Create GUI that could edit challenges levels.

This commit is contained in:
BONNe 2019-01-16 22:23:12 +02:00
parent 016deec34c
commit 818892e618
3 changed files with 558 additions and 20 deletions

View File

@ -1,17 +1,5 @@
package world.bentobox.challenges;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.HashMap;
import java.util.HashSet;
import java.util.LinkedHashMap;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import java.util.Optional;
import java.util.Set;
import java.util.UUID;
import java.util.stream.Collectors;
import org.apache.commons.lang.WordUtils;
import org.bukkit.ChatColor;
@ -19,17 +7,20 @@ import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.ItemStack;
import java.util.*;
import java.util.Map.Entry;
import java.util.stream.Collectors;
import world.bentobox.bentobox.api.configuration.Config;
import world.bentobox.bentobox.api.user.User;
import world.bentobox.bentobox.database.Database;
import world.bentobox.bentobox.util.Util;
import world.bentobox.challenges.commands.admin.SurroundChallengeBuilder;
import world.bentobox.challenges.database.object.ChallengeLevels;
import world.bentobox.challenges.database.object.Challenges;
import world.bentobox.challenges.database.object.Challenges.ChallengeType;
import world.bentobox.challenges.database.object.ChallengesPlayerData;
import world.bentobox.challenges.panel.ChallengesPanels;
import world.bentobox.bentobox.api.configuration.Config;
import world.bentobox.bentobox.api.user.User;
import world.bentobox.bentobox.database.Database;
import world.bentobox.bentobox.util.Util;
public class ChallengesManager {
@ -514,4 +505,14 @@ public class ChallengesManager {
}
public Challenges createChallenge()
{
return new Challenges();
}
public List<Challenges> getChallenges(ChallengeLevels challengeLevel)
{
return new ArrayList<>(this.challengeMap.get(challengeLevel));
}
}

View File

@ -1,13 +1,13 @@
package world.bentobox.challenges.database.object;
import org.bukkit.inventory.ItemStack;
import java.util.ArrayList;
import java.util.List;
import org.bukkit.inventory.ItemStack;
import world.bentobox.challenges.ChallengesManager;
import world.bentobox.bentobox.api.configuration.ConfigComment;
import world.bentobox.bentobox.database.objects.DataObject;
import world.bentobox.challenges.ChallengesManager;
/**
* Represent a challenge level
@ -221,5 +221,10 @@ public class ChallengeLevels implements DataObject, Comparable<ChallengeLevels>
}
return true;
}
public ItemStack getIcon()
{
return null;
}
}

