Fix issue when unstackable items flood challenge description (#135)

This commit is contained in:
BONNe 2019-06-16 15:57:05 +03:00
parent 1a70ee3ad8
commit a7f9e01d61
3 changed files with 97 additions and 62 deletions

View File

@ -1,7 +1,6 @@
package world.bentobox.challenges.panel;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.enchantments.Enchantment;
@ -20,8 +19,8 @@ import world.bentobox.challenges.ChallengesAddon;
import world.bentobox.challenges.ChallengesManager;
import world.bentobox.challenges.database.object.Challenge;
import world.bentobox.challenges.database.object.ChallengeLevel;
import world.bentobox.challenges.utils.GuiUtils;
import world.bentobox.challenges.utils.LevelStatus;
import world.bentobox.challenges.utils.Utils;
/**
@ -631,8 +630,7 @@ public abstract class CommonGUI
{
result.add(this.user.getTranslation("challenges.gui.challenge-description.required-items"));
for (ItemStack itemStack : challenge.getRequiredItems())
{
Utils.groupEqualItems(challenge.getRequiredItems()).forEach(itemStack -> {
result.add(this.user.getTranslation("challenges.gui.descriptions.item",
"[item]", itemStack.getType().name(),
"[count]", Integer.toString(itemStack.getAmount())));
@ -646,9 +644,12 @@ public abstract class CommonGUI
for (Map.Entry<Enchantment, Integer> entry : itemStack.getEnchantments().entrySet())
{
result.add(this.user.getTranslation("challenges.gui.descriptions.item-enchant",
"[enchant]", entry.getKey().getKey().getKey(), "[level]", Integer.toString(entry.getValue())));
"[enchant]",
entry.getKey().getKey().getKey(),
"[level]",
Integer.toString(entry.getValue())));
}
}
});
}
if (challenge.getChallengeType().equals(Challenge.ChallengeType.ISLAND) &&

View File

@ -25,6 +25,7 @@ import world.bentobox.challenges.ChallengesManager;
import world.bentobox.challenges.database.object.Challenge;
import world.bentobox.challenges.database.object.Challenge.ChallengeType;
import world.bentobox.challenges.database.object.ChallengeLevel;
import world.bentobox.challenges.utils.Utils;
/**
@ -703,48 +704,19 @@ public class TryToComplete
private ChallengeResult checkInventory(int maxTimes)
{
// Run through inventory
List<ItemStack> requiredItems = new ArrayList<>(this.challenge.getRequiredItems().size());
List<ItemStack> requiredItems;
// Players in creative game mode has got all items. No point to search for them.
if (this.user.getPlayer().getGameMode() != GameMode.CREATIVE)
{
// Group all equal items in singe stack, as otherwise it will be too complicated to check if all
// items are in players inventory.
for (ItemStack item : this.challenge.getRequiredItems())
{
boolean isUnique = true;
int i = 0;
final int requiredSize = requiredItems.size();
while (i < requiredSize && isUnique)
{
ItemStack required = requiredItems.get(i);
// Merge items which meta can be ignored or is similar to item in required list.
if (this.canIgnoreMeta(item.getType()) && item.getType().equals(required.getType()) ||
required.isSimilar(item))
{
required.setAmount(required.getAmount() + item.getAmount());
isUnique = false;
}
i++;
}
if (isUnique)
{
// The same issue as in other places. Clone prevents from changing original item.
requiredItems.add(item.clone());
}
}
requiredItems = Utils.groupEqualItems(this.challenge.getRequiredItems());
// Check if all required items are in players inventory.
for (ItemStack required : requiredItems)
{
int numInInventory;
if (this.canIgnoreMeta(required.getType()))
if (Utils.canIgnoreMeta(required.getType()))
{
numInInventory =
Arrays.stream(this.user.getInventory().getContents()).
@ -774,6 +746,10 @@ public class TryToComplete
maxTimes = Math.min(maxTimes, numInInventory / required.getAmount());
}
}
else
{
requiredItems = Collections.emptyList();
}
// Return the result
return new ChallengeResult().
@ -798,7 +774,7 @@ public class TryToComplete
List<ItemStack> itemsInInventory;
if (this.canIgnoreMeta(required.getType()))
if (Utils.canIgnoreMeta(required.getType()))
{
// Use collecting method that ignores item meta.
itemsInInventory = Arrays.stream(user.getInventory().getContents()).
@ -849,29 +825,6 @@ public class TryToComplete
}
/**
* This method returns if meta data of these items can be ignored. It means, that items will be searched
* and merged by they type instead of using ItemStack#isSimilar(ItemStack) method.
*
* This limits custom Challenges a lot. It comes from ASkyBlock times, and that is the reason why it is
* still here. It would be a great Challenge that could be completed by collecting 4 books, that cannot
* be crafted. Unfortunately, this prevents it.
* The same happens with firework rockets, enchanted books and filled maps.
* In future it should be able to specify, which items meta should be ignored when adding item in required
* item list.
*
* @param material Material that need to be checked.
* @return True if material meta can be ignored, otherwise false.
*/
private boolean canIgnoreMeta(Material material)
{
return material.equals(Material.FIREWORK_ROCKET) ||
material.equals(Material.ENCHANTED_BOOK) ||
material.equals(Material.WRITTEN_BOOK) ||
material.equals(Material.FILLED_MAP);
}
// ---------------------------------------------------------------------
// Section: Island Challenge
// ---------------------------------------------------------------------

