Add correct language references.

This commit is contained in:
BONNe 2019-01-26 00:12:42 +02:00
parent 087ee07f45
commit 4b2f974b56
3 changed files with 9 additions and 9 deletions

View File

@ -154,7 +154,7 @@ public class ChallengesManager
{ {
if (!silent) if (!silent)
{ {
user.sendMessage("challenges.admin.import.skip", user.sendMessage("challenges.admin.import.skipping",
"[object]", challenge.getFriendlyName()); "[object]", challenge.getFriendlyName());
} }
@ -219,7 +219,7 @@ public class ChallengesManager
{ {
if (!silent) if (!silent)
{ {
user.sendMessage("challenges.admin.import.skip", user.sendMessage("challenges.admin.import.skipping",
"[object]", level.getFriendlyName()); "[object]", level.getFriendlyName());
} }

View File

@ -451,7 +451,7 @@ public class EditChallengeGUI extends CommonGUI
for (World.Environment environment : World.Environment.values()) for (World.Environment environment : World.Environment.values())
{ {
values.add((this.challenge.getEnvironment().contains(environment.name()) ? "§2" : "§c") + values.add((this.challenge.getEnvironment().contains(environment.name()) ? "§2" : "§c") +
this.user.getTranslation("challenges.gui.admin.descriptions." + environment.name())); this.user.getTranslation("challenges.gui.admin.descriptions." + environment.name().toLowerCase()));
} }
name = this.user.getTranslation("challenges.gui.admin.buttons.environment"); name = this.user.getTranslation("challenges.gui.admin.buttons.environment");

View File

@ -134,7 +134,7 @@ public class ChallengesGUI extends CommonGUI
{ {
panelBuilder.item(new PanelItemBuilder(). panelBuilder.item(new PanelItemBuilder().
icon(Material.SIGN). icon(Material.SIGN).
name("Previous"). name(this.user.getTranslation("challenges.gui.buttons.previous")).
clickHandler((panel, user1, clickType, slot) -> { clickHandler((panel, user1, clickType, slot) -> {
this.freeChallengeIndex--; this.freeChallengeIndex--;
this.build(); this.build();
@ -158,7 +158,7 @@ public class ChallengesGUI extends CommonGUI
{ {
panelBuilder.item(new PanelItemBuilder(). panelBuilder.item(new PanelItemBuilder().
icon(Material.SIGN). icon(Material.SIGN).
name("Next"). name(this.user.getTranslation("challenges.gui.buttons.next")).
clickHandler((panel, user1, clickType, slot) -> { clickHandler((panel, user1, clickType, slot) -> {
this.freeChallengeIndex++; this.freeChallengeIndex++;
this.build(); this.build();
@ -196,7 +196,7 @@ public class ChallengesGUI extends CommonGUI
{ {
panelBuilder.item(new PanelItemBuilder(). panelBuilder.item(new PanelItemBuilder().
icon(Material.SIGN). icon(Material.SIGN).
name("Previous"). name(this.user.getTranslation("challenges.gui.buttons.previous")).
clickHandler((panel, user1, clickType, slot) -> { clickHandler((panel, user1, clickType, slot) -> {
this.pageIndex--; this.pageIndex--;
this.build(); this.build();
@ -220,7 +220,7 @@ public class ChallengesGUI extends CommonGUI
{ {
panelBuilder.item(new PanelItemBuilder(). panelBuilder.item(new PanelItemBuilder().
icon(Material.SIGN). icon(Material.SIGN).
name("Next"). name(this.user.getTranslation("challenges.gui.buttons.next")).
clickHandler((panel, user1, clickType, slot) -> { clickHandler((panel, user1, clickType, slot) -> {
this.pageIndex++; this.pageIndex++;
this.build(); this.build();
@ -262,7 +262,7 @@ public class ChallengesGUI extends CommonGUI
{ {
panelBuilder.item(new PanelItemBuilder(). panelBuilder.item(new PanelItemBuilder().
icon(Material.SIGN). icon(Material.SIGN).
name("Previous"). name(this.user.getTranslation("challenges.gui.buttons.previous")).
clickHandler((panel, user1, clickType, slot) -> { clickHandler((panel, user1, clickType, slot) -> {
this.levelIndex--; this.levelIndex--;
this.build(); this.build();
@ -286,7 +286,7 @@ public class ChallengesGUI extends CommonGUI
{ {
panelBuilder.item(new PanelItemBuilder(). panelBuilder.item(new PanelItemBuilder().
icon(Material.SIGN). icon(Material.SIGN).
name("Next"). name(this.user.getTranslation("challenges.gui.buttons.next")).
clickHandler((panel, user1, clickType, slot) -> { clickHandler((panel, user1, clickType, slot) -> {
this.levelIndex++; this.levelIndex++;
this.build(); this.build();