diff --git a/src/main/java/world/bentobox/challenges/panel/admin/EditSettingsGUI.java b/src/main/java/world/bentobox/challenges/panel/admin/EditSettingsGUI.java index b1a6b3d..40abf68 100644 --- a/src/main/java/world/bentobox/challenges/panel/admin/EditSettingsGUI.java +++ b/src/main/java/world/bentobox/challenges/panel/admin/EditSettingsGUI.java @@ -128,7 +128,6 @@ public class EditSettingsGUI extends CommonGUI } - @SuppressWarnings("deprecation") private PanelItem getSettingsButton(Button button) { ItemStack icon; @@ -434,7 +433,7 @@ public class EditSettingsGUI extends CommonGUI if (status) { materials.forEach(material -> - this.settings.setLockedLevelIcon(new ItemStack(material))); + this.settings.setLockedLevelIcon(new ItemStack(material))); } this.build(); @@ -501,14 +500,14 @@ public class EditSettingsGUI extends CommonGUI values.add(this.user.getTranslation("challenges.gui.descriptions.admin.visibility-mode")); values.add((this.settings.getVisibilityMode().equals(VisibilityMode.VISIBLE) ? "&2" : "&c") + - this.user.getTranslation("challenges.gui.descriptions.visibility.visible")); + this.user.getTranslation("challenges.gui.descriptions.visibility.visible")); values.add((this.settings.getVisibilityMode().equals(VisibilityMode.HIDDEN) ? "&2" : "&c") + - this.user.getTranslation("challenges.gui.descriptions.visibility.hidden")); + this.user.getTranslation("challenges.gui.descriptions.visibility.hidden")); values.add((this.settings.getVisibilityMode().equals(VisibilityMode.TOGGLEABLE) ? "&2" : "&c") + - this.user.getTranslation("challenges.gui.descriptions.visibility.toggleable")); + this.user.getTranslation("challenges.gui.descriptions.visibility.toggleable")); values.add(this.user.getTranslation("challenges.gui.descriptions.current-value", - "[value]",this.settings.getVisibilityMode().name())); + "[value]",this.settings.getVisibilityMode().name())); description = values; @@ -529,19 +528,19 @@ public class EditSettingsGUI extends CommonGUI if (clickType.isRightClick()) { this.settings.setVisibilityMode( - Utils.getPreviousValue(VisibilityMode.values(), - this.settings.getVisibilityMode())); + Utils.getPreviousValue(VisibilityMode.values(), + this.settings.getVisibilityMode())); } else { this.settings.setVisibilityMode( - Utils.getNextValue(VisibilityMode.values(), - this.settings.getVisibilityMode())); + Utils.getNextValue(VisibilityMode.values(), + this.settings.getVisibilityMode())); } // Rebuild just this icon panel.getInventory().setItem(slot, - this.getSettingsButton(button).getItem()); + this.getSettingsButton(button).getItem()); return true; }; diff --git a/src/main/java/world/bentobox/challenges/panel/util/NumberGUI.java b/src/main/java/world/bentobox/challenges/panel/util/NumberGUI.java index 6cd34fb..a80decd 100644 --- a/src/main/java/world/bentobox/challenges/panel/util/NumberGUI.java +++ b/src/main/java/world/bentobox/challenges/panel/util/NumberGUI.java @@ -26,505 +26,508 @@ import world.bentobox.challenges.utils.GuiUtils; */ public class NumberGUI { - public NumberGUI(User user, int value, int lineLength, BiConsumer consumer) - { - this(user, value, Integer.MIN_VALUE, Integer.MAX_VALUE, lineLength, consumer); - } - - - public NumberGUI(User user, int value, int minValue, int lineLength, BiConsumer consumer) - { - this(user, value, minValue, Integer.MAX_VALUE, lineLength, consumer); - } - - - public NumberGUI(User user, int value, int minValue, int maxValue, int lineLength, BiConsumer consumer) - { - this.user = user; - this.value = value; - this.consumer = consumer; - - this.minValue = minValue; - this.maxValue = maxValue; - - this.currentOperation = Button.SET; - - this.lineLength = lineLength; - - this.build(); - } - - - /** - * This method builds panel that allows to change given number value. - */ - private void build() - { - PanelBuilder panelBuilder = new PanelBuilder().user(this.user).name(this.user.getTranslation("challenges.gui.title.admin.manage-numbers")); - - GuiUtils.fillBorder(panelBuilder); - - // Others - panelBuilder.item(1, this.getButton(Button.SAVE)); - - panelBuilder.item(19, this.getButton(Button.VALUE)); - panelBuilder.item(44, this.getButton(Button.CANCEL)); - - panelBuilder.item(2, this.getButton(Button.INPUT)); - - // operations - panelBuilder.item(3, this.getButton(Button.SET)); - panelBuilder.item(4, this.getButton(Button.INCREASE)); - panelBuilder.item(5, this.getButton(Button.REDUCE)); - panelBuilder.item(6, this.getButton(Button.MULTIPLY)); - - // Numbers - panelBuilder.item(11, this.createNumberButton(1)); - panelBuilder.item(12, this.createNumberButton(10)); - panelBuilder.item(13, this.createNumberButton(100)); - panelBuilder.item(14, this.createNumberButton(1000)); - panelBuilder.item(15, this.createNumberButton(10000)); - - panelBuilder.item(20, this.createNumberButton(2)); - panelBuilder.item(21, this.createNumberButton(20)); - panelBuilder.item(22, this.createNumberButton(200)); - panelBuilder.item(23, this.createNumberButton(2000)); - panelBuilder.item(24, this.createNumberButton(20000)); - - panelBuilder.item(29, this.createNumberButton(5)); - panelBuilder.item(30, this.createNumberButton(50)); - panelBuilder.item(31, this.createNumberButton(500)); - panelBuilder.item(32, this.createNumberButton(5000)); - panelBuilder.item(33, this.createNumberButton(50000)); - - panelBuilder.build(); - } - - - /** - * This method creates PanelItem with required functionality. - * @param button Functionality requirement. - * @return PanelItem with functionality. - */ - private PanelItem getButton(Button button) - { - ItemStack icon; - String name; - String description; - PanelItem.ClickHandler clickHandler; - boolean glow; - - switch (button) - { - case SAVE: - { - name = this.user.getTranslation("challenges.gui.buttons.admin.save"); - description = this.user.getTranslation("challenges.gui.descriptions.admin.save"); - icon = new ItemStack(Material.COMMAND_BLOCK); - clickHandler = (panel, user, clickType, slot) -> { - this.consumer.accept(true, this.value); - return true; - }; - glow = false; - break; - } - case CANCEL: - { - name = this.user.getTranslation("challenges.gui.buttons.admin.cancel"); - description = this.user.getTranslation("challenges.gui.descriptions.admin.cancel"); - icon = new ItemStack(Material.OAK_DOOR); - clickHandler = (panel, user, clickType, slot) -> { - this.consumer.accept(false, this.value); - return true; - }; - glow = false; - break; - } - case INPUT: - { - name = this.user.getTranslation("challenges.gui.buttons.admin.input"); - description = this.user.getTranslation("challenges.gui.descriptions.admin.input"); - icon = new ItemStack(Material.ANVIL); - clickHandler = (panel, user, clickType, slot) -> { - - this.getNumberInput(number -> { - this.value = number.intValue(); - this.build(); - }, - this.user.getTranslation("challenges.gui.questions.admin.number")); - - return true; - }; - glow = false; - break; - } - case VALUE: - { - name = this.user.getTranslation("challenges.gui.buttons.admin.value"); - description = this.user.getTranslation("challenges.gui.descriptions.current-value", "[value]", Integer.toString(this.value)); - icon = new ItemStack(Material.PAPER); - clickHandler = (panel, user, clickType, slot) -> true; - glow = false; - break; - } - case SET: - { - name = this.user.getTranslation("challenges.gui.buttons.admin.set"); - description = this.user.getTranslation("challenges.gui.descriptions.admin.set"); - icon = new ItemStack(Material.WHITE_STAINED_GLASS_PANE); - clickHandler = (panel, user, clickType, slot) -> { - this.currentOperation = Button.SET; - this.build(); - return true; - }; - glow = this.currentOperation.equals(Button.SET); - break; - } - case INCREASE: - { - name = this.user.getTranslation("challenges.gui.buttons.admin.increase"); - description = this.user.getTranslation("challenges.gui.descriptions.admin.increase"); - icon = new ItemStack(Material.GREEN_STAINED_GLASS_PANE); - clickHandler = (panel, user, clickType, slot) -> { - this.currentOperation = Button.INCREASE; - this.build(); - return true; - }; - glow = this.currentOperation.equals(Button.INCREASE); - break; - } - case REDUCE: - { - name = this.user.getTranslation("challenges.gui.buttons.admin.reduce"); - description = this.user.getTranslation("challenges.gui.descriptions.admin.reduce"); - icon = new ItemStack(Material.RED_STAINED_GLASS_PANE); - clickHandler = (panel, user, clickType, slot) -> { - this.currentOperation = Button.REDUCE; - this.build(); - return true; - }; - glow = this.currentOperation.equals(Button.REDUCE); - break; - } - case MULTIPLY: - { - name = this.user.getTranslation("challenges.gui.buttons.admin.multiply"); - description = this.user.getTranslation("challenges.gui.descriptions.admin.multiply"); - icon = new