Create ChallengesGUI that will be opened for users.

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BONNe 2019-01-21 00:01:26 +02:00
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package world.bentobox.challenges.panel.user;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.inventory.ItemStack;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import world.bentobox.bentobox.api.panels.PanelItem;
import world.bentobox.bentobox.api.panels.builders.PanelBuilder;
import world.bentobox.bentobox.api.panels.builders.PanelItemBuilder;
import world.bentobox.bentobox.api.user.User;
import world.bentobox.challenges.ChallengesAddon;
import world.bentobox.challenges.ChallengesManager;
import world.bentobox.challenges.LevelStatus;
import world.bentobox.challenges.database.object.Challenges;
import world.bentobox.challenges.panel.CommonGUI;
import world.bentobox.challenges.panel.TryToComplete;
/**
* This is UserGUI class. It contains everything necessary for user to use it.
*/
public class ChallengesGUI extends CommonGUI
{
// ---------------------------------------------------------------------
// Section: Constructors
// ---------------------------------------------------------------------
/**
* Default constructor that inits panels with minimal requirements, without parent panel.
*
* @param addon Addon where panel operates.
* @param world World from which panel was created.
* @param user User who created panel.
* @param topLabel Command top label which creates panel (f.e. island or ai)
* @param permissionPrefix Command permission prefix (f.e. bskyblock.)
*/
public ChallengesGUI(ChallengesAddon addon,
World world,
User user,
String topLabel,
String permissionPrefix)
{
super(addon, world, user, topLabel, permissionPrefix);
this.challengesManager = this.addon.getChallengesManager();
this.levelStatusList = this.challengesManager.getChallengeLevelStatus(this.user, this.world);
this.lastSelectedLevel = this.levelStatusList.get(0);
}
// ---------------------------------------------------------------------
// Section: Methods
// ---------------------------------------------------------------------
/**
* This method builds all necessary elements in GUI panel.
*/
@Override
public void build()
{
PanelBuilder panelBuilder = new PanelBuilder().user(this.user).
name(this.user.getTranslation("challenges.gui.title"));
// TODO: get last completed level.
if (this.addon.getChallengesSettings().isFreeChallengesFirst())
{
this.addFreeChallenges(panelBuilder);
// Start new row for challenges.
while (panelBuilder.nextSlot() % 9 != 0)
{
panelBuilder.item(
new PanelItemBuilder().icon(Material.LIGHT_GRAY_STAINED_GLASS_PANE).name(" ").build());
}
}
this.addChallenges(panelBuilder);
// Start new row for levels.
while (panelBuilder.nextSlot() % 9 != 0)
{
panelBuilder.item(
new PanelItemBuilder().icon(Material.LIGHT_GRAY_STAINED_GLASS_PANE).name(" ").build());
}
this.addChallengeLevels(panelBuilder);
if (!this.addon.getChallengesSettings().isFreeChallengesFirst())
{
// Start new row for free challenges.
while (panelBuilder.nextSlot() % 9 != 0)
{
panelBuilder.item(
new PanelItemBuilder().icon(Material.LIGHT_GRAY_STAINED_GLASS_PANE).name(" ").build());
}
this.addFreeChallenges(panelBuilder);
}
panelBuilder.build();
}
/**
* This method adds free challenges to panelBuilder.
* @param panelBuilder where free challenges must be added.
*/
private void addFreeChallenges(PanelBuilder panelBuilder)
{
List<Challenges> freeChallenges = this.challengesManager.getFreeChallenges(this.user, this.world);
final int freeChallengesCount = freeChallenges.size();
if (freeChallengesCount > 18)
{
int firstIndex = panelBuilder.nextSlot();
if (this.freeChallengeIndex > 0)
{
panelBuilder.item(new PanelItemBuilder().
icon(Material.SIGN).
name("Previous").
clickHandler((panel, user1, clickType, slot) -> {
this.freeChallengeIndex--;
this.build();
return true;
}).build());
}
int currentIndex = this.freeChallengeIndex;
while (panelBuilder.nextSlot() != firstIndex + 18 && currentIndex < freeChallengesCount)
{
panelBuilder.item(this.getChallengeButton(freeChallenges.get(currentIndex++)));
}
// Check if one challenge is left
if (currentIndex + 1 == freeChallengesCount)
{
panelBuilder.item(this.getChallengeButton(freeChallenges.get(currentIndex)));
}
else if (currentIndex < freeChallengesCount)
{
panelBuilder.item(new PanelItemBuilder().
icon(Material.SIGN).
name("Next").
clickHandler((panel, user1, clickType, slot) -> {
this.freeChallengeIndex++;
this.build();
return true;
}).build());
}
}
else
{
for (Challenges challenge : freeChallenges)
{
// there are no limitations. Just bunch insert.
panelBuilder.item(this.getChallengeButton(challenge));
}
}
}
/**
* This method adds last selected level challenges to panelBuilder.
