From a90f29e472d50de5634da993b32c8c01031e0ae6 Mon Sep 17 00:00:00 2001 From: BONNe Date: Sun, 20 Jan 2019 19:33:27 +0200 Subject: [PATCH] Add GUI that allows to edit required blocks. --- .../panel/admin/ManageBlocksGUI.java | 224 ++++++++++++++++++ 1 file changed, 224 insertions(+) create mode 100644 src/main/java/world/bentobox/challenges/panel/admin/ManageBlocksGUI.java diff --git a/src/main/java/world/bentobox/challenges/panel/admin/ManageBlocksGUI.java b/src/main/java/world/bentobox/challenges/panel/admin/ManageBlocksGUI.java new file mode 100644 index 0000000..032fe72 --- /dev/null +++ b/src/main/java/world/bentobox/challenges/panel/admin/ManageBlocksGUI.java @@ -0,0 +1,224 @@ +package world.bentobox.challenges.panel.admin; + + +import org.apache.commons.lang.WordUtils; +import org.bukkit.Material; +import org.bukkit.World; +import java.util.*; + +import world.bentobox.bentobox.api.panels.PanelItem; +import world.bentobox.bentobox.api.panels.builders.PanelBuilder; +import world.bentobox.bentobox.api.panels.builders.PanelItemBuilder; +import world.bentobox.bentobox.api.user.User; +import world.bentobox.challenges.ChallengesAddon; +import world.bentobox.challenges.panel.CommonGUI; +import world.bentobox.challenges.panel.util.NumberGUI; +import world.bentobox.challenges.panel.util.SelectBlocksGUI; +import world.bentobox.challenges.utils.GuiUtils; + + +/** + * This class allows to edit material that are in required material map. + */ +public class ManageBlocksGUI extends CommonGUI +{ + public ManageBlocksGUI(ChallengesAddon addon, + World world, + User user, + Map materialMap, + String topLabel, + String permissionPrefix, + CommonGUI parentGUI) + { + super(addon, world, user, topLabel, permissionPrefix, parentGUI); + this.materialMap = materialMap; + + this.materialList = new ArrayList<>(this.materialMap.keySet()); + + // Sort materials by their ordinal value. + this.materialList.sort(Comparator.comparing(Enum::ordinal)); + + this.selectedMaterials = new HashSet<>(); + } + + +// --------------------------------------------------------------------- +// Section: Methods +// --------------------------------------------------------------------- + + + /** + * This method builds all necessary elements in GUI panel. + */ + @Override + public void build() + { + PanelBuilder panelBuilder = new PanelBuilder().user(this.user). + name(this.user.getTranslation("challenges.gui.admin.manage-blocks")); + + // Create nice border. + GuiUtils.fillBorder(panelBuilder); + + panelBuilder.item(3, this.createButton(Button.ADD)); + panelBuilder.item(5, this.createButton(Button.REMOVE)); + + final int MAX_ELEMENTS = 21; + + if (this.pageIndex < 0) + { + this.pageIndex = this.materialList.size() / MAX_ELEMENTS; + } + else if (this.pageIndex > (this.materialList.size() / MAX_ELEMENTS)) + { + this.pageIndex = 0; + } + + int entitiesIndex = MAX_ELEMENTS * this.pageIndex; + + // I want first row to be only for navigation and return button. + int index = 10; + + while (entitiesIndex < ((this.pageIndex + 1) * MAX_ELEMENTS) && + entitiesIndex < this.materialList.size()) + { + if (!panelBuilder.slotOccupied(index)) + { + panelBuilder.item(index, this.createElementButton(this.materialList.get(entitiesIndex++))); + } + + index++; + } + + // Navigation buttons only if necessary + if (this.materialList.size() > MAX_ELEMENTS) + { + panelBuilder.item(18, this.getButton(CommonButtons.PREVIOUS)); + panelBuilder.item(26, this.getButton(CommonButtons.NEXT)); + } + + // Add return button. + panelBuilder.item(44, this.returnButton); + + panelBuilder.build(); + } + + + /** + * This method creates PanelItem button of requested type. + * @param button Button which must be created. + * @return new PanelItem with requested functionality. + */ + private PanelItem createButton(Button button) + { + PanelItemBuilder builder = new PanelItemBuilder(); + + switch (button) + { + case ADD: + builder.name(this.user.getTranslation("challenges.gui.button.add")); + builder.icon(Material.BUCKET); + builder.clickHandler((panel, user1, clickType, slot) -> { + + new SelectBlocksGUI(this.user, new HashSet<>(this.materialList), (status, material) -> { + if (status) + { + this.materialMap.put(material, 1); + this.materialList.add(material); + } + + this.build(); + }); + return true; + }); + break; + case REMOVE: + builder.name(this.user.getTranslation("challenges.gui.button.remove-selected")); + builder.icon(Material.LAVA_BUCKET); + builder.clickHandler((panel, user1, clickType, slot) -> { + this.materialMap.keySet().removeAll(this.selectedMaterials); + this.materialList.removeAll(this.selectedMaterials); + this.build(); + return true; + }); + break; + } + + return builder.build(); + } + + + /** + * This method creates button for given material. + * @param material material which button must be created. + * @return new Button for material. + */ + private PanelItem createElementButton(Material material) + { + return new PanelItemBuilder(). + name(WordUtils.capitalize(material.name().toLowerCase().replace("_", " "))). + icon(GuiUtils.getMaterialItem(material, this.materialMap.get(material))). + clickHandler((panel, user1, clickType, slot) -> { + // On right click change which entities are selected for deletion. + if (clickType.isRightClick()) + { + if (!this.selectedMaterials.add(material)) + { + // Remove material if it is already selected + this.selectedMaterials.remove(material); + } + + this.build(); + } + else + { + new NumberGUI(this.user, this.materialMap.get(material), 1, (status, value) -> { + if (status) + { + // Update value only when something changes. + this.materialMap.put(material, value); + } + + this.build(); + }); + } + return true; + }). + glow(this.selectedMaterials.contains(material)). + build(); + } + + +// --------------------------------------------------------------------- +// Section: Enums +// --------------------------------------------------------------------- + + + /** + * Functional buttons in current GUI. + */ + private enum Button + { + ADD, + REMOVE + } + + +// --------------------------------------------------------------------- +// Section: Variables +// --------------------------------------------------------------------- + + /** + * Contains selected materials. + */ + private Set selectedMaterials; + + /** + * List of materials to avoid order issues. + */ + private List materialList; + + /** + * List of required materials. + */ + private Map materialMap; +}