ItemStack(Material.BLUE_STAINED_GLASS_PANE); - clickHandler = (panel, user, clickType, slot) -> { - this.currentOperation = Button.MULTIPLY; - this.build(); - return true; - }; - glow = this.currentOperation.equals(Button.MULTIPLY); - break; - } - default: - return null; - } - - return new PanelItemBuilder(). - icon(icon). - name(name). - description(GuiUtils.stringSplit(description, this.lineLength)). - glow(glow). - clickHandler(clickHandler). - build(); - } - - - /** - * This method creates Number Button based on input number. - * @param number Number which button must be created. - * @return PanelItem that represents number button. - */ - private PanelItem createNumberButton(int number) - { - PanelItemBuilder itemBuilder = new PanelItemBuilder(); - - switch (this.currentOperation) - { - case SET: - { - itemBuilder.name(this.user.getTranslation("challenges.gui.buttons.admin.number","[number]", Integer.toString(number))); - itemBuilder.icon(Material.WHITE_STAINED_GLASS_PANE); - itemBuilder.clickHandler((panel, user1, clickType, i) -> { - this.value = number; - - if (this.value > this.maxValue) - { - this.user.sendMessage("challenges.errors.not-valid-integer", - "[value]", Integer.toString(this.value), - "[min]", Integer.toString(this.minValue), - "[max]", Integer.toString(this.maxValue)); - - this.value = this.maxValue; - } - - if (this.value < this.minValue) - { - this.user.sendMessage("challenges.errors.not-valid-integer", - "[value]", Integer.toString(this.value), - "[min]", Integer.toString(this.minValue), - "[max]", Integer.toString(this.maxValue)); - - this.value = this.minValue; - } - - this.build(); - return true; - }); - - break; - } - case INCREASE: - { - itemBuilder.name(this.user.getTranslation("challenges.gui.buttons.admin.number","[number]", Integer.toString(number))); - itemBuilder.icon(Material.GREEN_STAINED_GLASS_PANE); - itemBuilder.clickHandler((panel, user1, clickType, i) -> { - this.value += number; - - if (this.value > this.maxValue) - { - this.user.sendMessage("challenges.errors.not-valid-integer", - "[value]", Integer.toString(this.value), - "[min]", Integer.toString(this.minValue), - "[max]", Integer.toString(this.maxValue)); - - this.value = this.maxValue; - } - - this.build(); - return true; - }); - - break; - } - case REDUCE: - { - itemBuilder.name(this.user.getTranslation("challenges.gui.buttons.admin.number","[number]", Integer.toString(number))); - itemBuilder.icon(Material.RED_STAINED_GLASS_PANE); - itemBuilder.clickHandler((panel, user1, clickType, i) -> { - this.value -= number; - - if (this.value < this.minValue) - { - this.user.sendMessage("challenges.errors.not-valid-integer", - "[value]", Integer.toString(this.value), - "[min]", Integer.toString(this.minValue), - "[max]", Integer.toString(this.maxValue)); - - this.value = this.minValue; - } - - this.build(); - return true; - }); - - break; - } - case MULTIPLY: - { - itemBuilder.name(this.user.getTranslation("challenges.gui.buttons.admin.number","[number]", Integer.toString(number))); - itemBuilder.icon(Material.BLUE_STAINED_GLASS_PANE); - itemBuilder.clickHandler((panel, user1, clickType, i) -> { - this.value *= number; - - if (this.value > this.maxValue) - { - this.user.sendMessage("challenges.errors.not-valid-integer", - "[value]", Integer.toString(this.value), - "[min]", Integer.toString(this.minValue), - "[max]", Integer.toString(this.maxValue)); - - this.value = this.maxValue; - } - - this.build(); - return true; - }); - - break; - } - } - - return itemBuilder.build(); - } - - -// --------------------------------------------------------------------- -// Section: Conversation -// --------------------------------------------------------------------- - - - /** - * This method will close opened gui and writes inputText in chat. After players answers on - * inputText in chat, message will trigger consumer and gui will reopen. - * @param consumer Consumer that accepts player output text. - * @param question Message that will be displayed in chat when player triggers conversion. - */ - private void getNumberInput(Consumer consumer, @NonNull String question) - { - final User user = this.user; - - Conversation conversation = - new ConversationFactory(BentoBox.getInstance()).withFirstPrompt( - new NumericPrompt() - { - /** - * Override this method to perform some action - * with the user's integer response. - * - * @param context Context information