addon-challenges/src/main/resources/config.yml

125 lines
5.7 KiB
YAML

# Challenges Configuration ${project.version}
# This config file is dynamic and saved when the server is shutdown.
# You cannot edit it while the server is running because changes will
# be lost! Use in-game settings GUI or edit when server is offline.
#
commands:
#
# Allows to define common challenges command that will open User GUI
# with all GameMode selection or Challenges from user world.
# This will not affect /{gamemode_user} challenges command.
user: challenges c
#
# Allows to define common challenges command that will open Admin GUI
# with all GameMode selection.
# This will not affect /{gamemode_admin} challenges command.
admin: challengesadmin chadmin
#
# This enables/disables common command that will be independent from
# all GameModes. For admins it will open selection with all GameModes
# (unless there is one), but for users it will open GUI that corresponds
# to their world (unless it is specified other way in Admin GUI).
single-gui: false
#
# This allows for admins to define which GUI will be opened for admins
# when users calls single-gui command.
# Acceptable values:
# - CURRENT_WORLD - will open GUI that corresponds to user location.
# - GAMEMODE_LIST - will open GUI with all installed game modes.
single-gamemode: CURRENT_WORLD
history:
#
# This indicate if player challenges data history will be stored or not.
store-history-data: false
#
# This allows to specify an amount of time in days when history data will
# be removed. 0 means that data will not be removed.
lifespan: 14
gui-settings:
#
# Remove non-repeatable challenges from the challenge GUI when complete.
remove-complete-one-time-challenges: false
#
# Add enchanted glow to completed challenges
add-completed-glow: true
#
# This allows to change default locked level icon. This option may be
# overwritten by each challenge level. If challenge level has specified
# their locked level icon, then it will be used, instead of this one.
locked-level-icon:
==: org.bukkit.inventory.ItemStack
v: 1631
type: BOOK
#
# This indicate if free challenges must be at the start (true) or at the end (false) of list.
free-challenges-first: true
#
# This allows to change lore description line length. By default it is 25, but some server
# owners may like it to be larger.
lore-length: 25
#
# This string allows to change element order in Challenge description. Each letter represents
# one object from challenge description. If letter is not used, then its represented part
# will not be in description. If use any letter that is not recognized, then it will be
# ignored. Some strings can be customized via lang file under 'challenges.gui.challenge-description'.
# List of letters and their meaning:
# - L - Level String: '*.level'
# - S - Status String: '*.completed'
# - T - Times String: '*.completed-times', '*.completed-times-of' or '*.maxed-reached'
# - D - Description String: defined in challenge object - challenge.description
# - W - Warning String: '*.warning-items-take', '*.objects-close-by', '*.warning-entities-kill', '*.warning-blocks-remove'
# - E - Environment String: defined in challenge object - challenge.environment
# - Q - Requirement String: '*.required-level', '*.required-money', '*.required-experience'
# - R - Reward String: '*.experience-reward', '*.money-reward', '*.not-repeatable'
# By adding 'i' after Q or R (requirements and rewards) will display list of items, blocks
# and entities that are defined in challenge and can be customized under 'challenges.gui.description.*'
challenge-lore-message: LSTDEQiWRi
#
# This string allows to change element order in Level description. Each letter represents
# one object from level description. If letter is not used, then its represented part
# will not be in description. If use any letter that is not recognized, then it will be
# ignored. Some strings can be customized via lang file under 'challenges.gui.level-description'.
# List of letters and their meaning:
# - S - Status String: '*.completed'
# - T - Count of completed challenges String: '*.completed-challenges-of'
# - D - Description String: defined in level object - challengeLevel.unlockMessage
# - A - WaiverAmount String: '*.waver-amount'
# - R - Reward String: '*.experience-reward', '*.money-reward', '*.not-repeatable'
# By adding 'i' after R (rewards) will display list of items that are defined in challenge
# and can be customized under 'challenges.gui.description.*'
level-lore-message: STDARi
#
# This indicate if challenges data will be stored per island (true) or per player (false).
store-island-data: false
#
# Reset Challenges - if this is true, player's challenges will reset when users
# reset an island or if users are kicked or leave a team. Prevents exploiting the
# challenges by doing them repeatedly.
reset-challenges: true
#
# Broadcast 1st time challenge completion messages to all players.
# Change to false if the spam becomes too much.
broadcast-messages: true
title:
#
# Shows a title screen for player after completion a challenge or level.
# Message can be edited via language settings.
show-title: true
#
# Integer that represents how long title will be visible for player.
title-showtime: 70
#
# Long that represents how frequently (in minutes) challenges addon will save data to database.
# If this is set to 0, saving will not happen.
auto-saver: 30
#
# This list stores GameModes in which Challenges addon should not work.
# To disable addon it is necessary to write its name in new line that starts with -. Example:
# disabled-gamemodes:
# - BSkyBlock
disabled-gamemodes: []
#
uniqueId: config
#
configVersion: v3