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https://github.com/BentoBoxWorld/Challenges.git
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Create NumberGUI that allows to change integer value and run command that will apply this integer.
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package world.bentobox.challenges.panel.util;
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import org.bukkit.Material;
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import org.bukkit.inventory.ItemStack;
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import java.util.Arrays;
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import java.util.Collections;
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import java.util.List;
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import world.bentobox.bentobox.api.commands.CompositeCommand;
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import world.bentobox.bentobox.api.panels.PanelItem;
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import world.bentobox.bentobox.api.panels.builders.PanelBuilder;
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import world.bentobox.bentobox.api.panels.builders.PanelItemBuilder;
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import world.bentobox.bentobox.api.user.User;
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import world.bentobox.challenges.panel.CommonGUI;
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/**
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* This gui allows to change current number and returns it to previous GUI
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*/
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public class NumberGUI
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{
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public NumberGUI(CommonGUI parentGUI,
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User user,
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int value,
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CompositeCommand command,
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String... parameters)
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{
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this.parentGUI = parentGUI;
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this.user = user;
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this.value = value;
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this.command = command;
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this.parameters = parameters;
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this.currentOperation = Button.SET;
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this.build();
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}
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/**
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* This method builds panel that allows to change given number value.
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*/
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private void build()
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{
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PanelBuilder panelBuilder = new PanelBuilder().name(this.user.getTranslation("challenges.gui.edit-number-title"));
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// Others
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panelBuilder.item(0, this.getButton(Button.SAVE));
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panelBuilder.item(1, this.getButton(Button.VALUE));
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panelBuilder.item(8, this.getButton(Button.CANCEL));
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panelBuilder.item(10, this.getButton(Button.INPUT));
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// operations
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panelBuilder.item(3, this.getButton(Button.SET));
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panelBuilder.item(4, this.getButton(Button.INCREASE));
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panelBuilder.item(5, this.getButton(Button.REDUCE));
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panelBuilder.item(6, this.getButton(Button.MULTIPLY));
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// Numbers
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panelBuilder.item(20, this.createNumberButton(1));
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panelBuilder.item(21, this.createNumberButton(10));
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panelBuilder.item(22, this.createNumberButton(100));
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panelBuilder.item(23, this.createNumberButton(1000));
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panelBuilder.item(24, this.createNumberButton(10000));
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panelBuilder.item(29, this.createNumberButton(2));
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panelBuilder.item(30, this.createNumberButton(20));
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panelBuilder.item(31, this.createNumberButton(200));
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panelBuilder.item(32, this.createNumberButton(2000));
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panelBuilder.item(33, this.createNumberButton(20000));
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panelBuilder.item(38, this.createNumberButton(5));
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panelBuilder.item(39, this.createNumberButton(50));
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panelBuilder.item(40, this.createNumberButton(500));
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panelBuilder.item(41, this.createNumberButton(5000));
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panelBuilder.item(42, this.createNumberButton(50000));
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panelBuilder.build();
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}
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/**
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* This method creates PanelItem with required functionality.
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* @param button Functionality requirement.
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* @return PanelItem with functionality.
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*/
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private PanelItem getButton(Button button)
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{
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ItemStack icon;
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String name;
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List<String> description;
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PanelItem.ClickHandler clickHandler;
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boolean glow;
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switch (button)
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{
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case SAVE:
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{
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name = this.user.getTranslation("challenges.gui.buttons.save");
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description = Collections.emptyList();
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icon = new ItemStack(Material.COMMAND_BLOCK);
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clickHandler = (panel, user, clickType, slot) -> {
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List<String> values = Arrays.asList(this.parameters);
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values.add(Integer.toString(this.value));
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if (this.command.execute(this.user, "NUMBER_GUI", values))
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{
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this.user.closeInventory();
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this.parentGUI.build();
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}
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else
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{
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this.build();
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}
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return true;
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};
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glow = false;
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break;
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}
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case CANCEL:
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{
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name = this.user.getTranslation("challenges.gui.buttons.cancel");
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description = Collections.emptyList();
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icon = new ItemStack(Material.IRON_DOOR);
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clickHandler = (panel, user, clickType, slot) -> {
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this.parentGUI.build();
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return true;
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};
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glow = false;
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break;
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}
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case INPUT:
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{
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name = this.user.getTranslation("challenges.gui.buttons.input");
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description = Collections.emptyList();
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icon = new ItemStack(Material.ANVIL);
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clickHandler = (panel, user, clickType, slot) -> {
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// TODO: Build Anvil GUI for editing value.
