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Updated to work with latest BSB
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@ -27,7 +27,7 @@ import bskyblock.addon.challenges.database.object.PlayerData;
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import bskyblock.addon.challenges.panel.ChallengesPanels;
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import bskyblock.addon.challenges.panel.ChallengesPanels;
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import us.tastybento.bskyblock.api.configuration.BSBConfig;
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import us.tastybento.bskyblock.api.configuration.BSBConfig;
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import us.tastybento.bskyblock.api.user.User;
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import us.tastybento.bskyblock.api.user.User;
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import us.tastybento.bskyblock.database.BSBdatab;
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import us.tastybento.bskyblock.database.BSBDatabase;
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import us.tastybento.bskyblock.util.Util;
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import us.tastybento.bskyblock.util.Util;
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public class ChallengesManager {
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public class ChallengesManager {
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@ -36,7 +36,7 @@ public class ChallengesManager {
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private Map<ChallengeLevels, Set<Challenges>> challengeMap;
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private Map<ChallengeLevels, Set<Challenges>> challengeMap;
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private BSBConfig<Challenges> chConfig;
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private BSBConfig<Challenges> chConfig;
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private BSBConfig<ChallengeLevels> lvConfig;
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private BSBConfig<ChallengeLevels> lvConfig;
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private BSBdatab<PlayerData> players;
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private BSBDatabase<PlayerData> players;
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private ChallengesPanels challengesPanels;
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private ChallengesPanels challengesPanels;
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private Map<UUID,PlayerData> playerData;
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private Map<UUID,PlayerData> playerData;
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private ChallengesAddon addon;
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private ChallengesAddon addon;
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@ -47,7 +47,7 @@ public class ChallengesManager {
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chConfig = new BSBConfig<>(addon, Challenges.class);
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chConfig = new BSBConfig<>(addon, Challenges.class);
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lvConfig = new BSBConfig<>(addon, ChallengeLevels.class);
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lvConfig = new BSBConfig<>(addon, ChallengeLevels.class);
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// Players is where all the player history will be stored
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// Players is where all the player history will be stored
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players = new BSBdatab<>(addon, PlayerData.class);
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players = new BSBDatabase<>(addon, PlayerData.class);
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// Cache of challenges
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// Cache of challenges
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challengeMap = new LinkedHashMap<>();
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challengeMap = new LinkedHashMap<>();
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// Start panels
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// Start panels
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@ -87,6 +87,7 @@ public class ChallengesPanels {
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.icon(challenge.getIcon())
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.icon(challenge.getIcon())
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.name(challenge.getFriendlyName().isEmpty() ? challenge.getUniqueId() : challenge.getFriendlyName())
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.name(challenge.getFriendlyName().isEmpty() ? challenge.getUniqueId() : challenge.getFriendlyName())
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.description(challenge.getDescription())
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.description(challenge.getDescription())
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// TODO Complete the description
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.glow(completed)
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.glow(completed)
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.clickHandler((player,c) -> {
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.clickHandler((player,c) -> {
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if (!challenge.getChallengeType().equals(ChallengeType.ICON)) {
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if (!challenge.getChallengeType().equals(ChallengeType.ICON)) {
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