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Add Material to ItemStack transformation in GuiUtils class.
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@ -79,7 +79,7 @@ public class GuiUtils
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// ---------------------------------------------------------------------
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// Section: Entities Visualization Block
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// Section: ItemStack transformations
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// ---------------------------------------------------------------------
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/**
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@ -219,4 +219,122 @@ public class GuiUtils
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return itemStack;
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}
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/**
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* This method transforms material into item stack that can be displayed in users
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* inventory.
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* @param material Material which item stack must be returned.
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* @return ItemStack that represents given material.
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*/
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public static ItemStack getMaterialItem(Material material)
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{
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return GuiUtils.getMaterialItem(material, 1);
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}
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/**
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* This method transforms material into item stack that can be displayed in users
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* inventory.
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* @param material Material which item stack must be returned.
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* @param amount Amount of ItemStack elements.
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* @return ItemStack that represents given material.
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*/
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public static ItemStack getMaterialItem(Material material, int amount)
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{
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ItemStack itemStack;
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// Process items that cannot be item-stacks.
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if (material.name().contains("_WALL"))
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{
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// Materials that is attached to wall cannot be showed in GUI. But they should be in list.
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itemStack = new ItemStack(Material.getMaterial(material.name().replace("WALL_", "")));
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}
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else if (material.name().startsWith("POTTED_"))
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{
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// Materials Potted elements cannot be in inventory.
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itemStack = new ItemStack(Material.getMaterial(material.name().replace("POTTED_", "")));
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}
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else if (material.name().startsWith("POTTED_"))
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{
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// Materials Potted elements cannot be in inventory.
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itemStack = new ItemStack(Material.getMaterial(material.name().replace("POTTED_", "")));
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}
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else if (material.equals(Material.MELON_STEM) || material.equals(Material.ATTACHED_MELON_STEM))
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{
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itemStack = new ItemStack(Material.MELON_SEEDS);
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}
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else if (material.equals(Material.PUMPKIN_STEM) || material.equals(Material.ATTACHED_PUMPKIN_STEM))
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{
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itemStack = new ItemStack(Material.PUMPKIN_SEEDS);
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}
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else if (material.equals(Material.TALL_SEAGRASS))
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{
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itemStack = new ItemStack(Material.SEAGRASS);
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}
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else if (material.equals(Material.CARROTS))
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{
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itemStack = new ItemStack(Material.CARROT);
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}
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else if (material.equals(Material.BEETROOTS))
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{
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itemStack = new ItemStack(Material.BEETROOT);
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}
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else if (material.equals(Material.POTATOES))
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{
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itemStack = new ItemStack(Material.POTATO);
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}
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else if (material.equals(Material.COCOA))
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{
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itemStack = new ItemStack(Material.COCOA_BEANS);
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}
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else if (material.equals(Material.KELP_PLANT))
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{
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itemStack = new ItemStack(Material.KELP);
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}
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else if (material.equals(Material.REDSTONE_WIRE))
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{
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itemStack = new ItemStack(Material.REDSTONE);
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}
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else if (material.equals(Material.TRIPWIRE))
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{
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itemStack = new ItemStack(Material.STRING);
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}
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else if (material.equals(Material.FROSTED_ICE))
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{
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itemStack = new ItemStack(Material.ICE);
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}
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else if (material.equals(Material.END_PORTAL) || material.equals(Material.END_GATEWAY) || material.equals(Material.NETHER_PORTAL))
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{
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itemStack = new ItemStack(Material.PAPER);
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}
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else if (material.equals(Material.BUBBLE_COLUMN) || material.equals(Material.WATER))
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{
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itemStack = new ItemStack(Material.WATER_BUCKET);
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}
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else if (material.equals(Material.LAVA))
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{
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itemStack = new ItemStack(Material.LAVA_BUCKET);
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}
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else if (material.equals(Material.FIRE))
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{
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itemStack = new ItemStack(Material.FIRE_CHARGE);
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}
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else if (material.equals(Material.AIR) || material.equals(Material.CAVE_AIR) || material.equals(Material.VOID_AIR))
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{
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itemStack = new ItemStack(Material.GLASS_BOTTLE);
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}
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else if (material.equals(Material.PISTON_HEAD) || material.equals(Material.MOVING_PISTON))
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{
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itemStack = new ItemStack(Material.PISTON);
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}
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else
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{
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itemStack = new ItemStack(material);
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}
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itemStack.setAmount(amount);
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return itemStack;
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}
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}
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