about the - * conversation. - * @param input The user's response as a {@link - * Number}. - * @return The next {@link Prompt} in the prompt - * graph. - */ - @Override - protected Prompt acceptValidatedInput(ConversationContext context, Number input) - { - // Add answer to consumer. - consumer.accept(input); - // Reopen GUI - NumberGUI.this.build(); - // End conversation - return Prompt.END_OF_CONVERSATION; - } - - - /** - * Override this method to do further validation on the numeric player - * input after the input has been determined to actually be a number. - * - * @param context Context information about the conversation. - * @param input The number the player provided. - * @return The validity of the player's input. - */ - protected boolean isNumberValid(ConversationContext context, Number input) - { - return input.intValue() >= NumberGUI.this.minValue && - input.intValue() <= NumberGUI.this.maxValue; - } - - - /** - * Optionally override this method to display an additional message if the - * user enters an invalid number. - * - * @param context Context information about the conversation. - * @param invalidInput The invalid input provided by the user. - * @return A message explaining how to correct the input. - */ - @Override - protected String getInputNotNumericText(ConversationContext context, - String invalidInput) - { - return NumberGUI.this.user.getTranslation("challenges.errors.not-a-integer", "[value]", invalidInput); - } - - - /** - * Optionally override this method to display an additional message if the - * user enters an invalid numeric input. - * - * @param context Context information about the conversation. - * @param invalidInput The invalid input provided by the user. - * @return A message explaining how to correct the input. - */ - @Override - protected String getFailedValidationText(ConversationContext context, - Number invalidInput) - { - return NumberGUI.this.user.getTranslation("challenges.errors.not-valid-integer", - "[value]", invalidInput.toString(), - "[min]", Integer.toString(NumberGUI.this.minValue), - "[max]", Integer.toString(NumberGUI.this.maxValue)); - } - - - /** - * @see Prompt#getPromptText(ConversationContext) - */ - @Override - public String getPromptText(ConversationContext conversationContext) - { - // Close input GUI. - user.closeInventory(); - - // There are no editable message. Just return question. - return question; - } - }). - withLocalEcho(false). - withPrefix(context -> - NumberGUI.this.user.getTranslation("challenges.gui.questions.prefix")). - buildConversation(user.getPlayer()); - - conversation.begin(); - } - - -// --------------------------------------------------------------------- -// Section: Enums -// --------------------------------------------------------------------- - - - /** - * This enum contains all button types. - */ - private enum Button - { - SAVE, - CANCEL, - INPUT, - - VALUE, - - SET, - INCREASE, - REDUCE, - MULTIPLY - } - - -// --------------------------------------------------------------------- -// Section: Variables -// --------------------------------------------------------------------- - - /** - * This variable stores current GUI consumer. - */ - private BiConsumer consumer; - - /** - * User who runs GUI. - */ - private User user; - - /** - * Current value. - */ - private int value; - - /** - * Minimal value that is allowed to set. - */ - private int minValue; - - /** - * Maximal value that is allowed to set. - */ - private int maxValue; - - /** - * This variable holds which operation now is processed. - */ - private Button currentOperation; - - /** - * This variable stores how large line can be, before warp it. - */ - private int lineLength; + public NumberGUI(User user, int value, int lineLength, BiConsumer consumer) + { + this(user, value, Integer.MIN_VALUE, Integer.MAX_VALUE, lineLength, consumer); + } + + + public NumberGUI(User user, int value, int minValue, int lineLength, BiConsumer consumer) + { + this(user, value, minValue, Integer.MAX_VALUE, lineLength, consumer); + } + + + public NumberGUI(User user, int value, int minValue, int maxValue, int lineLength, BiConsumer consumer) + { + this.user = user; + this.value = value; + this.consumer = consumer; + + this.minValue = minValue; + this.maxValue = maxValue; + + this.currentOperation = Button.SET; + + this.lineLength = lineLength; + + this.build(); + } + + + /** + * This method