Create template YAML file.

This file format is for people who has an alergy with ingame GUI.
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BONNe 2021-09-18 21:35:54 +03:00
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###########################################################################################
# This is a YML file. Be careful when editing. Check your edits in a YAML checker like #
# the one at http://yaml-online-parser.appspot.com #
###########################################################################################
#
# This is a template file that allows to create challenges in YAML format.
# Be aware, some features are not supported in YAML so some things may not be able to do with this
# file.
# After importing challenges, you can modify them via Admin GUI.
# File must contain `challenges:` and `levels`
challenges:
# Each challenge starts withs it ID.
# Everything for challenge must be inside it.
example_inventory_challenge:
# Name of the Challenge. If it is not present, name will be set to the challenge id.
# Supports ColorCodes.
name: "&2 Example Inventory Challenge"
# Icon for the Challenge
# It uses BentoBox ItemParser.
# Write format can be found in: https://docs.bentobox.world/en/latest/BentoBox/ItemParser/
icon: CHEST
# Each challenge can have an extra text in their lore that is only for this challenge.
# Text has its own Color Codes.
description: |-
&7 Description of inventory
&7 challenge
# This allows to set that challenge is completable by players. If challenge is not
# deployed, then players cannot complete it until deployed status is set to true.
deployed: true
# This allows to set the ordering of the challenges inside same level.
# If 2 challenges has the same order number, they will be ordered by their unique_id.
order: 0
# You can set that challenge is limited to a specific environment. Or leave it empty
# as it will indicate that challenge can be completed in every dimension.
# Supported values: NORMAL, NETHER, THE_END.
environments:
- NORMAL
- NETHER
- THE_END
# This option allows to auto-hide challenge after player completes it.
# It does not work for infinitely repeatable challenges.
remove-completed: false
# Type of the Challenge allows defining which requirements will be used.
# Challenge cannot exist without type or requirements.
# Each requirement has its own set of rules.
# Currently, addon has 4 types:
# INVENTORY_TYPE - checks items in player inventory.
# ISLAND_TYPE - checks for blocks or entities on player island.
# OTHER_TYPE - checks different things like, experience, island level, balance.
# STATISTIC_TYPE - checks specific player statistic value.
type: INVENTORY_TYPE
# Requirements are the section that defines what challenge will require to do.
requirements:
# All requirements supports to define a list of permissions that player must have.
# If permission is not set for the player, he will not be able to compete the
# challenge.
permissions:
- permission.value.1
- permission.value.2
# Take items allows to set that items will be removed from player inventory
# after challenge completion.
take-items: true
items:
- DIRT:220
# Rewards section allows defining what player will receive after completing challenge
# for the first time.
rewards:
# The reward text is a message in challenge "lore" that will be specific for
# this challenge.
text: "&7 Some Reward Text"
# Items contains a list of rewards that player will receive.
# It uses BentoBox ItemParser.
# Write format can be found in: https://docs.bentobox.world/en/latest/BentoBox/ItemParser/
items:
- STONE:6
# Experience allows defining player experience that he will receive for
# completing the challenge.
experience: 5
# Money allows defining player money that he will receive for
# completing the challenge.
money: 1.6
# Commands contains a list of commands that will be executed after player
# completes a challenge.
# If command starts with `[SELF]` it will indicate that player will execute this command.
# The command supports [player] placeholder that will be replaced with a player name who
# completed the challenge.
# It is not necessary to writhe `/`.
# This examples first command will force player to execute `/island` command,
# While second command will run `/kill [player]` from the server console.
commands:
- island
- kill [player]
# Repeatable allows to define if challenge is repeatable or not.
# Repeat Rewards are stored only if repeatable is set to true.
repeatable: true
# Repeat times allow defining how many times challenge can be repeated.
# If the value is 0 or smaller, it means that challenge is not limited.
repeat-times: -1
# Repeat-rewards section allows defining what player will receive after completing challenge
# each repeating time.
repeat-rewards:
# The reward text is a message in challenge "lore" that will be specific for
# this challenge.
text: "&7 Repeat Reward Text"