View File

@ -0,0 +1,532 @@
package world.bentobox.challenges.panel.admin;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.inventory.ItemStack;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import world.bentobox.bentobox.api.panels.PanelItem;
import world.bentobox.bentobox.api.panels.builders.PanelBuilder;
import world.bentobox.bentobox.api.panels.builders.PanelItemBuilder;
import world.bentobox.bentobox.api.user.User;
import world.bentobox.challenges.ChallengesAddon;
import world.bentobox.challenges.database.object.ChallengeLevels;
import world.bentobox.challenges.database.object.Challenges;
import world.bentobox.challenges.panel.CommonGUI;
/**
* This class contains all necessary elements to create Levels Edit GUI.
*/
public class LevelsEditGUI extends CommonGUI
{
// ---------------------------------------------------------------------
// Section: Constructors
// ---------------------------------------------------------------------
/**
* {@inheritDoc}
* @param challengeLevel ChallengeLevel that must be edited.
*/
public LevelsEditGUI(ChallengesAddon addon,
World world,
User user,
ChallengeLevels challengeLevel,
String topLabel,
String permissionPrefix)
{
this(addon, world, user, challengeLevel, topLabel, permissionPrefix, null);
}
/**
* {@inheritDoc}
* @param challengeLevel ChallengeLevel that must be edited.
*/
public LevelsEditGUI(ChallengesAddon addon,
World world,
User user,
ChallengeLevels challengeLevel,
String topLabel,
String permissionPrefix,
CommonGUI parentGUI)
{
super(addon, world, user, topLabel, permissionPrefix, parentGUI);
this.challengeLevel = challengeLevel;
this.currentMenuType = MenuType.PROPERTIES;
}
// ---------------------------------------------------------------------
// Section: Methods
// ---------------------------------------------------------------------
/**
* This method builds all necessary elements in GUI panel.
*/
@Override
public void build()
{
PanelBuilder panelBuilder = new PanelBuilder().name(
this.user.getTranslation("challenges.gui.admin.edit-level-title"));
panelBuilder.item(2, this.createMenuButton(MenuType.PROPERTIES));
panelBuilder.item(4, this.createMenuButton(MenuType.REWARDS));
panelBuilder.item(6, this.createMenuButton(MenuType.CHALLENGES));
if (this.currentMenuType.equals(MenuType.PROPERTIES))
{
this.buildMainPropertiesPanel(panelBuilder);
}
else if (this.currentMenuType.equals(MenuType.CHALLENGES))
{
this.buildChallengesPanel(panelBuilder);
}
else if (this.currentMenuType.equals(MenuType.REWARDS))
{
this.buildRewardsPanel(panelBuilder);
}
panelBuilder.item(53, this.returnButton);
panelBuilder.build();
}
/**
* This class populate LevelsEditGUI with main level settings.
* @param panelBuilder PanelBuilder where icons must be added.
*/
private void buildMainPropertiesPanel(PanelBuilder panelBuilder)
{
panelBuilder.item(10, this.createButton(Button.NAME));
panelBuilder.item(19, this.createButton(Button.ICON));
panelBuilder.item(22, this.createButton(Button.UNLOCK_MESSAGE));
panelBuilder.item(25, this.createButton(Button.ORDER));
panelBuilder.item(31, this.createButton(Button.WAIVER_AMOUNT));
}
/**
* This class populate LevelsEditGUI with level rewards.
* @param panelBuilder PanelBuilder where icons must be added.
*/
private void buildRewardsPanel(PanelBuilder panelBuilder)
{
panelBuilder.item(11, this.createButton(Button.REWARD_DESCRIPTION));
panelBuilder.item(20, this.createButton(Button.REWARD_ITEM));
panelBuilder.item(29, this.createButton(Button.REWARD_EXPERIENCE));
panelBuilder.item(38, this.createButton(Button.REWARD_MONEY));
panelBuilder.item(47, this.createButton(Button.REWARD_COMMANDS));
}
/**
* This class populate LevelsEditGUI with level challenges.
* @param panelBuilder PanelBuilder where icons must be added.
*/
private void buildChallengesPanel(PanelBuilder panelBuilder)
{
List<Challenges> challenges = this.addon.getChallengesManager().getChallenges(this.challengeLevel);
if (this.pageIndex < 0)
{
this.pageIndex = 0;
}
else if (this.pageIndex > (challenges.size() / 18))
{
this.pageIndex = challenges.size() / 18;
}
int challengeIndex = 18 * this.pageIndex;
int elementIndex = 9;
while (challengeIndex < ((this.pageIndex + 1) * 18) &&
challengeIndex < challenges.size())
{
panelBuilder.item(elementIndex++, this.createChallengeIcon(challenges.get(challengeIndex)));
challengeIndex++;
}
if (this.pageIndex > 0)
{