* @param panelBuilder where last selected level challenges must be added.
*/
private void addChallenges(PanelBuilder panelBuilder)
{
List<Challenges> challenges = this.challengesManager.getChallenges(this.lastSelectedLevel.getLevel());
final int challengesCount = challenges.size();
if (challengesCount > 18)
{
int firstIndex = panelBuilder.nextSlot();
if (this.pageIndex > 0)
{
panelBuilder.item(new PanelItemBuilder().
icon(Material.SIGN).
name("Previous").
clickHandler((panel, user1, clickType, slot) -> {
this.pageIndex--;
this.build();
return true;
}).build());
}
int currentIndex = this.pageIndex;
while (panelBuilder.nextSlot() != firstIndex + 18 && currentIndex < challengesCount)
{
panelBuilder.item(this.getChallengeButton(challenges.get(currentIndex++)));
}
// Check if one challenge is left
if (currentIndex + 1 == challengesCount)
{
panelBuilder.item(this.getChallengeButton(challenges.get(currentIndex)));
}
else if (currentIndex < challengesCount)
{
panelBuilder.item(new PanelItemBuilder().
icon(Material.SIGN).
name("Next").
clickHandler((panel, user1, clickType, slot) -> {
this.pageIndex++;
this.build();
return true;
}).build());
}
}
else
{
for (Challenges challenge : challenges)
{
// there are no limitations. Just bunch insert.
panelBuilder.item(this.getChallengeButton(challenge));
}
}
}
/**
* This method adds challenge levels to panelBuilder.
* @param panelBuilder where challenge levels must be added.
*/
private void addChallengeLevels(PanelBuilder panelBuilder)
{
// Clone to avoid creating new level on each build.
List<LevelStatus> leftLevels = new ArrayList<>(this.levelStatusList);
leftLevels.remove(this.lastSelectedLevel);
// TODO: Focusing on middle should be awsome.
final int levelCounts = leftLevels.size();
if (levelCounts > 9)
{
int firstIndex = panelBuilder.nextSlot();
if (this.levelIndex > 0)
{
panelBuilder.item(new PanelItemBuilder().
icon(Material.SIGN).
name("Previous").
clickHandler((panel, user1, clickType, slot) -> {
this.levelIndex--;
this.build();
return true;
}).build());
}
int currentIndex = this.levelIndex;
while (panelBuilder.nextSlot() != firstIndex + 9 && currentIndex < levelCounts)
{
panelBuilder.item(this.getLevelButton(leftLevels.get(currentIndex++)));
}
// Check if one challenge is left
if (currentIndex + 1 == levelCounts)
{
panelBuilder.item(this.getLevelButton(leftLevels.get(currentIndex)));
}
else if (currentIndex < levelCounts)
{
panelBuilder.item(new PanelItemBuilder().
icon(Material.SIGN).
name("Next").
clickHandler((panel, user1, clickType, slot) -> {
this.levelIndex++;
this.build();
return true;
}).build());
}
}
else
{
for (LevelStatus level : leftLevels)
{
// there are no limitations. Just bunch insert.
panelBuilder.item(this.getLevelButton(level));
}
}
}
// ---------------------------------------------------------------------
// Section: Icon building
// ---------------------------------------------------------------------
/**
* This method creates given challenges icon that on press tries to complete it.
* @param challenge which icon must be constructed.
* @return PanelItem icon for challenge.
*/
private PanelItem getChallengeButton(Challenges challenge)
{
return new PanelItemBuilder().
icon(challenge.getIcon()).
name(challenge.getFriendlyName().isEmpty() ? challenge.getUniqueId() : challenge.getFriendlyName()).
description(this.createChallengeDescription(challenge)).
clickHandler((panel, user1, clickType, slot) -> {
new TryToComplete(this.addon,
this.user,
this.challengesManager,
challenge,
this.world,
this.permissionPrefix,
this.topLabel);
return true;
}).
glow(this.challengesManager.isChallengeComplete(this.user, challenge)).
build();
}
/**
* This method creates challenges description by adding all information that is necessary for this challenge.
* @param challenge Which information must be retrieved.
* @return List with strings that contains information about given challenge.