# Items contains a list of rewards that player will receive.
# It uses BentoBox ItemParser.
# Write format can be found in: https://docs.bentobox.world/en/latest/BentoBox/ItemParser/
items:
- PLAYER_HEAD:BONNe1704
# Experience allows defining player experience that he will receive for
# completing the challenge.
experience: 5
# Money allows defining player money that he will receive for
# completing the challenge.
money: 1.6
# Commands contains a list of commands that will be executed after player
# completes a challenge.
# If command starts with `[SELF]` it will indicate that player will execute this command.
# The command supports [player] placeholder that will be replaced with a player name who
# completed the challenge.
# It is not necessary to writhe `/`.
# This examples first command will force player to execute `/island` command,
# While second command will run `/kill [player]` from the server console.
commands:
- island
- kill [player]
# There are no specific requirements for challenge ID format.
example_island_challenge:
# Name of the Challenge. If it is not present, name will be set to the challenge id.
# Supports ColorCodes.
name: "&2 Example Island Challenge"
# Icon for the Challenge
# It uses BentoBox ItemParser.
# Write format can be found in: https://docs.bentobox.world/en/latest/BentoBox/ItemParser/
icon: GRASS_BLOCK:3
# Each challenge can have an extra text in their lore that is only for this challenge.
# Text has its own Color Codes.
description: |-
&7 Description of island
&7 challenge
# This allows to set that challenge is completable by players. If challenge is not
# deployed, then players cannot complete it until deployed status is set to true.
deployed: true
# This allows to set the ordering of the challenges inside same level.
# If 2 challenges has the same order number, they will be ordered by their unique_id.
order: 0
# You can set that challenge is limited to a specific environment. Or leave it empty
# as it will indicate that challenge can be completed in every dimension.
# Supported values: NORMAL, NETHER, THE_END.
environments:
- NORMAL
- NETHER
- THE_END
# This option allows to auto-hide challenge after player completes it.
# It does not work for infinitely repeatable challenges.
remove-completed: false
# Type of the Challenge allows defining which requirements will be used.
# Challenge cannot exist without type or requirements.
# Each requirement has its own set of rules.
# Currently, addon has 4 types:
# INVENTORY_TYPE - checks items in player inventory.
# ISLAND_TYPE - checks for blocks or entities on player island.
# OTHER_TYPE - checks different things like, experience, island level, balance.
# STATISTIC_TYPE - checks specific player statistic value.
type: ISLAND_TYPE
# Requirements are the section that defines what challenge will require to do.
requirements:
# All requirements supports to define a list of permissions that player must have.
# If permission is not set for the player, he will not be able to compete the
# challenge.
permissions:
- permission.value.1
- permission.value.2
# Remove Blocks indicate that all required blocks will be removed from world
# after challenge is completed.
remove-blocks: true
# Section `blocks` follows format: `MATERIAL_NAME: <number>` That indicate which block and
# how many of them must be checked.
# You can find all material names in https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
blocks:
DIRT: 220
STONE: 2
# Remove Entities indicate that all required entities will be removed from world
# after challenge is completed.
remove-entities: true
# Section `entities` follows format: `ENTITY_NAME: <number>` That indicate which entities and
# how many of them must be checked.
# You can find all entity names in https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
entities:
CAT: 1
BAT: 2
# With search distance you can define how far player should stand to detect blocks.
# Be aware that setting it too large will take a time to detect.
# Also, by default this will be capped at island border. So if player stands next to a border,
# only blocks inside his island will be taken into account.
search-distance: 10
# Rewards section allows defining what player will receive after completing challenge
# for the first time.
rewards:
# The reward text is a message in challenge "lore" that will be specific for
# this challenge.
text: "&7 Some Reward Text"
# Items contains a list of rewards that player will receive.
# It uses BentoBox ItemParser.
# Write format can be found in: https://docs.bentobox.world/en/latest/BentoBox/ItemParser/
items:
