Create CommonGUI panel that will be used in all other GUIs where it is necessary.

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BONNe1704 2019-01-14 13:29:10 +02:00
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commit c7aafa63ef
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package world.bentobox.challenges.panel;
import org.bukkit.Material;
import org.bukkit.World;
import world.bentobox.bentobox.api.panels.PanelItem;
import world.bentobox.bentobox.api.panels.builders.PanelItemBuilder;
import world.bentobox.bentobox.api.user.User;
import world.bentobox.challenges.ChallengesAddon;
/**
* This class contains common methods that will be used over all GUIs. It also allows
* easier navigation between different GUIs.
*/
public abstract class CommonGUI
{
// ---------------------------------------------------------------------
// Section: Variables
// ---------------------------------------------------------------------
/**
* This variable stores parent gui.
*/
private CommonGUI parentGUI;
/**
* Variable stores Challenges addon.
*/
protected ChallengesAddon addon;
/**
* Variable stores world in which panel is referred to.
*/
protected World world;
/**
* Variable stores user who created this panel.
*/
protected User user;
/**
* Variable stores top label of command from which panel was called.
*/
protected String topLabel;
/**
* Variable stores permission prefix of command from which panel was called.
*/
protected String permissionPrefix;
/**
* Variable stores any value.
*/
protected Object valueObject;
/**
* This object holds current page index.
*/
protected int pageIndex;
/**
* This object holds PanelItem that allows to return to previous panel.
*/
protected PanelItem returnButton;
// ---------------------------------------------------------------------
// Section: Constants
// ---------------------------------------------------------------------
protected static final String ADMIN = "admin";
protected static final String CHALLENGES = "challenges";
protected static final String IMPORT = "import";
protected static final String SETTINGS = "settings";
protected static final String DELETE = "delete";
protected static final String EDIT = "edit";
protected static final String ADD = "add";
protected static final String RESET = "reset";
protected static final String COMPLETE = "complete";
// ---------------------------------------------------------------------
// Section: Constructors
// ---------------------------------------------------------------------
/**
* Default constructor that inits panels with minimal requirements, without parent panel.
*
* @param addon Addon where panel operates.
* @param world World from which panel was created.
* @param user User who created panel.
* @param topLabel Command top label which creates panel (f.e. island or ai)
* @param permissionPrefix Command permission prefix (f.e. bskyblock.)
*/
public CommonGUI(ChallengesAddon addon,
World world,
User user,
String topLabel,
String permissionPrefix)
{
this(addon, world, user, topLabel, permissionPrefix, null);
}
/**
* Default constructor that inits panels with minimal requirements.
*
* @param addon Addon where panel operates.
* @param world World from which panel was created.
* @param user User who created panel.
* @param topLabel Command top label which creates panel (f.e. island or ai)
* @param permissionPrefix Command permission prefix (f.e. bskyblock.)
* @param parentGUI Parent panel for current panel.
*/
public CommonGUI(ChallengesAddon addon,
World world,
User user,
String topLabel,
String permissionPrefix,
CommonGUI parentGUI)
{
this.addon = addon;
this.world = world;
this.user = user;
this.topLabel = topLabel;
this.permissionPrefix = permissionPrefix;
this.parentGUI = parentGUI;
this.pageIndex = 0;
this.returnButton = new PanelItemBuilder().
name(this.user.getTranslation("challenges.gui.buttons.back")).
icon(Material.OAK_DOOR).
clickHandler((panel, user1, clickType, i) -> {
if (this.parentGUI == null)
{
this.user.closeInventory();
return true;
}
this.parentGUI.build();
return true;
}).build();
this.build();
}
// ---------------------------------------------------------------------
// Section: Common methods
// ---------------------------------------------------------------------
/**
* This method builds all necessary elements in GUI panel.
*/
public abstract void build();
}