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https://github.com/BentoBoxWorld/Challenges.git
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Fix config issues.
Populate challenge lore and level lore with all enum values on initialization, instead of leaving them empty. Fix wrong message about reset for some config options.
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@ -1,7 +1,7 @@
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package world.bentobox.challenges.config;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Set;
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@ -34,14 +34,14 @@ public class Settings implements ConfigObject
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@ConfigComment("Allows to define common challenges command that will open User GUI")
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@ConfigComment("with all GameMode selection or Challenges from user world.")
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@ConfigComment("This will not affect /{gamemode_user} challenges command.")
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@ConfigEntry(path = "commands.user", needsReset = true)
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@ConfigEntry(path = "commands.user", needsRestart = true)
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private String userCommand = "challenges c";
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@ConfigComment("")
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@ConfigComment("Allows to define common challenges command that will open Admin GUI")
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@ConfigComment("with all GameMode selection.")
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@ConfigComment("This will not affect /{gamemode_admin} challenges command.")
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@ConfigEntry(path = "commands.admin", needsReset = true)
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@ConfigEntry(path = "commands.admin", needsRestart = true)
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private String adminCommand = "challengesadmin chadmin";
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@ConfigComment("")
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@ -49,7 +49,7 @@ public class Settings implements ConfigObject
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@ConfigComment("all GameModes. For admins it will open selection with all GameModes")
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@ConfigComment("(unless there is one), but for users it will open GUI that corresponds")
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@ConfigComment("to their world (unless it is specified other way in Admin GUI).")
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@ConfigEntry(path = "commands.single-gui", needsReset = true)
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@ConfigEntry(path = "commands.single-gui", needsRestart = true)
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private boolean useCommonGUI = false;
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@ConfigComment("")
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@ -130,7 +130,7 @@ public class Settings implements ConfigObject
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@ConfigComment("Requirement and reward items, blocks and entities that are defined in challenge and can be customized under 'challenges.gui.item-description.*'")
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@ConfigEntry(path = "gui-settings.challenge-lore")
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@Adapter(ChallengeLoreAdapter.class)
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private List<ChallengeLore> challengeLoreMessage = new ArrayList<>();
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private List<ChallengeLore> challengeLoreMessage = Arrays.asList(ChallengeLore.values());
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@ConfigComment("")
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@ConfigComment("This string allows to change element order in Level description. Each letter represents")
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@ -149,7 +149,7 @@ public class Settings implements ConfigObject
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@ConfigComment("Reward items that are defined in challenge level and can be customized under 'challenges.gui.item-description.*'")
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@ConfigEntry(path = "gui-settings.level-lore")
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@Adapter(LevelLoreAdapter.class)
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private List<LevelLore> levelLoreMessage = new ArrayList<>();
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private List<LevelLore> levelLoreMessage = Arrays.asList(LevelLore.values());
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@ConfigComment("")
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@ConfigComment("This indicate if challenges data will be stored per island (true) or per player (false).")
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