*/
private List<String> createChallengeDescription(Challenges challenge)
{
List<String> result = new ArrayList<>();
result.add(this.user.getTranslation("challenges.level",
"[level]", this.challengesManager.getChallengesLevel(challenge)));
boolean completed = this.challengesManager.isChallengeComplete(this.user, challenge);
if (completed)
{
result.add(this.user.getTranslation("challenges.complete"));
}
if (challenge.isRepeatable())
{
int maxTimes = challenge.getMaxTimes();
long doneTimes = this.challengesManager.checkChallengeTimes(this.user, challenge);
if (maxTimes > 0)
{
if (doneTimes < maxTimes)
{
result.add(this.user.getTranslation("challenges.completed-times",
"[donetimes]", String.valueOf(doneTimes),
"[maxtimes]", String.valueOf(maxTimes)));
// Change value to false, as max count not reached.
completed = false;
}
else
{
result.add(this.user.getTranslation("challenges.maxed-reached",
"[donetimes]", String.valueOf(doneTimes),
"[maxtimes]", String.valueOf(maxTimes)));
}
}
else
{
result.add(this.user.getTranslation("challenges.completed-times",
"[donetimes]", String.valueOf(doneTimes)));
// Change value to false, as max count not reached.
completed = false;
}
}
if (!completed)
{
result.addAll(challenge.getDescription());
if (challenge.getChallengeType().equals(Challenges.ChallengeType.INVENTORY))
{
if (challenge.isTakeItems())
{
result.add(this.user.getTranslation("challenges.item-take-warning"));
}
}
else if (challenge.getChallengeType().equals(Challenges.ChallengeType.ISLAND))
{
result.add(this.user.getTranslation("challenges.items-closeby"));
if (challenge.isRemoveEntities() && !challenge.getRequiredEntities().isEmpty())
{
result.add(this.user.getTranslation("challenges.entities-kill-warning"));
}
if (challenge.isRemoveBlocks() && !challenge.getRequiredBlocks().isEmpty())
{
result.add(this.user.getTranslation("challenges.blocks-take-warning"));
}
}
}
if (completed)
{
result.add(this.user.getTranslation("challenges.not-repeatable"));
}
else
{
result.addAll(this.challengeRewards(challenge));
}
return result;
}
/**
* This method returns list of strings that contains basic information about challenge rewards.
* @param challenge which reward message must be created.
* @return list of strings that contains rewards message.
*/
private List<String> challengeRewards(Challenges challenge)
{
String rewardText;
double rewardMoney;
int rewardExperience;
if (!this.challengesManager.isChallengeComplete(this.user, challenge))
{
rewardText = challenge.getRewardText();
rewardMoney = challenge.getRewardMoney();
rewardExperience = challenge.getRewardExp();
}
else
{
rewardText = challenge.getRepeatRewardText();
rewardMoney = challenge.getRepeatMoneyReward();
rewardExperience = challenge.getRepeatExpReward();
}
List<String> result = new ArrayList<>();
// Add reward text
result.add(rewardText);
// Add message about reward XP
if (rewardExperience > 0)
{
result.add(this.user.getTranslation("challenges.exp-reward",
"[reward]", Integer.toString(rewardExperience)));
}
// Add message about reward money
if (this.addon.getPlugin().getSettings().isUseEconomy() && rewardMoney > 0)
{
result.add(this.user.getTranslation("challenges.money-reward",
"[reward]", Double.toString(rewardMoney)));
}
return result;
}
/**
* This method creates button for given level.
* @param level which button must be created.
* @return Button for given level.
*/
private PanelItem getLevelButton(LevelStatus level)
{
// Create a nice name for the level
String name = level.getLevel().getFriendlyName().isEmpty() ?
level.getLevel().getUniqueId() :
level.getLevel().getFriendlyName();
ItemStack icon;
List<String> description;
PanelItem.ClickHandler clickHandler;
if (level.isUnlocked())
{
icon = level.getLevel().getIcon();
description = Collections.singletonList(
this.user.getTranslation("challenges.navigation", "[level]", name));
clickHandler = (panel, user1, clickType, slot) -> {
this.lastSelectedLevel = level;
// Reset level and page index.
this.levelIndex = 0;
this.pageIndex = 0;
this.build();
return true;
};
}
else
{
icon = new ItemStack(Material.BOOK);
// This should be safe as first level always should be unlocked.
LevelStatus previousLevel = this.levelStatusList.get(this.levelStatusList.indexOf(level) - 1);
description = Collections.singletonList(
this.user.getTranslation("challenges.to-complete",
"[challengesToDo]", Integer.toString(previousLevel.getNumberOfChallengesStillToDo()),
"[thisLevel]", previousLevel.getLevel().getFriendlyName()));
clickHandler = null;
}
return new PanelItem(icon, name, description, false, clickHandler, false);
}
// ---------------------------------------------------------------------
// Section: Variables
// ---------------------------------------------------------------------
/**
* This will be used if free challenges are more then 18.
*/
private int freeChallengeIndex = 0;
/**
* This will be used if levels are more then 9.
*/
private int levelIndex;
/**
* This list contains all information about level completion in current world.
*/
private List<LevelStatus> levelStatusList;
/**
* This indicate last selected level.
*/
private LevelStatus lastSelectedLevel;
/**
* Challenge Manager object.
*/
private ChallengesManager challengesManager;
}