builds panel that allows to change given number value. + */ + private void build() + { + PanelBuilder panelBuilder = new PanelBuilder().user(this.user).name(this.user.getTranslation("challenges.gui.title.admin.manage-numbers")); + + GuiUtils.fillBorder(panelBuilder); + + // Others + panelBuilder.item(1, this.getButton(Button.SAVE)); + + panelBuilder.item(19, this.getButton(Button.VALUE)); + panelBuilder.item(44, this.getButton(Button.CANCEL)); + + panelBuilder.item(2, this.getButton(Button.INPUT)); + + // operations + panelBuilder.item(3, this.getButton(Button.SET)); + panelBuilder.item(4, this.getButton(Button.INCREASE)); + panelBuilder.item(5, this.getButton(Button.REDUCE)); + panelBuilder.item(6, this.getButton(Button.MULTIPLY)); + + // Numbers + panelBuilder.item(11, this.createNumberButton(1)); + panelBuilder.item(12, this.createNumberButton(10)); + panelBuilder.item(13, this.createNumberButton(100)); + panelBuilder.item(14, this.createNumberButton(1000)); + panelBuilder.item(15, this.createNumberButton(10000)); + + panelBuilder.item(20, this.createNumberButton(2)); + panelBuilder.item(21, this.createNumberButton(20)); + panelBuilder.item(22, this.createNumberButton(200)); + panelBuilder.item(23, this.createNumberButton(2000)); + panelBuilder.item(24, this.createNumberButton(20000)); + + panelBuilder.item(29, this.createNumberButton(5)); + panelBuilder.item(30, this.createNumberButton(50)); + panelBuilder.item(31, this.createNumberButton(500)); + panelBuilder.item(32, this.createNumberButton(5000)); + panelBuilder.item(33, this.createNumberButton(50000)); + + panelBuilder.build(); + } + + + /** + * This method creates PanelItem with required functionality. + * @param button Functionality requirement. + * @return PanelItem with functionality. + */ + private PanelItem getButton(Button button) + { + ItemStack icon; + String name; + String description; + PanelItem.ClickHandler clickHandler; + boolean glow; + + switch (button) + { + case SAVE: + { + name = this.user.getTranslation("challenges.gui.buttons.admin.save"); + description = this.user.getTranslation("challenges.gui.descriptions.admin.save"); + icon = new ItemStack(Material.COMMAND_BLOCK); + clickHandler = (panel, user, clickType, slot) -> { + this.consumer.accept(true, this.value); + return true; + }; + glow = false; + break; + } + case CANCEL: + { + name = this.user.getTranslation("challenges.gui.buttons.admin.cancel"); + description = this.user.getTranslation("challenges.gui.descriptions.admin.cancel"); + icon = new ItemStack(Material.OAK_DOOR); + clickHandler = (panel, user, clickType, slot) -> { + this.consumer.accept(false, this.value); + return true; + }; + glow = false; + break; + } + case INPUT: + { + name = this.user.getTranslation("challenges.gui.buttons.admin.input"); + description = this.user.getTranslation("challenges.gui.descriptions.admin.input"); + icon = new ItemStack(Material.ANVIL); + clickHandler = (panel, user, clickType, slot) -> { + + this.getNumberInput(number -> { + this.value = number.intValue(); + this.build(); + }, + this.user.getTranslation("challenges.gui.questions.admin.number")); + + return true; + }; + glow = false; + break; + } + case VALUE: + { + name = this.user.getTranslation("challenges.gui.buttons.admin.value"); + description = this.user.getTranslation("challenges.gui.descriptions.current-value", "[value]", Integer.toString(this.value)); + icon = new ItemStack(Material.PAPER); + clickHandler = (panel, user, clickType, slot) -> true; + glow = false; + break; + } + case SET: + { + name = this.user.getTranslation("challenges.gui.buttons.admin.set"); + description = this.user.getTranslation("challenges.gui.descriptions.admin.set"); + icon = new ItemStack(Material.WHITE_STAINED_GLASS_PANE); + clickHandler = (panel, user, clickType, slot) -> { + this.currentOperation = Button.SET; + this.build(); + return true; + }; + glow = this.currentOperation.equals(Button.SET); + break; + } + case INCREASE: + { + name = this.user.getTranslation("challenges.gui.buttons.admin.increase"); + description = this.user.getTranslation("challenges.gui.descriptions.admin.increase"); + icon = new ItemStack(Material.GREEN_STAINED_GLASS_PANE); + clickHandler = (panel, user, clickType, slot) -> { + this.currentOperation = Button.INCREASE; + this.build(); + return true; + }; + glow = this.currentOperation.equals(Button.INCREASE); + break; + } + case