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@ -0,0 +1,81 @@
package world.bentobox.challenges.utils;
import org.bukkit.Material;
import org.bukkit.inventory.ItemStack;
import java.util.ArrayList;
import java.util.List;
/**
* Util methods used in different situations.
*/
public class Utils
{
/**
* This method groups input items in single itemstack with correct amount and returns it.
* Allows to remove duplicate items from list.
* @param requiredItems Input item list
* @return List that contains unique items that cannot be grouped.
*/
public static List<ItemStack> groupEqualItems(List<ItemStack> requiredItems)
{
List<ItemStack> returnItems = new ArrayList<>(requiredItems.size());
// Group all equal items in singe stack, as otherwise it will be too complicated to check if all
// items are in players inventory.
for (ItemStack item : requiredItems)
{
boolean isUnique = true;
int i = 0;
final int requiredSize = returnItems.size();
while (i < requiredSize && isUnique)
{
ItemStack required = returnItems.get(i);
// Merge items which meta can be ignored or is similar to item in required list.
if (Utils.canIgnoreMeta(item.getType()) && item.getType().equals(required.getType()) ||
required.isSimilar(item))
{
required.setAmount(required.getAmount() + item.getAmount());
isUnique = false;
}
i++;
}
if (isUnique)
{
// The same issue as in other places. Clone prevents from changing original item.
returnItems.add(item.clone());
}
}
return returnItems;
}
/**
* This method returns if meta data of these items can be ignored. It means, that items will be searched
* and merged by they type instead of using ItemStack#isSimilar(ItemStack) method.
*
* This limits custom Challenges a lot. It comes from ASkyBlock times, and that is the reason why it is
* still here. It would be a great Challenge that could be completed by collecting 4 books, that cannot
* be crafted. Unfortunately, this prevents it.
* The same happens with firework rockets, enchanted books and filled maps.
* In future it should be able to specify, which items meta should be ignored when adding item in required
* item list.
*
* @param material Material that need to be checked.
* @return True if material meta can be ignored, otherwise false.
*/
public static boolean canIgnoreMeta(Material material)
{
return material.equals(Material.FIREWORK_ROCKET) ||
material.equals(Material.ENCHANTED_BOOK) ||
material.equals(Material.WRITTEN_BOOK) ||
material.equals(Material.FILLED_MAP);
}
}