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Link templates to the docs.
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# Panels are read once upon first GUI open.
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# Changes in configuration will be taken only if server is restarted or panels are reloaded.
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# Information about setup for the Panels are available at:
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# https://docs.bentobox.world/en/latest/addons/Challenges/
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gamemode_panel:
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title: challenges.gui.titles.gamemode-gui
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type: INVENTORY
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# Panels are read once upon first GUI open.
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# Changes in configuration will be taken only if server is restarted or panels are reloaded.
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# Information about setup for the Panels are available at:
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# https://docs.bentobox.world/en/latest/addons/Challenges/
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main_panel:
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title: challenges.gui.titles.player-gui
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type: INVENTORY
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# Panels are read once upon first GUI open.
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# Changes in configuration will be taken only if server is restarted or panels are reloaded.
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# Information about setup for the Panels are available at:
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# https://docs.bentobox.world/en/latest/addons/Challenges/
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multiple_panel:
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title: challenges.gui.titles.multiple-gui
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type: HOPPER
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# This is a YML file. Be careful when editing. Check your edits in a YAML checker like #
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# the one at http://yaml-online-parser.appspot.com #
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###########################################################################################
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#
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# This is a template file that allows to create challenges in YAML format.
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# Be aware, some features are not supported in YAML so some things may not be able to do with this
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# file.
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# After importing challenges, you can modify them via Admin GUI.
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# File must contain `challenges:` and `levels`
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# Note that this is just a template. All challenges are stored and taken from the database.
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# Template is used just for importing challenges in gamemode.
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# Information about setup for the Template File are available at:
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# https://docs.bentobox.world/en/latest/addons/Challenges/
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challenges:
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# Each challenge starts withs it ID.
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# Everything for challenge must be inside it.
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