REDUCE: + { + name = this.user.getTranslation("challenges.gui.buttons.admin.reduce"); + description = this.user.getTranslation("challenges.gui.descriptions.admin.reduce"); + icon = new ItemStack(Material.RED_STAINED_GLASS_PANE); + clickHandler = (panel, user, clickType, slot) -> { + this.currentOperation = Button.REDUCE; + this.build(); + return true; + }; + glow = this.currentOperation.equals(Button.REDUCE); + break; + } + case MULTIPLY: + { + name = this.user.getTranslation("challenges.gui.buttons.admin.multiply"); + description = this.user.getTranslation("challenges.gui.descriptions.admin.multiply"); + icon = new ItemStack(Material.BLUE_STAINED_GLASS_PANE); + clickHandler = (panel, user, clickType, slot) -> { + this.currentOperation = Button.MULTIPLY; + this.build(); + return true; + }; + glow = this.currentOperation.equals(Button.MULTIPLY); + break; + } + default: + return null; + } + + return new PanelItemBuilder(). + icon(icon). + name(name). + description(GuiUtils.stringSplit(description, this.lineLength)). + glow(glow). + clickHandler(clickHandler). + build(); + } + + + /** + * This method creates Number Button based on input number. + * @param number Number which button must be created. + * @return PanelItem that represents number button. + */ + private PanelItem createNumberButton(int number) + { + PanelItemBuilder itemBuilder = new PanelItemBuilder(); + + switch (this.currentOperation) + { + case SET: + { + itemBuilder.name(this.user.getTranslation("challenges.gui.buttons.admin.number","[number]", Integer.toString(number))); + itemBuilder.icon(Material.WHITE_STAINED_GLASS_PANE); + itemBuilder.clickHandler((panel, user1, clickType, i) -> { + this.value = number; + + if (this.value > this.maxValue) + { + this.user.sendMessage("challenges.errors.not-valid-integer", + "[value]", Integer.toString(this.value), + "[min]", Integer.toString(this.minValue), + "[max]", Integer.toString(this.maxValue)); + + this.value = this.maxValue; + } + + if (this.value < this.minValue) + { + this.user.sendMessage("challenges.errors.not-valid-integer", + "[value]", Integer.toString(this.value), + "[min]", Integer.toString(this.minValue), + "[max]", Integer.toString(this.maxValue)); + + this.value = this.minValue; + } + + this.build(); + return true; + }); + + break; + } + case INCREASE: + { + itemBuilder.name(this.user.getTranslation("challenges.gui.buttons.admin.number","[number]", Integer.toString(number))); + itemBuilder.icon(Material.GREEN_STAINED_GLASS_PANE); + itemBuilder.clickHandler((panel, user1, clickType, i) -> { + this.value += number; + + if (this.value > this.maxValue) + { + this.user.sendMessage("challenges.errors.not-valid-integer", + "[value]", Integer.toString(this.value), + "[min]", Integer.toString(this.minValue), + "[max]", Integer.toString(this.maxValue)); + + this.value = this.maxValue; + } + + this.build(); + return true; + }); + + break; + } + case REDUCE: + { + itemBuilder.name(this.user.getTranslation("challenges.gui.buttons.admin.number","[number]", Integer.toString(number))); + itemBuilder.icon(Material.RED_STAINED_GLASS_PANE); + itemBuilder.clickHandler((panel, user1, clickType, i) -> { + this.value -= number; + + if (this.value < this.minValue) + { + this.user.sendMessage("challenges.errors.not-valid-integer", + "[value]", Integer.toString(this.value), + "[min]", Integer.toString(this.minValue), + "[max]", Integer.toString(this.maxValue)); + + this.value = this.minValue; + } + + this.build(); + return true; + }); + + break; + } + case MULTIPLY: + { + itemBuilder.name(this.user.getTranslation("challenges.gui.buttons.admin.number","[number]", Integer.toString(number))); + itemBuilder.icon(Material.BLUE_STAINED_GLASS_PANE); + itemBuilder.clickHandler((panel, user1, clickType, i) -> { + this.value *= number; + + if (this.value > this.maxValue) + { + this.user.sendMessage("challenges.errors.not-valid-integer", + "[value]", Integer.toString(this.value), + "[min]", Integer.toString(this.minValue), + "[max]", Integer.toString(this.maxValue)); + + this.value = this.maxValue; + } + + this.build(); + return true; + }); + + break; + } + default: + break; + } + + return itemBuilder.build(); + } + + + // --------------------------------------------------------------------- + // Section: Conversation + // --------------------------------------------------------------------- + + + /** + * This method