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https://github.com/BentoBoxWorld/Challenges.git
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Implement AnvilGUI into StringListGui so users could edit text via Anvil.
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parent
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@ -9,6 +9,8 @@ import java.util.Collections;
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import java.util.List;
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import java.util.function.BiConsumer;
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import net.wesjd.anvilgui.AnvilGUI;
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import world.bentobox.bentobox.BentoBox;
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import world.bentobox.bentobox.api.panels.PanelItem;
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import world.bentobox.bentobox.api.panels.builders.PanelBuilder;
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import world.bentobox.bentobox.api.panels.builders.PanelItemBuilder;
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@ -61,9 +63,9 @@ public class StringListGUI
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panelBuilder.item(8, this.getButton(Button.CANCEL));
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for (String element : this.value)
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for (int i = 0; i < this.value.size(); i++)
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{
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panelBuilder.item(this.createStringElement(element));
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panelBuilder.item(this.createStringElement(this.value.get(i), i));
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}
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panelBuilder.build();
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@ -122,10 +124,14 @@ public class StringListGUI
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description = Collections.emptyList();
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icon = new ItemStack(Material.WHITE_STAINED_GLASS_PANE);
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clickHandler = (panel, user, clickType, slot) -> {
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// TODO: Open Anvil GUI.
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this.build();
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new AnvilGUI(BentoBox.getInstance(),
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this.user.getPlayer(),
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" ",
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(player, reply) -> {
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this.value.add(reply);
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this.build();
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return reply;
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});
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return true;
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};
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break;
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@ -168,13 +174,20 @@ public class StringListGUI
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* @param element Paper Icon name
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* @return PanelItem.
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*/
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private PanelItem createStringElement(String element)
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private PanelItem createStringElement(String element, int stringIndex)
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{
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return new PanelItemBuilder().
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name(element).
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icon(Material.PAPER).
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clickHandler((panel, user1, clickType, i) -> {
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// TODO: open anvil gui.
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new AnvilGUI(BentoBox.getInstance(),
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this.user.getPlayer(),
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element,
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(player, reply) -> {
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this.value.set(stringIndex, reply);
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this.build();
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return reply;
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});
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return true;
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}).build();
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}
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