- STONE:6
# Experience allows defining player experience that he will receive for
# completing the challenge.
experience: 5
# Money allows defining player money that he will receive for
# completing the challenge.
money: 1.6
# Commands contains a list of commands that will be executed after player
# completes a challenge.
# If command starts with `[SELF]` it will indicate that player will execute this command.
# The command supports [player] placeholder that will be replaced with a player name who
# completed the challenge.
# It is not necessary to writhe `/`.
# This examples first command will force player to execute `/island` command,
# While second command will run `/kill [player]` from the server console.
commands:
- island
- kill [player]
# Repeatable allows to define if challenge is repeatable or not.
# Repeat Rewards are stored only if repeatable is set to true.
repeatable: true
# Repeat times allow defining how many times challenge can be repeated.
# If the value is 0 or smaller, it means that challenge is not limited.
repeat-times: -1
# Repeat-rewards section allows defining what player will receive after completing challenge
# each repeating time.
repeat-rewards:
# The reward text is a message in challenge "lore" that will be specific for
# this challenge.
text: "&7 Repeat Reward Text"
# Items contains a list of rewards that player will receive.
# It uses BentoBox ItemParser.
# Write format can be found in: https://docs.bentobox.world/en/latest/BentoBox/ItemParser/
items:
- PLAYER_HEAD:BONNe1704
# Experience allows defining player experience that he will receive for
# completing the challenge.
experience: 5
# Money allows defining player money that he will receive for
# completing the challenge.
money: 1.6
# Commands contains a list of commands that will be executed after player
# completes a challenge.
# If command starts with `[SELF]` it will indicate that player will execute this command.
# The command supports [player] placeholder that will be replaced with a player name who
# completed the challenge.
# It is not necessary to writhe `/`.
# This examples first command will force player to execute `/island` command,
# While second command will run `/kill [player]` from the server console.
commands:
- island
- kill [player]
# There are no specific requirements for challenge ID format.
example_other_challenge:
# Name of the Challenge. If it is not present, name will be set to the challenge id.
# Supports ColorCodes.
name: "&2 Example Other Challenge"
# Icon for the Challenge
# It uses BentoBox ItemParser.
# Write format can be found in: https://docs.bentobox.world/en/latest/BentoBox/ItemParser/
icon: EXPERIENCE_BOTTLE
# Each challenge can have an extra text in their lore that is only for this challenge.
# Text has its own Color Codes.
description: |-
&7 Description of other
&7 challenge
# This allows to set that challenge is completable by players. If challenge is not
# deployed, then players cannot complete it until deployed status is set to true.
deployed: true
# This allows to set the ordering of the challenges inside same level.
# If 2 challenges has the same order number, they will be ordered by their unique_id.
order: 0
# You can set that challenge is limited to a specific environment. Or leave it empty
# as it will indicate that challenge can be completed in every dimension.
# Supported values: NORMAL, NETHER, THE_END.
environments:
- NORMAL
- NETHER
- THE_END
# This option allows to auto-hide challenge after player completes it.
# It does not work for infinitely repeatable challenges.
remove-completed: false
# Type of the Challenge allows defining which requirements will be used.
# Challenge cannot exist without type or requirements.
# Each requirement has its own set of rules.
# Currently, addon has 4 types:
# INVENTORY_TYPE - checks items in player inventory.
# ISLAND_TYPE - checks for blocks or entities on player island.
# OTHER_TYPE - checks different things like, experience, island level, balance.
# STATISTIC_TYPE - checks specific player statistic value.
type: OTHER_TYPE
# Requirements are the section that defines what challenge will require to do.
requirements:
# All requirements supports to define a list of permissions that player must have.
# If permission is not set for the player, he will not be able to compete the
# challenge.
permissions:
- permission.value.1
- permission.value.2
# Indicate that experience will be removed after challenge completion.
take-experience: true
# How much experience points player must have. It is not an experience level, but a points.
experience: 10
# Indicate that money will be removed after challenge completion.
take-money: true
# How much money player must have.
money: 10.0
# Allows requesting specific minimal island level for challenge completion.
level: 10
# Rewards section allows defining what player will receive after completing challenge
# for the first time.
rewards:
# The reward text is a message in challenge "lore" that will be specific for
# this challenge.
text: "&7 Some Reward Text"
# Items contains a list of rewards that player will receive.
# It uses BentoBox ItemParser.
# Write format can be found in: https://docs.bentobox.world/en/latest/BentoBox/ItemParser/
items:
