Create ListLevelsGUI class that allows to view all Levels.

It has 2 modes: edit mode and delete mode.
This commit is contained in:
BONNe1704 2019-01-17 12:04:16 +02:00
parent efab8f7e24
commit 7060afd33d
2 changed files with 182 additions and 0 deletions

View File

@ -515,4 +515,10 @@ public class ChallengesManager {
{
return new ArrayList<>(this.challengeMap.get(challengeLevel));
}
public List<ChallengeLevels> getChallengeLevelList()
{
return new ArrayList<>(this.challengeMap.keySet());
}
}

View File

@ -0,0 +1,176 @@
package world.bentobox.challenges.panel.admin;
import org.bukkit.World;
import java.util.List;
import world.bentobox.bentobox.api.panels.PanelItem;
import world.bentobox.bentobox.api.panels.builders.PanelBuilder;
import world.bentobox.bentobox.api.panels.builders.PanelItemBuilder;
import world.bentobox.bentobox.api.user.User;
import world.bentobox.challenges.ChallengesAddon;
import world.bentobox.challenges.database.object.ChallengeLevels;
import world.bentobox.challenges.panel.CommonGUI;
/**
* This class creates GUI that lists all Levels. Clicking on Level icon will be processed
* by input mode.
*/
public class ListLevelsGUI extends CommonGUI
{
// ---------------------------------------------------------------------
// Section: Constructor
// ---------------------------------------------------------------------
/**
* {@inheritDoc}
* @param mode - mode that indicate what should do icon clicking.
*/
public ListLevelsGUI(ChallengesAddon addon,
World world,
User user,
Mode mode,
String topLabel,
String permissionPrefix)
{
this(addon, world, user, mode, topLabel, permissionPrefix, null);
}
/**
* {@inheritDoc}
* @param mode - mode that indicate what should do icon clicking.
*/
public ListLevelsGUI(ChallengesAddon addon,
World world,
User user,
Mode mode,
String topLabel,
String permissionPrefix,
CommonGUI parentGUI)
{
super(addon, world, user, topLabel, permissionPrefix, parentGUI);
this.currentMode = mode;
}
// ---------------------------------------------------------------------
// Section: Methods
// ---------------------------------------------------------------------
/**
* {@inheritDoc}
*/
@Override
public void build()
{
PanelBuilder panelBuilder = new PanelBuilder().user(this.user).name(
this.user.getTranslation("challenges.gui.admin.choose-level-title"));
List<ChallengeLevels> levelList = this.addon.getChallengesManager().getChallengeLevelList();
int MAX_ELEMENTS = 45;
if (this.pageIndex < 0)
{
this.pageIndex = 0;
}
else if (this.pageIndex > (levelList.size() / MAX_ELEMENTS))
{
this.pageIndex = levelList.size() / MAX_ELEMENTS;
}
int levelIndex = MAX_ELEMENTS * this.pageIndex;
while (levelIndex < ((this.pageIndex + 1) * MAX_ELEMENTS) &&
levelIndex < levelList.size())
{
panelBuilder.item(this.createLevelIcon(levelList.get(levelIndex)));
levelIndex++;
}
int nextIndex = levelIndex % MAX_ELEMENTS == 0 ?
MAX_ELEMENTS :
(((levelIndex % MAX_ELEMENTS) - 1) / 9 + 1) * 9;
if (levelIndex > MAX_ELEMENTS)
{
panelBuilder.item(nextIndex + 2, this.getButton(CommonButtons.PREVIOUS));
}
if (levelIndex < levelList.size())
{
panelBuilder.item(nextIndex + 6, this.getButton(CommonButtons.NEXT));
}
panelBuilder.item(nextIndex + 8, this.returnButton);
panelBuilder.build();
}
/**
* This method creates button for given level
* @param challengeLevel Level which button must be created.
* @return Level button.
*/
private PanelItem createLevelIcon(ChallengeLevels challengeLevel)
{
PanelItemBuilder itemBuilder = new PanelItemBuilder().
name(challengeLevel.getFriendlyName()).
description(challengeLevel.getUnlockMessage()).
icon(challengeLevel.getIcon()).
glow(false);
if (this.currentMode.equals(Mode.EDIT))
{
itemBuilder.clickHandler((panel, user1, clickType, i) -> {
new EditLevelGUI(this.addon,
this.world,
this.user,
challengeLevel,
this.topLabel,
this.permissionPrefix,
this).build();
return true;
});
}
else if (this.currentMode.equals(Mode.DELETE))
{
itemBuilder.clickHandler((panel, user1, clickType, i) -> {
// TODO: Conformation GUI for DELETING.
return true;
});
}
return itemBuilder.build();
}
// ---------------------------------------------------------------------
// Section: Enums
// ---------------------------------------------------------------------
/**
* Mode in which gui icons should processed.
*/
public enum Mode
{
EDIT,
DELETE
}
// ---------------------------------------------------------------------
// Section: Variables
// ---------------------------------------------------------------------
/**
* Current mode in which icons will act.
*/
private Mode currentMode;
}