diff --git a/src/main/resources/panels/detail_panel.yml b/src/main/resources/panels/detail_panel.yml index 5a33da6..d91b228 100644 --- a/src/main/resources/panels/detail_panel.yml +++ b/src/main/resources/panels/detail_panel.yml @@ -132,17 +132,10 @@ detail_panel: 8: material_button 3: 1: - # In this case, the icon is defined as a TIPPED_ARROW with and enchantment applied. The format for the enchantment is - # define in {@link world.bentobox.bentobox.util.ItemParser} and available for POTIONS or TIPPED_ARROWs. - # Format TIPPED_ARROW:NAME::::QTY - # LEVEL, EXTENDED, SPLASH, LINGER are optional. - # LEVEL is a number, 1 or 2 - # LINGER is for V1.9 servers and later - # Examples: - # TIPPED_ARROW:STRENGTH:1:EXTENDED:SPLASH:1 - # TIPPED_ARROW:INSTANT_DAMAGE:2::LINGER:2 - # TIPPED_ARROW:JUMP:2:NOTEXTENDED:NOSPLASH:1 - # TIPPED_ARROW:WEAKNESS::::1 - any weakness enchantment + # In this case, the icon is defined as a TIPPED_ARROW with a color. + # CustomPotionColor uses the Decimal description of a Color, just as leather armor does. + # All you need to do is take a hex code of a color (like #ff00aa) which represents red, + # green, blue as 2 hex digits each and convert that number into a decimal, using a hex to decimal calculator. icon: tipped_arrow{CustomPotionColor:11546150} title: level.gui.buttons.previous.name description: level.gui.buttons.previous.description