panelBuilder.item(29, this.getButton(CommonButtons.PREVIOUS));
}
if (challengeIndex < challenges.size())
{
panelBuilder.item(33, this.getButton(CommonButtons.NEXT));
}
panelBuilder.item(30, this.createButton(Button.ADD_CHALLENGE));
panelBuilder.item(32, this.createButton(Button.REMOVE_CHALLENGE));
}
// ---------------------------------------------------------------------
// Section: Other methods
// ---------------------------------------------------------------------
/**
* This method creates top menu buttons, that allows to switch "tabs".
* @param menuType Menu Type which button must be constructed.
* @return PanelItem that represents given menu type.
*/
private PanelItem createMenuButton(MenuType menuType)
{
ItemStack icon;
String name;
List<String> description;
boolean glow;
PanelItem.ClickHandler clickHandler;
switch (menuType)
{
case PROPERTIES:
{
name = this.user.getTranslation("challenges.gui.admin.buttons.properties");
description = Collections.emptyList();
icon = new ItemStack(Material.CRAFTING_TABLE);
clickHandler = (panel, user, clickType, slot) -> {
this.currentMenuType = MenuType.PROPERTIES;
this.build();
return true;
};
glow = this.currentMenuType.equals(MenuType.PROPERTIES);
break;
}
case CHALLENGES:
{
name = this.user.getTranslation("challenges.gui.admin.buttons.challenges");
description = Collections.emptyList();
icon = new ItemStack(Material.RAIL);
clickHandler = (panel, user, clickType, slot) -> {
this.currentMenuType = MenuType.CHALLENGES;
this.build();
return true;
};
glow = this.currentMenuType.equals(MenuType.CHALLENGES);
break;
}
case REWARDS:
{
name = this.user.getTranslation("challenges.gui.admin.buttons.rewards");
description = Collections.emptyList();
icon = new ItemStack(Material.DROPPER);
clickHandler = (panel, user, clickType, slot) -> {
this.currentMenuType = MenuType.REWARDS;
this.build();
return true;
};
glow = this.currentMenuType.equals(MenuType.REWARDS);
break;
}
default:
return null;
}
return new PanelItem(icon, name, description, glow, clickHandler, false);
}
/**
* This method creates given challenge icon. On click it should open Edit Challenge GUI.
* @param challenge Challenge which icon must be created.
* @return PanelItem that represents given challenge.
*/
private PanelItem createChallengeIcon(Challenges challenge)
{
return new PanelItemBuilder().
name(challenge.getFriendlyName()).
description(challenge.getDescription()).
icon(challenge.getIcon()).
clickHandler((panel, user1, clickType, slot) -> {
// Open challenges edit screen.
new ChallengesEditGUI(this.addon,
this.world,
this.user,
challenge,
this.topLabel,
this.permissionPrefix,
this).build();
return true;
}).
glow(!challenge.isDeployed()).
build();
}
/**
* This method creates buttons for default main menu.
* @param button Button which panel item must be created.
* @return PanelItem that represetns given button.
*/
private PanelItem createButton(Button button)
{
ItemStack icon;
String name;
List<String> description;
boolean glow;
PanelItem.ClickHandler clickHandler;
switch (button)
{
case NAME:
{
name = this.user.getTranslation("challenges.gui.admin.buttons.name");
description = Collections.singletonList(this.challengeLevel.getFriendlyName());
icon = new ItemStack(Material.DROPPER);
clickHandler = (panel, user, clickType, slot) -> {
// TODO: Create naming
this.build();
return true;
};
glow = false;
break;
}
case ICON:
{
name = this.user.getTranslation("challenges.gui.admin.buttons.icon");
description = Collections.emptyList();
icon = this.challengeLevel.getIcon();
clickHandler = (panel, user, clickType, slot) -> {
// TODO: how to change icon.
this.build();
return true;
};
glow = false;
break;
}
case UNLOCK_MESSAGE:
{
name = this.user.getTranslation("challenges.gui.admin.buttons.description");
description = Collections.singletonList(this.challengeLevel.getUnlockMessage());
icon = new ItemStack(Material.WRITABLE_BOOK);
clickHandler = (panel, user, clickType, slot) -> {
// TODO: Implement challenges description change GUI.
this.build();
return true;
};
glow = false;
break;
}
case ORDER:
{
name = this.user.getTranslation("challenges.gui.admin.buttons.order");
description = Collections.singletonList(
this.user.getTranslation("challenges.gui.admin.descriptions.order",
"[value]",
Integer.toString(this.challengeLevel.getOrder())));
icon = new ItemStack(Material.DROPPER);
clickHandler = (panel, user, clickType, slot) -> {