- STONE:6
# Experience allows defining player experience that he will receive for
# completing the challenge.
experience: 5
# Money allows defining player money that he will receive for
# completing the challenge.
money: 1.6
# Commands contains a list of commands that will be executed after player
# completes a challenge.
# If command starts with `[SELF]` it will indicate that player will execute this command.
# The command supports [player] placeholder that will be replaced with a player name who
# completed the challenge.
# It is not necessary to writhe `/`.
# This examples first command will force player to execute `/island` command,
# While second command will run `/kill [player]` from the server console.
commands:
- island
- kill [player]
# Repeatable allows to define if challenge is repeatable or not.
# Repeat Rewards are stored only if repeatable is set to true.
repeatable: true
# Repeat times allow defining how many times challenge can be repeated.
# If the value is 0 or smaller, it means that challenge is not limited.
repeat-times: -1
# Repeat-rewards section allows defining what player will receive after completing challenge
# each repeating time.
repeat-rewards:
# The reward text is a message in challenge "lore" that will be specific for
# this challenge.
text: "&7 Repeat Reward Text"
# Items contains a list of rewards that player will receive.
# It uses BentoBox ItemParser.
# Write format can be found in: https://docs.bentobox.world/en/latest/BentoBox/ItemParser/
items:
- PLAYER_HEAD:BONNe1704
# Experience allows defining player experience that he will receive for
# completing the challenge.
experience: 5
# Money allows defining player money that he will receive for
# completing the challenge.
money: 1.6
# Commands contains a list of commands that will be executed after player
# completes a challenge.
# If command starts with `[SELF]` it will indicate that player will execute this command.
# The command supports [player] placeholder that will be replaced with a player name who
# completed the challenge.
# It is not necessary to writhe `/`.
# This examples first command will force player to execute `/island` command,
# While second command will run `/kill [player]` from the server console.
commands:
- island
- kill [player]
# There are no specific requirements for challenge ID format.
example_statistic_challenge:
# Name of the Challenge. If it is not present, name will be set to the challenge id.
# Supports ColorCodes.
name: "&2 Example Statistic Challenge"
# Icon for the Challenge
# It uses BentoBox ItemParser.
# Write format can be found in: https://docs.bentobox.world/en/latest/BentoBox/ItemParser/
icon: MAP:3
# Each challenge can have an extra text in their lore that is only for this challenge.
# Text has its own Color Codes.
description: |-
&7 Description of Statistic
&7 challenge
# This allows to set that challenge is completable by players. If challenge is not
# deployed, then players cannot complete it until deployed status is set to true.
deployed: true
# This allows to set the ordering of the challenges inside same level.
# If 2 challenges has the same order number, they will be ordered by their unique_id.
order: 0
# You can set that challenge is limited to a specific environment. Or leave it empty
# as it will indicate that challenge can be completed in every dimension.
# Supported values: NORMAL, NETHER, THE_END.
environments:
- NORMAL
- NETHER
- THE_END
# This option allows to auto-hide challenge after player completes it.
# It does not work for infinitely repeatable challenges.
remove-completed: false
# Type of the Challenge allows defining which requirements will be used.
# Challenge cannot exist without type or requirements.
# Each requirement has its own set of rules.
# Currently, addon has 4 types:
# INVENTORY_TYPE - checks items in player inventory.
# ISLAND_TYPE - checks for blocks or entities on player island.
# OTHER_TYPE - checks different things like, experience, island level, balance.
# STATISTIC_TYPE - checks specific player statistic value.
type: STATISTIC_TYPE
# Requirements are the section that defines what challenge will require to do.
requirements:
# All requirements supports to define a list of permissions that player must have.
# If permission is not set for the player, he will not be able to compete the
# challenge.
permissions:
- permission.value.1
- permission.value.2
# Statistic allows defining which stats thing must be checked. There are a lot of statistic
# items. You can find them all via: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Statistic.html
statistic: ANIMALS_BRED
# There are different types of statistics.
# Some requires items, some materials and others entities.
# With admin GUI there is separation for them. Here you just need to know which one requires
# which extra data.
# Entity accepts names from https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
entity: CAW
# Indicate that money will be removed after challenge completion.
# Material accepts names from: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
material: STONE
# Allows defining how many things should be checked for the statistic field.
amount: 5
# Allows to set that statistic will be reduced after challenge completion.
reduce: false
# Rewards section allows defining what player will receive after completing challenge
# for the first time.
rewards:
# The reward text is a message in challenge "lore" that will be specific for
# this challenge.
text: "&7 Some Reward Text"
