from which current gui is called.
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*/
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private CommonGUI parentGUI;
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/**
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* User who opens current gui.
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@ -233,4 +227,9 @@ public class ItemSwitchGUI
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* List with original items.
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*/
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private List<ItemStack> itemStacks;
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/**
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* Consumer that returns item stacks on save action.
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*/
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private BiConsumer<Boolean, List<ItemStack>> consumer;
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}
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@ -5,12 +5,12 @@ import org.bukkit.Material;
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import org.bukkit.inventory.ItemStack;
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import java.util.Collections;
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import java.util.List;
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import java.util.function.BiConsumer;
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import world.bentobox.bentobox.api.panels.PanelItem;
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import world.bentobox.bentobox.api.panels.builders.PanelBuilder;
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import world.bentobox.bentobox.api.panels.builders.PanelItemBuilder;
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import world.bentobox.bentobox.api.user.User;
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import world.bentobox.challenges.panel.CommonGUI;
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/**
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@ -18,11 +18,11 @@ import world.bentobox.challenges.panel.CommonGUI;
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*/
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public class NumberGUI
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{
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public NumberGUI(CommonGUI parentGUI, User user, int value)
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public NumberGUI(User user, int value, BiConsumer<Boolean, Integer> consumer)
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{
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this.parentGUI = parentGUI;
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this.user = user;
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this.value = value;
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this.consumer = consumer;
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this.currentOperation = Button.SET;
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@ -35,7 +35,7 @@ public class NumberGUI
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*/
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private void build()
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{
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PanelBuilder panelBuilder = new PanelBuilder().name(this.user.getTranslation("challenges.gui.edit-number-title"));
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PanelBuilder panelBuilder = new PanelBuilder().user(this.user).name(this.user.getTranslation("challenges.gui.edit-number-title"));
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// Others
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panelBuilder.item(0, this.getButton(Button.SAVE));
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@ -93,10 +93,7 @@ public class NumberGUI
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description = Collections.emptyList();
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icon = new ItemStack(Material.COMMAND_BLOCK);
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clickHandler = (panel, user, clickType, slot) -> {
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this.parentGUI.setValue(this.value);
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this.user.closeInventory();
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this.parentGUI.build();
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this.consumer.accept(true, this.value);
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return true;
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};
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glow = false;
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@ -108,7 +105,7 @@ public class NumberGUI
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description = Collections.emptyList();
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icon = new ItemStack(Material.IRON_DOOR);
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clickHandler = (panel, user, clickType, slot) -> {
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this.parentGUI.build();
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this.consumer.accept(false, this.value);
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return true;
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};
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glow = false;
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@ -290,9 +287,9 @@ public class NumberGUI
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// ---------------------------------------------------------------------
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/**
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* This variable stores return GUI.
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* This variable stores current GUI consumer.
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*/
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private CommonGUI parentGUI;
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private BiConsumer<Boolean, Integer> consumer;
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/**
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* User who runs GUI.
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@ -5,12 +5,12 @@ import org.bukkit.Material;
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import org.bukkit.inventory.ItemStack;
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import java.util.Collections;
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import java.util.List;
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import java.util.function.BiConsumer;
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import world.bentobox.bentobox.api.panels.PanelItem;
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import world.bentobox.bentobox.api.panels.builders.PanelBuilder;
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import world.bentobox.bentobox.api.panels.builders.PanelItemBuilder;
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import world.bentobox.bentobox.api.user.User;
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import world.bentobox.challenges.panel.CommonGUI;
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/**
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@ -19,16 +19,16 @@ import world.bentobox.challenges.panel.CommonGUI;
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*/
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public class StringListGUI
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{
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public StringListGUI(CommonGUI parentGUI, User user, List<String> value)
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public StringListGUI(User user, List<String> value, BiConsumer<Boolean, List<String>> consumer)
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{
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this.parentGUI = parentGUI;
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this.consumer = consumer;
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this.user = user;
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this.value = value;
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if (this.value.size() > 18)
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{
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// TODO: throw error that so large list cannot be edited.
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this.parentGUI.build();
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this.consumer.accept(false, this.value);
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}
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else
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{
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@ -42,7 +42,7 @@ public class StringListGUI
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*/
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private void build()
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{
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PanelBuilder panelBuilder = new PanelBuilder().name(this.user.getTranslation("challenges.gui.text-edit-title"));
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PanelBuilder panelBuilder = new PanelBuilder().user(this.user).name(this.user.getTranslation("challenges.gui.text-edit-title"));
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panelBuilder.item(0, this.getButton(Button.SAVE));
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panelBuilder.item(1, this.getButton(Button.VALUE));
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@ -82,9 +82,7 @@ public class StringListGUI
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description = Collections.emptyList();
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icon = new ItemStack(Material.COMMAND_BLOCK);
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clickHandler = (panel, user, clickType, slot) -> {
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this.parentGUI.setValue(this.value);
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this.user.closeInventory();
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this.parentGUI.build();
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this.consumer.accept(true, this.value);
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return true;
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};
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@ -96,7 +94,8 @@ public class StringListGUI
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description = Collections.emptyList();
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icon = new ItemStack(Material.IRON_DOOR);
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clickHandler = (panel, user, clickType, slot) -> {
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this.parentGUI.build();
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this.consumer.accept(false, this.value);
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return true;
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};
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break;
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@ -198,9 +197,9 @@ public class StringListGUI
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/**
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* This variable stores return GUI.
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* This variable stores consumer.
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*/
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private CommonGUI parentGUI;
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private BiConsumer<Boolean, List<String>> consumer;
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/**
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* User who runs GUI.
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