Remove Light Gray Glass Panes at the end of each row in ChallengesGUI.

This commit is contained in:
BONNe 2019-01-27 13:10:43 +02:00
parent c28e325f40
commit 5bea79d263
1 changed files with 40 additions and 37 deletions

View File

@ -78,39 +78,39 @@ public class ChallengesGUI extends CommonGUI
// TODO: get last completed level.
int nextItemIndex = 0;
if (this.addon.getChallengesSettings().isFreeChallengesFirst())
{
this.addFreeChallenges(panelBuilder);
this.addFreeChallenges(panelBuilder, nextItemIndex);
// Start new row for challenges.
while (panelBuilder.nextSlot() % 9 != 0)
if (panelBuilder.nextSlot() % 9 != 0)
{
panelBuilder.item(
new PanelItemBuilder().icon(Material.LIGHT_GRAY_STAINED_GLASS_PANE).name(" ").build());
nextItemIndex = panelBuilder.nextSlot() - panelBuilder.nextSlot() % 9 + 9;
}
}
this.addChallenges(panelBuilder);
this.addChallenges(panelBuilder, nextItemIndex);
// Start new row for levels.
while (panelBuilder.nextSlot() % 9 != 0)
// Start new row for challenges.
if (panelBuilder.nextSlot() % 9 != 0)
{
panelBuilder.item(
new PanelItemBuilder().icon(Material.LIGHT_GRAY_STAINED_GLASS_PANE).name(" ").build());
nextItemIndex = panelBuilder.nextSlot() - panelBuilder.nextSlot() % 9 + 9;
}
this.addChallengeLevels(panelBuilder);
this.addChallengeLevels(panelBuilder, nextItemIndex);
if (!this.addon.getChallengesSettings().isFreeChallengesFirst())
{
// Start new row for free challenges.
while (panelBuilder.nextSlot() % 9 != 0)
if (panelBuilder.nextSlot() % 9 != 0)
{
panelBuilder.item(
new PanelItemBuilder().icon(Material.LIGHT_GRAY_STAINED_GLASS_PANE).name(" ").build());
nextItemIndex = panelBuilder.nextSlot() - panelBuilder.nextSlot() % 9 + 9;
}
this.addFreeChallenges(panelBuilder);
this.addFreeChallenges(panelBuilder, nextItemIndex);
}
panelBuilder.build();
@ -120,19 +120,20 @@ public class ChallengesGUI extends CommonGUI
/**
* This method adds free challenges to panelBuilder.
* @param panelBuilder where free challenges must be added.
* @param firstItemIndex index of first element.
*/
private void addFreeChallenges(PanelBuilder panelBuilder)
private void addFreeChallenges(PanelBuilder panelBuilder, int firstItemIndex)
{
List<Challenge> freeChallenges = this.challengesManager.getFreeChallenges(this.world);
final int freeChallengesCount = freeChallenges.size();
if (freeChallengesCount > 18)
{
int firstIndex = panelBuilder.nextSlot();
int index = firstItemIndex;
if (this.freeChallengeIndex > 0)
{
panelBuilder.item(new PanelItemBuilder().
panelBuilder.item(index++, new PanelItemBuilder().
icon(Material.SIGN).
name(this.user.getTranslation("challenges.gui.buttons.previous")).
clickHandler((panel, user1, clickType, slot) -> {
@ -144,19 +145,19 @@ public class ChallengesGUI extends CommonGUI
int currentIndex = this.freeChallengeIndex;
while (panelBuilder.nextSlot() != firstIndex + 18 && currentIndex < freeChallengesCount)
while (panelBuilder.nextSlot() != firstItemIndex + 18 && currentIndex < freeChallengesCount)
{
panelBuilder.item(this.getChallengeButton(freeChallenges.get(currentIndex++)));
panelBuilder.item(index++, this.getChallengeButton(freeChallenges.get(currentIndex++)));
}
// Check if one challenge is left
if (currentIndex + 1 == freeChallengesCount)
{
panelBuilder.item(this.getChallengeButton(freeChallenges.get(currentIndex)));
panelBuilder.item(index, this.getChallengeButton(freeChallenges.get(currentIndex)));
}
else if (currentIndex < freeChallengesCount)
{
panelBuilder.item(new PanelItemBuilder().
panelBuilder.item(index, new PanelItemBuilder().
icon(Material.SIGN).
name(this.user.getTranslation("challenges.gui.buttons.next")).
clickHandler((panel, user1, clickType, slot) -> {
@ -171,7 +172,7 @@ public class ChallengesGUI extends CommonGUI
for (Challenge challenge : freeChallenges)
{
// there are no limitations. Just bunch insert.
panelBuilder.item(this.getChallengeButton(challenge));
panelBuilder.item(firstItemIndex++, this.getChallengeButton(challenge));
}
}
}
@ -180,8 +181,9 @@ public class ChallengesGUI extends CommonGUI
/**
* This method adds last selected level challenges to panelBuilder.