# Items contains a list of rewards that player will receive.
# It uses BentoBox ItemParser.
# Write format can be found in: https://docs.bentobox.world/en/latest/BentoBox/ItemParser/
items:
- STONE:6
# Experience allows defining player experience that he will receive for
# completing the challenge.
experience: 5
# Money allows defining player money that he will receive for
# completing the challenge.
money: 1.6
# Commands contains a list of commands that will be executed after player
# completes a challenge.
# If command starts with `[SELF]` it will indicate that player will execute this command.
# The command supports [player] placeholder that will be replaced with a player name who
# completed the challenge.
# It is not necessary to writhe `/`.
# This examples first command will force player to execute `/island` command,
# While second command will run `/kill [player]` from the server console.
commands:
- island
- kill [player]
# Repeatable allows to define if challenge is repeatable or not.
# Repeat Rewards are stored only if repeatable is set to true.
repeatable: true
# Repeat times allow defining how many times challenge can be repeated.
# If the value is 0 or smaller, it means that challenge is not limited.
repeat-times: -1
# Repeat-rewards section allows defining what player will receive after completing challenge
# each repeating time.
repeat-rewards:
# The reward text is a message in challenge "lore" that will be specific for
# this challenge.
text: "&7 Repeat Reward Text"
# Items contains a list of rewards that player will receive.
# It uses BentoBox ItemParser.
# Write format can be found in: https://docs.bentobox.world/en/latest/BentoBox/ItemParser/
items:
- PLAYER_HEAD:BONNe1704
# Experience allows defining player experience that he will receive for
# completing the challenge.
experience: 5
# Money allows defining player money that he will receive for
# completing the challenge.
money: 1.6
# Commands contains a list of commands that will be executed after player
# completes a challenge.
# If command starts with `[SELF]` it will indicate that player will execute this command.
# The command supports [player] placeholder that will be replaced with a player name who
# completed the challenge.
# It is not necessary to writhe `/`.
# This examples first command will force player to execute `/island` command,
# While second command will run `/kill [player]` from the server console.
commands:
- island
- kill [player]
levels:
# Levels also must contain level-id as a name.
example_level:
# Name of the level. If it is not present, name will be set to the level id.
# Supports ColorCodes.
name: "&2 Example Level"
# Icon for the Level. Will be displayed only for unlocked levels.
# It uses BentoBox ItemParser.
# Write format can be found in: https://docs.bentobox.world/en/latest/BentoBox/ItemParser/
icon: BOOK
# Locked level icon. Will be displayed if level is locked.
# It uses BentoBox ItemParser.
# Write format can be found in: https://docs.bentobox.world/en/latest/BentoBox/ItemParser/
locked-icon: BOOK
# Each level can have an extra text in their lore that is only for this level.
# Text has its own Color Codes.
description: |-
&7 Description of Level
# This allows to set the ordering for levels.
# If 2 level has the same order number, they will be ordered by their unique_id.
order: 1
# This allows to set the how many challenges can be skipped to unlock next level.
# This will not affect level completion status. Players will still need complete
# every challenge to receive rewards.
waiver: 1
# Rewards section allows defining what player will receive after completing challenge
# for the first time.
rewards:
# The reward text is a message in challenge "lore" that will be specific for
# this challenge.
text: "&7 Some Reward Text"
# Items contains a list of rewards that player will receive.
# It uses BentoBox ItemParser.
# Write format can be found in: https://docs.bentobox.world/en/latest/BentoBox/ItemParser/
items:
- STONE:6
# Experience allows defining player experience that he will receive for
# completing the challenge.
experience: 5
# Money allows defining player money that he will receive for
# completing the challenge.
money: 1.6
# Commands contains a list of commands that will be executed after player
# completes a challenge.
# If command starts with `[SELF]` it will indicate that player will execute this command.
# The command supports [player] placeholder that will be replaced with a player name who
# completed the challenge.
# It is not necessary to writhe `/`.
# This examples first command will force player to execute `/island` command,
# While second command will run `/kill [player]` from the server console.
commands:
- island
- kill [player]
# Allows to define the list of challenges that will be linked to this level.
challenges:
- example_inventory_challenge
- example_island_challenge
- example_other_challenge
- example_statistic_challenge