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this.build();
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return true;
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};
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glow = false;
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break;
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}
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case VALUE:
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{
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name = this.user.getTranslation("challenges.gui.buttons.value");
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description = Collections.singletonList(Integer.toString(this.value));
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icon = new ItemStack(Material.PAPER);
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clickHandler = (panel, user, clickType, slot) -> true;
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glow = false;
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break;
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}
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case SET:
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{
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name = this.user.getTranslation("challenges.gui.buttons.set");
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description = Collections.emptyList();
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icon = new ItemStack(Material.WHITE_STAINED_GLASS_PANE);
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clickHandler = (panel, user, clickType, slot) -> {
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this.currentOperation = Button.SET;
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this.build();
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return true;
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};
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glow = this.currentOperation.equals(Button.SET);
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break;
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}
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case INCREASE:
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{
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name = this.user.getTranslation("challenges.gui.buttons.increase");
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description = Collections.emptyList();
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icon = new ItemStack(Material.GREEN_STAINED_GLASS_PANE);
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clickHandler = (panel, user, clickType, slot) -> {
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this.currentOperation = Button.INCREASE;
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this.build();
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return true;
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};
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glow = this.currentOperation.equals(Button.INCREASE);
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break;
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}
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case REDUCE:
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{
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name = this.user.getTranslation("challenges.gui.buttons.reduce");
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description = Collections.emptyList();
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icon = new ItemStack(Material.RED_STAINED_GLASS_PANE);
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clickHandler = (panel, user, clickType, slot) -> {
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this.currentOperation = Button.REDUCE;
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this.build();
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return true;
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};
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glow = this.currentOperation.equals(Button.REDUCE);
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break;
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}
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case MULTIPLY:
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{
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name = this.user.getTranslation("challenges.gui.buttons.multiply");
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description = Collections.emptyList();
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icon = new ItemStack(Material.BLUE_STAINED_GLASS_PANE);
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clickHandler = (panel, user, clickType, slot) -> {
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this.currentOperation = Button.MULTIPLY;
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this.build();
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return true;
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};
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glow = this.currentOperation.equals(Button.MULTIPLY);
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break;
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}
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default:
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return null;
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}
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return new PanelItem(icon, name, description, glow, clickHandler, false);
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}
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/**
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* This method creates Number Button based on input number.
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* @param number Number which button must be created.
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* @return PanelItem that represents number button.
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*/
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private PanelItem createNumberButton(int number)
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{
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PanelItemBuilder itemBuilder = new PanelItemBuilder();
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switch (this.currentOperation)
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{
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case SET:
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{
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itemBuilder.name(this.user.getTranslation("biomes.gui.buttons.set","[number]", Integer.toString(number)));
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itemBuilder.icon(Material.WHITE_STAINED_GLASS_PANE);
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itemBuilder.clickHandler((panel, user1, clickType, i) -> {
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this.value = number;
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this.build();
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return true;
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});
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break;
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}
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case INCREASE:
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{
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itemBuilder.name(this.user.getTranslation("biomes.gui.buttons.increase","[number]", Integer.toString(number)));
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itemBuilder.icon(Material.GREEN_STAINED_GLASS_PANE);
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itemBuilder.clickHandler((panel, user1, clickType, i) -> {
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this.value += number;
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this.build();
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return true;
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});
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break;
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}
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case REDUCE:
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{
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itemBuilder.name(this.user.getTranslation("biomes.gui.buttons.reduce","[number]", Integer.toString(number)));
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itemBuilder.icon(Material.RED_STAINED_GLASS_PANE);
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itemBuilder.clickHandler((panel, user1, clickType, i) -> {
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this.value -= number;
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this.build();
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return true;
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});
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break;
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}
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case MULTIPLY:
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{
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itemBuilder.name(this.user.getTranslation("biomes.gui.buttons.multiply","[number]", Integer.toString(number)));
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itemBuilder.icon(Material.BLUE_STAINED_GLASS_PANE);
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itemBuilder.clickHandler((panel, user1, clickType, i) -> {
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this.value *= number;
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this.build();
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return true;
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});
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break;
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}
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}
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return itemBuilder.build();
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}
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// ---------------------------------------------------------------------
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// Section: Enums
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// ---------------------------------------------------------------------
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/**
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* This enum contains all button types.
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*/
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private enum Button
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{
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SAVE,
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CANCEL,
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INPUT,
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VALUE,
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SET,
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INCREASE,
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REDUCE,
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MULTIPLY
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}
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// ---------------------------------------------------------------------
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// Section: Variables
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// ---------------------------------------------------------------------
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/**
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* This variable stores return GUI.
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*/
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private CommonGUI parentGUI;
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/**
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* User who runs GUI.
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*/
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private User user;
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/**
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* Current value.
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*/
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private int value;
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/**
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* Command that must be processed on save.
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*/
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private CompositeCommand command;
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/**
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* Command input parameters before number.
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*/
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private String[] parameters;
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/**
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* This variable holds which operation now is processed.
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*/
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private Button currentOperation;
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}
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