* @param panelBuilder where last selected level challenges must be added.
* @param firstItemIndex index of first element.
*/
private void addChallenges(PanelBuilder panelBuilder)
private void addChallenges(PanelBuilder panelBuilder, int firstItemIndex)
{
if (this.lastSelectedLevel != null)
{
@ -190,11 +192,11 @@ public class ChallengesGUI extends CommonGUI
if (challengesCount > 18)
{
int firstIndex = panelBuilder.nextSlot();
int index = firstItemIndex;
if (this.pageIndex > 0)
{
panelBuilder.item(new PanelItemBuilder().
panelBuilder.item(index++, new PanelItemBuilder().
icon(Material.SIGN).
name(this.user.getTranslation("challenges.gui.buttons.previous")).
clickHandler((panel, user1, clickType, slot) -> {
@ -206,19 +208,19 @@ public class ChallengesGUI extends CommonGUI
int currentIndex = this.pageIndex;
while (panelBuilder.nextSlot() != firstIndex + 18 && currentIndex < challengesCount)
while (panelBuilder.nextSlot() != firstItemIndex + 18 && currentIndex < challengesCount)
{
panelBuilder.item(this.getChallengeButton(challenges.get(currentIndex++)));
panelBuilder.item(index++, this.getChallengeButton(challenges.get(currentIndex++)));
}
// Check if one challenge is left
if (currentIndex + 1 == challengesCount)
{
panelBuilder.item(this.getChallengeButton(challenges.get(currentIndex)));
panelBuilder.item(index, this.getChallengeButton(challenges.get(currentIndex)));
}
else if (currentIndex < challengesCount)
{
panelBuilder.item(new PanelItemBuilder().
panelBuilder.item(index, new PanelItemBuilder().
icon(Material.SIGN).
name(this.user.getTranslation("challenges.gui.buttons.next")).
clickHandler((panel, user1, clickType, slot) -> {
@ -233,7 +235,7 @@ public class ChallengesGUI extends CommonGUI
for (Challenge challenge : challenges)
{
// there are no limitations. Just bunch insert.
panelBuilder.item(this.getChallengeButton(challenge));
panelBuilder.item(firstItemIndex++, this.getChallengeButton(challenge));
}
}
}
@ -243,8 +245,9 @@ public class ChallengesGUI extends CommonGUI
/**
* This method adds challenge levels to panelBuilder.
* @param panelBuilder where challenge levels must be added.
* @param firstItemIndex index of first element.
*/
private void addChallengeLevels(PanelBuilder panelBuilder)
private void addChallengeLevels(PanelBuilder panelBuilder, int firstItemIndex)
{
// Clone to avoid creating new level on each build.
List<LevelStatus> leftLevels = new ArrayList<>(this.levelStatusList);
@ -256,11 +259,11 @@ public class ChallengesGUI extends CommonGUI
if (levelCounts > 9)
{
int firstIndex = panelBuilder.nextSlot();
int index = firstItemIndex;
if (this.levelIndex > 0)
{
panelBuilder.item(new PanelItemBuilder().
panelBuilder.item(index++, new PanelItemBuilder().
icon(Material.SIGN).
name(this.user.getTranslation("challenges.gui.buttons.previous")).
clickHandler((panel, user1, clickType, slot) -> {
@ -272,19 +275,19 @@ public class ChallengesGUI extends CommonGUI
int currentIndex = this.levelIndex;
while (panelBuilder.nextSlot() != firstIndex + 9 && currentIndex < levelCounts)
while (panelBuilder.nextSlot() != firstItemIndex + 9 && currentIndex < levelCounts)
{
panelBuilder.item(this.getLevelButton(leftLevels.get(currentIndex++)));
panelBuilder.item(index++, this.getLevelButton(leftLevels.get(currentIndex++)));
}
// Check if one challenge is left
if (currentIndex + 1 == levelCounts)
{
panelBuilder.item(this.getLevelButton(leftLevels.get(currentIndex)));
panelBuilder.item(index, this.getLevelButton(leftLevels.get(currentIndex)));
}
else if (currentIndex < levelCounts)
{
panelBuilder.item(new PanelItemBuilder().
panelBuilder.item(index, new PanelItemBuilder().
icon(Material.SIGN).
name(this.user.getTranslation("challenges.gui.buttons.next")).
clickHandler((panel, user1, clickType, slot) -> {
@ -299,7 +302,7 @@ public class ChallengesGUI extends CommonGUI
for (LevelStatus level : leftLevels)
{
// there are no limitations. Just bunch insert.
panelBuilder.item(this.getLevelButton(level));
panelBuilder.item(firstItemIndex++, this.getLevelButton(level));
}
}
}