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https://github.com/BentoBoxWorld/Challenges.git
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Add Single GUI enabling button in Settings GUI.
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parent
c737c874da
commit
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@ -78,9 +78,16 @@ public class EditSettingsGUI extends CommonGUI
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panelBuilder.item(20, this.getSettingsButton(Button.GLOW_COMPLETED));
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panelBuilder.item(29, this.getSettingsButton(Button.REMOVE_COMPLETED));
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panelBuilder.item(12, this.getSettingsButton(Button.LOCKED_LEVEL_ICON));
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panelBuilder.item(21, this.getSettingsButton(Button.FREE_AT_TOP));
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panelBuilder.item(30, this.getSettingsButton(Button.GAMEMODE_GUI));
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panelBuilder.item(21, this.getSettingsButton(Button.LOCKED_LEVEL_ICON));
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panelBuilder.item(30, this.getSettingsButton(Button.FREE_AT_TOP));
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panelBuilder.item(22, this.getSettingsButton(Button.GAMEMODE_GUI));
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if (this.settings.isUseCommonGUI())
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{
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// This should be active only when single gui is enabled.
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panelBuilder.item(31, this.getSettingsButton(Button.GAMEMODE_GUI_VIEW_MODE));
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}
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panelBuilder.item(14, this.getSettingsButton(Button.LORE_LENGTH));
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panelBuilder.item(23, this.getSettingsButton(Button.CHALLENGE_LORE));
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@ -294,7 +301,7 @@ public class EditSettingsGUI extends CommonGUI
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glow = this.settings.isAddCompletedGlow();
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break;
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}
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case GAMEMODE_GUI:
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case GAMEMODE_GUI_VIEW_MODE:
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{
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description = new ArrayList<>(2);
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description.add(this.user.getTranslation("challenges.gui.descriptions.admin.gui-view-mode"));
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@ -322,6 +329,27 @@ public class EditSettingsGUI extends CommonGUI
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glow = this.settings.getUserGuiMode().equals(Settings.GuiMode.GAMEMODE_LIST);
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break;
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}
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case GAMEMODE_GUI:
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{
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description = new ArrayList<>(2);
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description.add(this.user.getTranslation("challenges.gui.descriptions.admin.gui-mode"));
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description.add(this.user.getTranslation("challenges.gui.descriptions.current-value",
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"[value]",
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this.settings.isUseCommonGUI() ?
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this.user.getTranslation("challenges.gui.descriptions.enabled") :
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this.user.getTranslation("challenges.gui.descriptions.disabled")));
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name = this.user.getTranslation("challenges.gui.buttons.admin.gui-mode");
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icon = new ItemStack(Material.BLACK_STAINED_GLASS_PANE);
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clickHandler = (panel, user1, clickType, i) -> {
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this.settings.setUseCommonGUI(!this.settings.isUseCommonGUI());
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// We cannot use single item changing as this option enabling/disabling will change other
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// option visibility.
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this.build();
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return true;
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};
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glow = this.settings.isUseCommonGUI();
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break;
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}
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case HISTORY:
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{
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description = new ArrayList<>(2);
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@ -446,8 +474,9 @@ public class EditSettingsGUI extends CommonGUI
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LEVEL_LORE,
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CHALLENGE_LORE,
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FREE_AT_TOP,
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GAMEMODE_GUI,
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HISTORY,
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GAMEMODE_GUI_VIEW_MODE,
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GAMEMODE_GUI,
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HISTORY,
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PURGE_HISTORY,
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STORE_MODE,
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GLOW_COMPLETED,
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@ -138,6 +138,7 @@ challenges:
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level-lore: 'Level Description'
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challenge-lore: 'Challenge Description'
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gui-view-mode: 'Display All GameModes'
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gui-mode: 'Single Challenges GUI'
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history-store: 'Challenges History'
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history-lifespan: 'History LifeSpan'
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island-store: 'Store per Island'
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@ -230,6 +231,7 @@ challenges:
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history-lifespan: 'Allows to modify how many days history data will be saved.|0 means forever.'
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island-store: 'Allows to enable/disable challenges data string per island. This means that challenges will be the same on whole team, if this is enabled.|Will NOT convert data on click. PROGRESS WILL BE LOST.'
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default-locked-icon: 'Allows to change default locked level icon.|This option can be overwritten by each level.'
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gui-mode: 'Allows to enable/disable single challenges GUI.|&2Requires server restart.'
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current-value: '|&6Current value: [value].'
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enabled: 'Active'
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disabled: 'Disabled'
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