// TODO: Possibility to change order.
this.build();
return true;
};
glow = false;
break;
}
case WAIVER_AMOUNT:
{
name = this.user.getTranslation("challenges.gui.admin.buttons.waiver-amount");
description = Collections.singletonList(
this.user.getTranslation("challenges.gui.admin.descriptions.waiver-amount",
"[value]",
Integer.toString(this.challengeLevel.getWaiveramount())));
icon = new ItemStack(Material.REDSTONE_TORCH);
clickHandler = (panel, user, clickType, slot) -> {
// TODO: Possibility to change order.
this.build();
return true;
};
glow = false;
break;
}
case REWARD_DESCRIPTION:
{
name = this.user.getTranslation("challenges.gui.admin.buttons.reward-text");
description = Collections.singletonList(this.challengeLevel.getRewardDescription());
icon = new ItemStack(Material.WRITTEN_BOOK);
clickHandler = (panel, user, clickType, slot) -> {
// TODO: Implement challenges description change GUI.
this.build();
return true;
};
glow = false;
break;
}
case REWARD_ITEM:
{
List<String> values = new ArrayList<>(this.challengeLevel.getRewardItems().size());
for (ItemStack itemStack : this.challengeLevel.getRewardItems())
{
values.add(itemStack.getType().name() + " " + itemStack.getAmount());
}
name = this.user.getTranslation("challenges.gui.admin.buttons.reward-items");
description = values;
icon = new ItemStack(Material.CHEST);
clickHandler = (panel, user, clickType, slot) -> {
// TODO: Create Panel
this.build();
return true;
};
glow = false;
break;
}
case REWARD_EXPERIENCE:
{
name = this.user.getTranslation("challenges.gui.admin.buttons.reward-exp");
description = Collections.singletonList(
this.user.getTranslation("challenges.gui.admin.descriptions.reward-exp",
"[value]",
Integer.toString(this.challengeLevel.getExpReward())));
icon = new ItemStack(Material.EXPERIENCE_BOTTLE);
clickHandler = (panel, user, clickType, slot) -> {
// TODO: Possibility to change order.
this.build();
return true;
};
glow = false;
break;
}
case REWARD_MONEY:
{
name = this.user.getTranslation("challenges.gui.admin.buttons.reward-money");
description = Collections.singletonList(
this.user.getTranslation("challenges.gui.admin.descriptions.reward-money",
"[value]",
Integer.toString(this.challengeLevel.getMoneyReward())));
icon = new ItemStack(Material.GOLD_INGOT);
clickHandler = (panel, user, clickType, slot) -> {
// TODO: Possibility to change order.
this.build();
return true;
};
glow = false;
break;
}
case REWARD_COMMANDS:
{
name = this.user.getTranslation("challenges.gui.admin.buttons.reward-command");
description = this.challengeLevel.getRewardCommands();
icon = new ItemStack(Material.COMMAND_BLOCK);
clickHandler = (panel, user, clickType, slot) -> {
// TODO: Create naming
this.build();
return true;
};
glow = false;
break;
}
case ADD_CHALLENGE:
{
name = this.user.getTranslation("challenges.gui.admin.buttons.add-challenge");
description = Collections.emptyList();
icon = new ItemStack(Material.WATER_BUCKET);
clickHandler = (panel, user, clickType, slot) -> {
// TODO: Create naming
this.build();
return true;
};
glow = false;
break;
}
case REMOVE_CHALLENGE:
{
name = this.user.getTranslation("challenges.gui.admin.buttons.remove-challenge");
description = Collections.emptyList();
icon = new ItemStack(Material.LAVA_BUCKET);
clickHandler = (panel, user, clickType, slot) -> {
// TODO: Create naming
this.build();
return true;
};
glow = false;
break;
}
default:
return null;
}
return new PanelItem(icon, name, description, glow, clickHandler, false);
}
// ---------------------------------------------------------------------
// Section: Enums
// ---------------------------------------------------------------------
/**
* Represents different buttons that could be in menus.
*/
private enum Button
{
NAME,
ICON,
UNLOCK_MESSAGE,
ORDER,
WAIVER_AMOUNT,
REWARD_DESCRIPTION,
REWARD_ITEM,
REWARD_EXPERIENCE,
REWARD_MONEY,
REWARD_COMMANDS,
ADD_CHALLENGE,
REMOVE_CHALLENGE
}
/**
* Represents different types of menus
*/
private enum MenuType
{
PROPERTIES,
CHALLENGES,
REWARDS
}
// ---------------------------------------------------------------------
// Section: Variables
// ---------------------------------------------------------------------
/**
* This variable holds current challenge level that is in editing GUI.
*/
private ChallengeLevels challengeLevel;
/**
* Variable holds current active menu.
*/
private MenuType currentMenuType;
}