will close opened gui and writes inputText in chat. After players answers on + * inputText in chat, message will trigger consumer and gui will reopen. + * @param consumer Consumer that accepts player output text. + * @param question Message that will be displayed in chat when player triggers conversion. + */ + private void getNumberInput(Consumer consumer, @NonNull String question) + { + final User user = this.user; + + Conversation conversation = + new ConversationFactory(BentoBox.getInstance()).withFirstPrompt( + new NumericPrompt() + { + /** + * Override this method to perform some action + * with the user's integer response. + * + * @param context Context information about the + * conversation. + * @param input The user's response as a {@link + * Number}. + * @return The next {@link Prompt} in the prompt + * graph. + */ + @Override + protected Prompt acceptValidatedInput(ConversationContext context, Number input) + { + // Add answer to consumer. + consumer.accept(input); + // Reopen GUI + NumberGUI.this.build(); + // End conversation + return Prompt.END_OF_CONVERSATION; + } + + + /** + * Override this method to do further validation on the numeric player + * input after the input has been determined to actually be a number. + * + * @param context Context information about the conversation. + * @param input The number the player provided. + * @return The validity of the player's input. + */ + @Override + protected boolean isNumberValid(ConversationContext context, Number input) + { + return input.intValue() >= NumberGUI.this.minValue && + input.intValue() <= NumberGUI.this.maxValue; + } + + + /** + * Optionally override this method to display an additional message if the + * user enters an invalid number. + * + * @param context Context information about the conversation. + * @param invalidInput The invalid input provided by the user. + * @return A message explaining how to correct the input. + */ + @Override + protected String getInputNotNumericText(ConversationContext context, + String invalidInput) + { + return NumberGUI.this.user.getTranslation("challenges.errors.not-a-integer", "[value]", invalidInput); + } + + + /** + * Optionally override this method to display an additional message if the + * user enters an invalid numeric input. + * + * @param context Context information about the conversation. + * @param invalidInput The invalid input provided by the user. + * @return A message explaining how to correct the input. + */ + @Override + protected String getFailedValidationText(ConversationContext context, + Number invalidInput) + { + return NumberGUI.this.user.getTranslation("challenges.errors.not-valid-integer", + "[value]", invalidInput.toString(), + "[min]", Integer.toString(NumberGUI.this.minValue), + "[max]", Integer.toString(NumberGUI.this.maxValue)); + } + + + /** + * @see Prompt#getPromptText(ConversationContext) + */ + @Override + public String getPromptText(ConversationContext conversationContext) + { + // Close input GUI. + user.closeInventory(); + + // There are no editable message. Just return question. + return question; + } + }). + withLocalEcho(false). + withPrefix(context -> + NumberGUI.this.user.getTranslation("challenges.gui.questions.prefix")). + buildConversation(user.getPlayer()); + + conversation.begin(); + } + + + // --------------------------------------------------------------------- + // Section: Enums + // --------------------------------------------------------------------- + + + /** + * This enum contains all button types. + */ + private enum Button + { + SAVE, + CANCEL, + INPUT, + + VALUE, + + SET, + INCREASE, + REDUCE, + MULTIPLY + } + + + // --------------------------------------------------------------------- + // Section: Variables + // --------------------------------------------------------------------- + + /** + * This variable stores current GUI consumer. + */ + private BiConsumer consumer; + + /** + * User who runs GUI. + */ + private User user; + + /** + * Current value. + */ + private int value; + + /** + * Minimal value that is allowed to set. + */ + private int minValue; + + /** + * Maximal value that is allowed to set. + */ + private int maxValue; + + /** + * This variable holds which operation now is processed. + */ + private Button currentOperation; + + /** + * This variable stores how large line can be, before warp it. + */ + private int lineLength; }